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josey wales

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    , Louisiana, United States
  1. It's been a while since I've played this game. The only reason I can think of that you would give up a city with a noble is it was your last city to give. I think I would play with the noble retreating. As for your second question, I would say you could definately raze it. Page 18 of the rule book states one can raze a city immediately after gaining control of it. Glad you're enjoying the game. This is one of my favorites, just need my group to play it more!
  2. Been wondering that myself. Of course, since I already own the AEG version I seriously doubt any changes would be significant enough to warrant buying the game again.
  3. I just bought this game last week. I always passed it by before because the roll, move, encounter space seemed overly simplistic. I recently read some positive reviews, started researching a bit more and decided to buy it. To make a long story short, I love it. It is simple and random, but we have a blast playing it. My regular group had a great time, my kids love it. My wife even played, (and won) and she almost never plays board games. I highly recommend Talisman and will be looking for some expansions soon.
  4. Mine are gone too. Maybe that's to motivate everyone to play more.
  5. It took me a few plays to pick up on that also. Definately makes it easier to come up with a winning strategy when you are able to use all your items.
  6. Just bought the game today, came to the forum and found my question already posted and answered. Amazing! Thanks to everybody who takes time to help out their fellow gamers.
  7. The MarshalUK said: Personally speaking I really like Gears of war. I own several FFG games including Doom + Expansions and feel the flavour in GOW is different. I finally i get to play the game with friends instead of running it. This is what I've been looking for. I'm sold. Thanks!
  8. I have to agree with Grayle. I love sculpted minis as much as the next guy, but I think the wooden pieces add to the experience of this game.
  9. I definitely agree that this game is very well balanced. I also like the fact that the characters can be played two different ways. This is a fun game that doesn't get much playing time in my group. My two boys (ages 9 and 7) get a kick out of playing though, so it does hit the table every now and then.
  10. Once the last influence token is taken from the pool, this signals the last game round......also resolve revolts as normal.....once this upkeep phase has been completed the baron with the most influence is crowned the new king and wins the game. I paraphrased this from page 18 of the rule book under "Winning the Game". Hope it helps, sorry it isn't that timely.
  11. I have played with 3, 4, and 5 players; I like 4 the best. As someone stated earlier, with three players you have too much control. I enjoyed playing with five, but that was mostly due to the group I was playing with. With four players, the tension is just right, and you don't have to worry about running out of cards.
  12. The only one that I personally own is War of the Ring, but I have read the rules and reviews for the others. I agree that Middle Earth Quest sounds like a good fit for you. As a huge Tolkien fan though, I have to suggest that you at least look into War of the Ring. Everything about the game, the rules, board and minis just "feel" right. I especially love the map board. I have read some criticisms of the color scheme, but to me they are exactly as they should be. It is a pretty in-depth game, however, and takes at least 2.5 to 3 hours to play.
  13. The videos do seem to be standard for the LCGs. The others were excellent; the rules thoroughly explained with fantastic visuals. I can't wait to see one for this game. Of course, I don't need any extra persuasion, this was a must have from the moment I saw the banner on the home page.
  14. My group recently played this, and my dice rolls were so bad that I think I only rolled double digits about four times the entire game. We had four players and I still only finished about five points behind the leaders. I write leaders because, oddly enough, the other three tied for the win. Even though my rolls were mostly unlucky, I don't feel like the game is too dependent on luck. Most of the time you can overcome by smart decisions.
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