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  1. Like
    [S]ir[B]ardiel reacted to ak-73 in Storm Wardens psy power Ancestors' Rage: partially pointless?   
    Two words:
    Crucible Resolviate.
  2. Like
    [S]ir[B]ardiel got a reaction from H.B.M.C. in Deathwatch Living Errata/FAQ   
    So it's like anarchy now?
    We can do whatever we want?

  3. Like
    [S]ir[B]ardiel reacted to Errant Knight in Using the Fallen   
    The RPG community has no shortage of people who can justify and rationalize playing a dragon.
  4. Like
    [S]ir[B]ardiel reacted to boruta666 in black shield chapters   
    My favourite Black Shield story wasn''t about redemption, loss, honor but personal pride. He have come from chapter founded around 2k years ago,  IF descendants not keeping close contact with their ancient fathers, fleet based. Very fanatical Chapter, great zealots, under rule of previous chapter masters they lose touch with codex astartes, they resemble more of black templars mixed with imperial fists and some tribal/feudal folklore.
    His greatest curse was his IQ, his understanding of many things was close to become heretical in eyes of many of his battle-brothers, after big argue fight with chapter master he was sent to Deathwatch as punishment for his sins. First he was feeling as striped of his honour and pride, every other deathwatch marine with different set of beliefs and lore was like aberration and alien filth to him. But he adapted, slowly at first, then he started to like his new temporary home, all knowledge, all different cultures of Adeptus Astartes it become fascinating for him. But he missed his home, his chapter, his battle-brothers. After 10 year service in Deathwatch it was time to return home.
    He was disappointed of what he saw. After few months of service he had enough of "that bunch of zealous idiots and rampaging rednecks", he was sent on mission he didnt supposed to survive, he left his chapter that day, in anger. He forced planetary governor to contact Ordo Xeno inquisitor who have taken him to Deathwatch fortress. There he striped his chapter symbols, repainted his shoulderpad into abyss black, and even changed his name.  
    He liked what he become.
  5. Like
    [S]ir[B]ardiel reacted to ak-73 in [Heresy Inside]Redeem tools   
    And then there is the Crucible Resolviate, page 166 in the Core.
  6. Like
    [S]ir[B]ardiel got a reaction from Fgdsfg in How much can a SM wear?   
    Take in account marines wear a COMBAT armor, for they are usually stuck under gunfire.
    I would allow my marines to carry like 300 grenades but they would be like walking matchsticks.
    So common sense rule - my common sense.
  7. Like
    [S]ir[B]ardiel reacted to Lynata in [Heresy Inside]Redeem tools   
    As far as I'm concerned, there are three main contenders for the question of where an item of recovered xenotech may ultimately end up with:
    The Adeptus Mechanicus (as a group, or individual Magus' operating in secrecy)
    The Inquisition (individual Inquisitors, possibly Radicals of the Recongregator faction)
    The Orders Pronatus and/or the Technology Purification Centre on Ophelia VII
    The question of who gets it depends largely on who finds it, such as an Explorator field mission, a Missionarius Galaxia envoy, or .. a Deathwatch Kill-team working for (or in the case of this RPG with) the Ordo Xenos. Undoubtedly, there would be quite a lot of contacts who might jump at the chance of studying such an item, and I could absolutely see it put back into the fight.
    Working with a Radical Ordo Xenos Inquisitor who likes to experiment with and try out new toys could open up an entirely new plot arc indeed.
  8. Like
    [S]ir[B]ardiel reacted to ak-73 in [Heresy Inside]Redeem tools   
    Deathwatch RPG has failed to touch on one of the most interesting aspects: using xenos weapons. I seem to remember Space Marines with shuriken catapults back in the days... why not reactivate that for Deathwatch? Of course one problem is that Astartes weapons are **** good. But selected weapons for Famed marines... why not?
  9. Like
    [S]ir[B]ardiel reacted to Lucius Valerius in [Heresy Inside]Redeem tools   
    In theory it is. Both the Gauntlets of Ultramar and the axe Morkai were both taken from Chaos Champions.
  10. Like
    [S]ir[B]ardiel got a reaction from Fgdsfg in Deathwatch Living Errata/FAQ   
    So it's like anarchy now?
    We can do whatever we want?

  11. Like
    [S]ir[B]ardiel got a reaction from Lynata in How much can a SM wear?   
    Take in account marines wear a COMBAT armor, for they are usually stuck under gunfire.
    I would allow my marines to carry like 300 grenades but they would be like walking matchsticks.
    So common sense rule - my common sense.
  12. Like
    [S]ir[B]ardiel reacted to Kshatriya in Melted face. way to recover?   
    I'd house-rule that the Fel penalty only applies when talking to mundanes with his helmet off.
    This is an example of DH crit ports not making much sense when applied to DW. 
  13. Like
    [S]ir[B]ardiel reacted to Lynata in Melted face. way to recover?   
    Case in point: Chaplain Grimaldus.
    That being said, I can see both sides of the argument here. Scars may be badges of honour, but if your face is burnt off and you look like a daemon now ... yeah, I can see how this might influence the members of a Chapter that is recruiting from superstitious Feral Worlders, and which has been fighting a lot of CSM lately with faces like this. Space Marines are heavily indoctrinated almost to the point of becoming drones, but that still doesn't turn them into automatons without any sort of emotions.
    Everyone in the Chapter would know how this guy got his wounds, and they would revere him for it. Yet at the same time it could be that awkward feeling when standing in front of him: "Don't look. Don't look. Don't look. Don't look." They might pity him for this fate, and they might curse themselves for not being able to treat him how they themselves are convinced they should. And this might indeed make him less sociable, as he will notice, just like an invalid will notice he's being treated differently.
    Because this Space Marine is now literally bearing the face of the enemy.
    In fairness, though, this is very situational, and I agree it should not affect his Command skill - with or without a helmet. Awkward feeling or not, the Marines are too well drilled to allow themselves to get distracted by someone's looks over their voice and the confidence they elude.
    Also, there is a very easy fix available.



    Much more suitable for a Space Marine than "plastic surgery", imo.
    I mean, we are talking about people who think affixing bionics with nails is a brilliant idea.
    And actually, I think this is a very cool stylistic element adding to the unique appearance of the character.
  14. Like
    [S]ir[B]ardiel reacted to Lightbringer in Musings on Horus   
    I was thinking the other day about Horus.
    I have formed the view that the Horus portrayed by the 40k canon thus far makes him a far less interesting character than he potentially could be. It strikes me that an alternate, more nuanced view of the Warmaster, would make him far more compelling as both a protagonist and antagonist in the setting.
    Horus in the canon
    At the moment, Horus is portrayed in the canon as a dupe. Whilst mortally wounded he is tricked by chaos and the manipulation of Word Bearer advisors, and ostensibly comes to genuinely believe (or is portrayed in the canon as genuinely believing) that he and the other Primarchs are to be cast aside by the Emperor after the end of the Great Crusade.
    Despite being portrayed as among the noblest and most skilled of the Primarchs, when pushed to his limits by malignant powers seeking to deceive him, he cracks and proves malleable enough to be driven into the arms of the Gods of the Warp.
    The problem for me with this portrayal is that it makes Horus, effectively, Anakin Skywalker. In the same way that many regarded Anakin’s fall from grace as sudden, clumsy and unconvincing in the Prequel Star Wars movies, I think this attempt to build a modern tragedy out of Horus’ downfall comes across as melodramatic and flawed.
    The problem with Tragedy
    I don’t think tragedy plays well for modern audiences. Ideas like fate, or characters who are doomed from the start irrespective of what they do, tend not to resonate with those born in in the 20th & 21st centuries.
    Those raised to believe in self sufficiency, initiative, freedom, those who haven’t been raised in a heavily religious environment and those who believe in the march of scientific progress in my opinion subconsciously reject many of the concepts and tropes central to classic tragedy.
    Horus’ fall is portrayed in the canon as a straight tragedy. The fallen angel.  I think this is largely a mistake.
    In order to make Horus’ downfall seem all the more tragic, he has to be built up as noble and good, “beloved” by all of his Primarch brothers, a pure-as-the-driven-snow paladin brought low by the cunning and devious powers from beyond the galaxy. He has to be tricked. He has to be deceived.
    Does anyone else find all this a bit…artless?
    Playing it a different way
    What if Horus was fundamentally different to how he is portrayed in the canon? What if he was portrayed from the beginning as an antihero?
    The antihero has a long and inglorious history as a character type. Look at Richard III. Look at Iago. Modern examples would include Frank Underwood from House of Cards (or Francis Urquart from the original British drama.) The “magnificent bastard”, fourth-wall-breaking manipulative genius gleefully engaging in evil for his own purposes is clearly a concept which resonates extremely well with modern audiences.
    What if Horus was portrayed in this way? Wouldn’t that be fun?
    Wouldn’t it make more sense if, from the start, Horus had always intended to overthrow the Emperor? If every step he had taken was designed to enable Horus to become humanity’s supreme overlord?
    What if Horus was-and had always been-wicked?
    Wicked is an underused word these days. It’s become a cartoon word, applied pretty much only to to witches. However, it defines a particularly powerful and repugnant class of wrongdoing: conscious, knowing evil, evil that is not deceived, evil that knows it is doing wrong but does it anyway, whether for sheer devilry or for advancement.
    I think the entire Horus Heresy setting would play better if Horus were wicked from the very start.    
    The wicked Horus
    Imagine the backstory to such a Horus.
    From the start, he knew he was better, cleverer than those around him. He exercised his power and found he enjoyed it. He no doubt came to rule in some way (as did most Primarchs) and came to love it. He reasoned from his first conscious moment – in the same way that Perturabo did – that he was different from those around him, and that there must be a reason for this. He would have likely grasped the fact that he was a genetically engineered super warrior, and that one day his creator would come for him.  
    He wanted to rule all he could survey. All that was survey-able. His ambition was limitless. He was totally amoral: he regarded morality as a tool used by the strong to dictate terms of servitude to the weak. He knew that his creator would one day arrive; even before the Emperor came for him (and remember Horus would have been young when this happened) Horus would have been plotting the Emperor’s downfall.
    Upon encountering the Emperor, and realising the vast extent of his “father’s” power, Horus resolved to cloak his ambition, to appear endlessly loyal. In time he genuinely came to respect his father, and to learn to outwardly express love that he was, at heart, incapable of genuinely feeling. Maybe there was a kind of fondness here, even a kind of sadness that he knew in his heart of hearts that they one day must clash; but Horus would say to himself that he knew his own nature and his boundless ambition was simply a sign of his being true to the nature his father had created for him.
    In time, Horus would come to meet other Primarchs. To his delight, he would learn that, despite, their vast powers, they were individuals, as easily manipulated in their own way as anyone else once one truly understood them.
    He learned not only to command the Primarchs, but to truly control them, through massaging egos, setting them against each other, encouraging conflict, creating cliques. Those less malleable were sidelined, or moved to theatres of war far removed from the ability to create alliances against him.
    Horus was clever enough to adapt constantly, to reshape, to improvise on the fly. Adversity is just another stepping stone. Setbacks would be reshaped into opportunities. A military setback rectified by another Primarch (Gulliman, say) can be used as an opportunity to appear humble, thus encouraging Gulliman to appear more bombastic than normal, prejudicing his chances of being declared Warmaster.         
    Slowly, surely, over the long decades of the Great Crusade, Horus drew his plans against the Emperor. He drew all military power and authority to him, subtly undermining those who could rival him. He forged a cadre of the more deluded and unstable Primarchs, those who he knew could be tipped into rebellion. He placed those prone to depression and paranoia into depressing and vicious conflicts.
    He came to know of the powers of the warp, (from the Emperor originally, and in more detail through Erebus) and, never truly understanding them, amorally saw them as just another weapon. He had no time for them himself, and would never truly give himself to any higher power (his ambition demanded the overthrow of all “higher” powers) but he intended to use the vanity of these “gods” to bring low the Emperor. He aligned Primarchs in his circle to powers of the warp Erebus advised him would suit their characters, always intending to kill those tainted by Chaos, and indeed chaos itself, when they/it could no longer assist him.
    The Heresy took place. Events began to spiral beyond the control of even his vast abilities. Hubris turned to anger. Mistakes were made, plans broke down. His “backers” – the chaos powers -  demanded results. Horus gambled – he was ever a gambler – and lost. At the last he regretted his mistakes, felt guilt for the damage done. But he never regretted his ambition, and would if given the chance again have tried again in a different way.
    Now imagine that character arc portrayed through the voice of a witty, amoral, utterly cynical super-genius. Imagine his asides to the reader, his insights into the setting, his secretly “calling” much of the myth and legend around the Emperor.
    Wouldn’t the wicked Horus make for a more fun read than “Horus the fallen angel”? Wouldn’t he make a more interesting character?  
  15. Like
    [S]ir[B]ardiel reacted to MorioMortis in You know you're playing Rogue Trader when…   
    Can I Sig this? My players tend to trawl these forums, and have even tried to steal a few ideas from this thread (the fools...), and need to know fear!
    But back on subject, you know you're playing Rogue Trader when :
    When genocide is considered a perfectly acceptable solution to failed trade talks. After all, if you can't get that trade deal, no one should. Plus, any remaining artifacts from the now defunct species are suddenly worth a lot more, and, by right of conquest, all belong to you!
    When your Missionary opposes mass murder of heathens for once, because he would have loved to see the xeno's religion before condemning it all to the Emperor's holy flames, if only to understand another way the Great Enemy can insinuate himself among the living.
    When you're pretty sure that the Explorator has been using the forbidden bilge decks as some sort of evolutionary Thunderdome, pitting cybered up and genetically modded creatures harvested from across the sector's most dangerous deathworlds, vilest heretical blood pits and even among Commorragh's finest in an effort to breed the most dangerous creature in the universe.
    When you're not even surprised when haemonculi ask for visiting rights to get ideas of their own because they are absolutely terrified of what would happen if they tried to steal your possessions, and your Tech-Priest accepts out of pity for what he sees as novices in the fine art of heretical bioengineering.
    When you win a manor in Commorragh from a high stakes game of cards with a Dark Eldar Archon and actually pay the city a visit once in a while.
  16. Like
    [S]ir[B]ardiel reacted to BaronIveagh in You know you're playing Rogue Trader when…   
    I saw this today and thought how much it applied to RT.

  17. Like
    [S]ir[B]ardiel reacted to Annaamarth in You know you're playing Rogue Trader when…   
    Where in the Warp is Encarmine Saint Diego?
  18. Like
    [S]ir[B]ardiel reacted to MorioMortis in You know you're playing Rogue Trader when…   
    More importantly, you know you are playing Rogue Trader
    - When every single character is an excentric with enough weird habits that would probably be considered a traitor, heretic or both if they ever lost the Warrant, and this is considered perfectly normal.
    - When a sane character is seen as unusual, and probably some kind of mutant or heretic trying to hide it too well. That, or its another Eldar spy masquerading as a human crewmember.
    - When the DM can bring out the orginal Rogue Trader and Realm of Chaos books, and it somehow makes the game less weird, even with the space frogs and the horribly mangled timeline.
    - When sourcing the timeline from contradictory editions is a source of plot hooks, not a system inconsistency.
  19. Like
    [S]ir[B]ardiel reacted to Halladall in You know you're playing Rogue Trader when…   
    Yes yes... we all know this. * Stop trying to ruin our fun. The Navigator i chosen for this reason, because it would be more fun that if the Void Master did it.Besides you don't know if there is nymphomaniac Navigator out there. How can you enjoy the game if you make every character a stereotype. There are hundreds of inconsistencies in this threads but you choose to hate on mine. I was only trying to make you laugh and if i didn't then move on.
  20. Like
    [S]ir[B]ardiel reacted to Rivlis in You know you're playing Rogue Trader when…   
    - When the loss of the Navigator constitutes justification to learn how to summon daemonhosts
    - When the loss of Astropath just means that a daemonhost choir is now required
  21. Like
    [S]ir[B]ardiel reacted to MorioMortis in You know you're playing Rogue Trader when…   
    You know you are playing Rogue Trader when ...
    - Your Navigator's house doesn't want him to come back because despite his mastery of theThird Eye being legendary across the sector, and his genes are clearly superior, they are pretty sure he has stopped qualifying as Homo sapiens a long time ago, no matter how generous you get.
    - When the Explorator decides to finally remove the last shreds of human brain he has left because all his mechadendrites are making headtubes awfully annoying, and the rest of the crew can swear he became more emotional and empathic than he was before.
    - When said Explorator knowingly disregards history and the end of the Human Golden Age at the hands of the Men of Iron by integrating stasis stabilized necrodermis in his mechanical shell to counter the corrupting influence of Chaos on AI.
    - When this is the least heretical thing he's done in a while
    - When your Explorator has exterminated more species by accident while testing new hardware on non-profitable planets than most Magos Biologis know off.
    - When your Ship's Confessor has converted arch-heretics back to the Emperor's light out of sheer fear of His Holy Wrath at the end times.
    - When you're pretty sure your Confessor is a living saint (and is probably the patron saint of burmination), but nobody says anything because the last ones where incinerated for worshiping false idols by said Confessor.
  22. Like
    [S]ir[B]ardiel reacted to Cultadium in You know you're playing Rogue Trader when…   
    -The tech priest has gone insane, the archmilitant's turned to chaos, the Rogue Trader's started eating people, the Pilot's been reprogrammed by the probe from Lure of the Expanse to be more lenient when dealing with the heretical and the Big Mek is the only member of the party that seems to still have a grasp on reality.
  23. Like
    [S]ir[B]ardiel reacted to IndianaWalsh in You know you're playing Rogue Trader when…   
    -The phrase "negligent genocide" comes up regularly.
    -The ship's chaplain regularly bisects Orks in one swipe with his SPACE CHAINSAW BATTLEAXE.
    -Enemy ships almost never get salvaged because the alcoholic gunner has a strange obsession with lancing warp cores.
    -By decree of the captain, the ship's First Officer is a cat named Vice Admiral Whiskers.
  24. Like
    [S]ir[B]ardiel reacted to Magnus Grendel in You know you're playing Rogue Trader when…   
    Quote from last mission.
    Explorator leaves to discuss "the arcane mysteries of the omnissiah" with the garrison of a remote mechanicus outpost. The Rogue Trader and his seneschal (hoping to bag a supply contract and refit agreement out of this) are left kicking their heels in the well-appointed waiting area along with other supplicants and assorted mechanicus flunkies.
    Five minutes later, the explorator runs back past them at full tilt with no explanation. As she passes them, she yells "Not My Fault Not My Fault Not My Fault!!!!!!!".  The other two explorers start running after her as fast as they can on general principles. A few seconds later, a full five-strong cohort of cybernetica battle-engines gone homicidal thunder through the wall, firing at everything that moves.
  25. Like
    [S]ir[B]ardiel reacted to WildGiller in You know you're playing Rogue Trader when…   
    When your Deathworlder Pilot / Arch-Militant / Abhuman warrior's first verbalized thought upon the discovery of a squid-like xeno species is, "I wonder if they would taste good battered and fried.."
    When you find your only regret after vapourizing the atmosphere of a planet and essentially exterminating this entire species, is that you didn't press-gang more slaves.
    Then the Explorator assures you that he can clone more.
    ...and the Arch-Militant is excited because he actually might get a chance to deep fry one now.
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