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The_Brown_Bomber

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Posts posted by The_Brown_Bomber


  1. Good advice here already. 2 core sets a must. you will need those templates and dice.

    For casual play you have more options with upgrades. Proxy them or even better, visit ur local game store and let players know u are a new casual player and would really appreciate any unwanted extra upgrade cards they dont use. Most established Players have loads of spare upgrade cards and tokens. This will give you a pool of stuff you can use in your casual games.


  2. I agree some of the larger ships are too fast and turn too easily compared to smaller supposedly 'more agile' ships.

    What about a new 1 sharp turn template for large ships only that turns 45 degrees not 90 degrees? 

     

    Large ships with engine upgrade can be a problem, its got to do more with their 360 firing arc giving them easy shots while they zoom away. Maybe restricting the boost action to 1 straight would solve this? This goes with the school of thought that large ships are fast but less agile :)


  3. I think also giving the Firespray Hard 1's would help a lot too. 

    you know, giving it hard 1's AND a barrel roll will bring it up close to the power level of a jumpmaster in terms of movement (jmaster will still have sloops)

    seems like a nice fix in my book, its front/rear arc makes it way more skill intensive to fly than large ships with a 360arc so it seems like this sort of fix could work wout unbalancing the game too much.


  4. How does new FAQ impact on Dengaroo?

     

    This list seems pretty optimal (it made US nats finals)

    Dengar + Punishing One + Lone Wolf + R5-P8 + Glitterstim + Plasma Torpedoes + Zuckuss + Counter-Measures
    Manaroo + Feedback Array + Push the Limit + Unhinged Astromech + Engine Upgrade + Recon Specialist

     

    seems pretty untouched by the FAQ. other lists that were not so viable before FAQ could bother this list now right?

     

    thoughts?


  5. It's interesting you see it as a nerf rather than a fix. Scouts were so broken on release it was crazy. There was literally nothing wrong with them from loadout to dial, only thing that let them down was PS and that was fixed by using deadeye. So I think that the new rule is good for the game. As to Biggs, I don't see this as a bad thing either. I nominate my weapon, choose a target. Check for valid targets with that weapon. What's wrong with that? You believe Biggs should override your own weapon selection?

    They could have errated a lot more, give palp a range restriction, Manaroo too. I don't have an issue with Zuckuss, I don't like infinite token stacking though. People can still use the U Boat list, just now as intended maybe.

    palp range restriction would be good. range3 or under to use his ability on that ship seems balanced. even range 2 but thats harsher and maybe overly restrictive?


  6. firesprays are great but they have been trumped by the power creep of x-wing and this is glaring when u see the jumpmaster.

    the firespay has two blindspots and its dial is less forgiving/more predictable. its 3 atk dice are good but without that 360 arc your firing opportunities are considerable less.

    without a boost by some new fix or title, the firespray will remain on the bench.


  7. some of my favourites: (in no particular order)

    Age of Empires 3

    Puerto Rico

    Antike (hard to find but a top game)

    Cyclades

    Risk

    Axis & Allies (lots of versions)

    Shogun

    Settlers of Catan

    Game of Thrones

    Chess (very underrated, especially when played with a chess clock)


  8. This game probably has 3 to 5 more years of active releases left at least, followed by probably another 5 or 10 years of people playing it casually and inventing house rules, campaigns, etc. even after FFG stops making the product.

    i agree.

    card only releases might prolong the game but the mainstay players will demand more ships. For me the game is actually close to terminal velocity now. The rebel alliances set signals the game has now gone full circle and imo is trying to hook in a core group of new fans.


  9. Eindhoven, Netherlands

    July 24

    Players: 37

    List Juggler: TBD

     

    Champion

    (Rank 5) Marcello de Manna 

    Pablob Goldalhi, Attani-Mindlink, Dorsal Turret, Boba Fett, Cloacking Device, Stygium-Particle-Accelerator. (29) 

    Contracted Scout, Attani-Mindlink, Extra Munition, Plasma Torpedo, Zuckuss, R4 Aggromech, Guidance Chip. (34) 

    Contracted Scout, Attani-Mindlink, Extra Munition, Plasma Torpedo, K4 Security Droid, R5-P8, Guidance Chip. (37)

     

    Runner up

    (Rank 3) Charlie ter Horst 

    Soontir Fell, Royal Guard Tie, Push the Limit, Auto Thrusters, Stealth Device. (35) 

    The Inquisitor, Push the Limit, Tie/v1, Auto Thrusters. (31) 

    Omicron Group Pilot, Emperor Palpatine, Sensor Jammer. (33)

     

    Top 4

    (Rank 2) Faan Langelaan 

    Dengar, Lone Wolf, Plasma Torpedos, Zuckuss, Overclocked R4, Glitterstim, Countermeasures, Punishing One. (57) 

    Manaroo, Push the limit, "Gonk", R5-P8, Feedback Array, Engine Upgrade. (41)

     

    (Rank 8) Johnny Jennekens 

    Vader, Veteran Instincts, Advanced Targetting Computer, Twin Ion Engine, TIE/x1. (32) 

    The Inquisitor, Juke, TIE/v1, Autothusters. (30) 

    Colonel Vessery, Veteran Instincts, Tie/D, Tractor Beam, Twin Ion Engine. (38)

     

    Top 8 

    (Rank 1) Steve Libert 

    Soontir Fell, Royal Guard Tie, Push the Limit, Auto Thrusters, Stealth Device. (35) 

    The Inquisitor, Push the Limit, Proton rockets, Tie/v1, Auto Thrusters. (34)

    Omicron Group Pilot, Emperor Palpatine. (29)

     

    (Rank 6) Thomas Laverze 

    Corran Horn, R2-D2, Fire-Control System, Push the Limit, Engine Upgrade. (48) 

    Bandit Squadron (12) 

    Bandit Squadron (12) 

    Gold Squadron, BLT-A4 Y-wing, R3-A2, Twin Laser Turret. (26)

     

    (Rank 4) Jelte de Boer 

    "Omega Leader", Comm Relay, Juke. (26) 

    The Inquisitor, Push the Limit, TIE/v1, Autothusters. (31) 

    "Wampa" (14) 

    Omicron Group Pilot, Emperor Palpatine. (29)

     

    (Rank 7) Rick Porsius 

    IG88 B, Crack Shot, Glitterstim, Heavy Laser, Fire-Control System, Auto thrusters, IG 2000. (50) 

    IG88 C, Crack Shot, Glitterstim, Heavy Laser, Fire-Control System, Auto thrusters, IG 2000. (50)

     

    some pretty cool tech in that championship list :)


  10. i like Engine Upgrade and Gonk crew on Manaroo, it gives you the ability to run and away and regen shields similar to Corrin Horn lists ive played against. It takes a bit of getting used to with Lone Wolf on Dengar but i can see why the list is so strong, Dengars double tap ability can really be a pain for them to deal with. Im new to flying the list but i really like it. Dzwonek's list from Vancouver looks pretty solid and obviously did well versus the rest of the field.

     

    Vancouver, British Columbia, Canada
    July 16-17
    Players: 71 (6 Rounds, Top 8 Cut)
    List Juggler: http://lists.starwar...tourney_id=1879
     
    Winner:
    • Patryk Dzwonek (#3 Swiss, 25 / 945) - Manaroo (Push the Limit, Engine Upgrade, Gonk, Feedback Array, R5-P8); Dengar (Lone Wolf, Plasma Torps, Countermeasures, Zuckuss, Punishing One, Glitterstim, Overclocked R4)


  11. Today, I lost in the first round of the cut at a sizeable store tourney here in Georgia.

    However, I was able to tractor beam Miranda onto a bomb I had laid in the same round, killing her in the process.

    I don't care what the score says or what place I finished. I won today.

     

    Today, I lost in the first round of the cut at a sizeable store tourney here in Georgia.

    However, I was able to tractor beam Miranda onto a bomb I had laid in the same round, killing her in the process.

    I don't care what the score says or what place I finished. I won today.

     

    Yes! i like ur style :)

    one tourney i was playing my IG88 + Fett list vs shuttle/soontir/phantom list. i lost the game, but it was close. messed up a turn by playing it safe to avoid flying off the map. best moment was when i surprised soontir with a range two shot from my firesprays rear arc, double stressing him (tactician crew baby!), next turn IG88 blew him to pieces. YUS!


  12. imo bombers should be able to take both guidance chips and Long Range Scanners.

     

    Tie-Shuttle is interesting with tactician but it costs every slot which hurts ordnance and imo doesnt address the bombers issues... to make it a powerhouse you have to load it with ordnance which pushes its points past playable into the novelty domain.

     

    imo bombers should have flexibility of using a missile slot or torpedo slot for other upgrades... a bit like the intercepter title but it costs you an ordnance slot.


  13. What FFG X-Wing Forum discussion topic/threads have been the best?

     

    Sable Gryphon did one a while back on how to fly the Lambda Shuttle (If my memory serves) that was stellar.

     

    I personally look for threads that have tactics, tips and strategies for x-wing gameplay as well as squad lists.

     

    So what discussion topic do you think deserves a spot in the top 10 of all time?

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