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sejestephan

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    Aarhus, Denmark, Denmark

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  1. What's wrong with Jyn Ersos art? Also, good article I agree on most points, especially about Baze, the world's most bland legendary.
  2. Blue: Kanan, Inquisitor Yellow: Sabine, Hondo Red: Hera, Kallus For sure
  3. I have the same (ish) deck. Added 2 bowcasters instead of Maz's goggles and a single Millennium Falcon instead of Hold On. Also I have 2 unpredictable, no New Orders. Anyway, the Falcon is cool with long con for those 3 resources, I enjoy it in the deck. It's probably not even on the tier radar, but it's a cool thematic deck.
  4. I get where you're coming from, and I am truly sorry you feel so frustrated with FFG, it must suck big time to be so passionate about something that isn't delivering what you want it to. That said, I feel like the boards have been spammed a lot with these kinds of threads and that is really discouraging for people who just want to read some stuff about the game and have a good time. I fully expected FFG to drop the ball immidiatly on Destiny, which was why I was reluctant to buy into it in the first place. The Jabbas Realm wait in IA and several delayed, postponed and dragged out other releases from the company has taught me that they are very good at making high quality fun games, but they're not particularly good at meeting deadlines or making enough product to meet the demand. (Check out Boba Fett in IA) Now, I agree that it sucks that there isn't enough cards to go around, but we as consumers can really only do two things. A) wait it out and see what happens or B) vote with our money and take our business elsewhere. You want FFG to 'treat this game as a CCG' whatever that means, and from your posts you come of as if you really believe that you have certain rights or anything to say in the matter. Sadly you do not and FFG does not care about your posts telling them how to do business. The only thing you might achieve is scaring away interested new or coming players, because if these are the forums they visit to check things out, they will most certainly go somewhere else to spend their money and their time. Other than that you also obstruct what little community feeling we have here with your negativity. I understand what you're saying, but nobody really cares that you think FFG is doing a poor job and those few who do know this already. This is coming of as an attack against sovietprince, and I'm sorry to use you as an example, there are many posters with this attitude because there are many frustrated players. But please, take that frustration somewhere else and let the rest of us enjoy the game and the forums. Or don't, it's just getting old.
  5. No. You do not. They could cancel the game tomorrow if they'd like to, and you wouldn't be able to do squat about it. You have no right. You bought their stuff, didn't turn out like you wanted it to. Sucks being you.
  6. But what is the point of complainting? Will more cards magically appear if you sabotage ever single thread with your incessive whining and bitching over lack of product and how horrid FFG are because they haven't made enough for everyone? You have no 'right' to cards, you can't demand that they produce more stuff just because you want it. It's fine that you do want cards and want your friends to have cards, but you're not getting them if you just scream loud enough at FFG. You'll likely get them when they're ready. Not a second before. People on these forums seem to think they're inclined to get cards, as if it's some sort of human right to get them also everybody seems to know much more about how to run a business than FFG. It's arrogant, childish and spoiled. What could you possibly hope to accomplish with these posts? Patience is a virtue, and it seems several forum goes aren't particularly virtious.
  7. Where have you heard this? There will be prereleases in four major cities in Denmark both days. (This means basically every hobby store will have one). I feel like thats adequate if not pretty great. It feels like lately FFG can't do anything right in the eyes of these forums, just quit the game already if you're going to question and slander every single bit of news about it.
  8. Nice report, I enjoyed it. Maybe if you throw a tourney over the summer, I could be inclined to fly over and participate.
  9. Also for some inexplicable reason, he is not a hunter. Hunt down and destroy the ... uh, nevermind
  10. Darth Vaders lightsaber, Obi-Wans Lightsaber are my guesses.
  11. It's getting a little boring for me. I think the number of decks, comboes and strategy is underdeveloped atm because of the limited card pool. I am at a point now, where I need very few cards, and those cards I was unlucky not to pull, like holocrons (for rares), Vade, force choke, for legendaries. I have 5, 3 cost blaster, 5 infiltrate, 6 force protection and several other more than 2 offs ik the rare department. I have AT-ST, Black One and Millennium Falcon in legendaries and absolutely no chance of getting the cards I want, because no one wants to trade good cards for horrible cards. This is my main gripe. When there is such a limited card pool and you have no way of getting the stuff you need without paying robbery prices on the internet, it sucks the fun right out of the game. For a buy in investment in Destiny, you can get Imperial Assault and the expansions you want for a list, or X-wing and the squad you want. Here, well here you get a lot of crap before getting the useable stuff.
  12. The unimpressed part, was meant as an answer to the guy who posted before you. I agree, it might be dismissive, for me the Ackbar is just the 'right' pairing for what I believe Luke is good at. I'll try out Rey with him and see how I like it.
  13. When I first brought this deck to my local store for a game night, the comments where 'Luke sucks, why are ypu playing him', after 8 wins they weren't so sure of him sucking anymore. This deck will only evolve and become stronger. Luke is already such a powerhouse and with more options he will be fantastic. More so than now. I get the monoblue approach, and I am sure it's good. It's just so incredibly powerful to play those two Leadership and Ackbar is a great character with the 2 focus and the damage ability. If you're unimpressed with Luke Ackbar, you haven't played against a good version with a good pilot. It's up there where it can consistantly beat anything.
  14. Hey guys. I've been playing a lot of this deck lately, the deck formely know as Lukebar, but now called Lukie and the Blowfish ... or something like that. And this deck man, it blows my mind. I wanted to discuss with you, how to best build it, since there are so many cards, that would be amazing for it, and only those 30 slots. First off, a little speech about what the deck actually is. So it's a double die Luke and single die Ackbar, midrange deck, which is capable of dealing massive damage via Lukes 2 and 3 melee sides and focus to get them. Luke only has 12 life and he really only has 2 good sides on his die, but those sides are amazing. Next set, when we see the 'your eyes can decieve you' card, his shield side will be great as well. Other than those sides, he has resources, focus and of course also a blank. It's very important to understand that you do NOT want to resolve any other sides on Luke than his damage. Of course there will be situations, where you just have to eat it and resolve his resources or his shield, and there will be situations where your best bet is to use his focus die to turn something else into damage, but we want to try to avoid that, and that's what the deck is build around. I call this strategy, "9 kills". The thought about 9 kills, is that if you ping from turn one (or just hit for 6 there), in any given turn, 9 damage will kill a character. So our objective is to try and make Luke deal 9 damage each turn. He will not do this every turn, of course, but it's the school of thought for the design of the deck I play (and hope to improve with you guys) Lukes ability is that he gets to draw a card, when you activate him. This ability is massive! Don't listen to the naysayers that always go; "Yeah, but Vaders ability is better", while that is true, it's completely irrelevant. This ability also somewhat mitigates Vaders ability, just discard something, and you haven't really lost anything much because Luke lets you draw up again. Of course discard is another matter, but I've played a lot of games vs Vader/eJabba, haven't lost a single one of them. Ackbar is the only good pair with Luke at the moment, and he is very good. He has an amazing ability that deals damage if your opponent discards or plays the last card of his hand. This in reality means, that your opponent is always playing 2 cards less than you, unless he wants to take damage. This combined with Ackbars incredibly double focus result, and the fact that he is exactly 10 points (to pair with Lukes 20), just makes this happy couple a match made in heaven. The inclusion of Ackbar also adds red to our deck, which is the color we want to splash with Luke. So. To achieve our first goal of the deck, we consider which sides we want to matter on our starting characters. We want Lukes damage and Ackbars focus, because if we can get this fairly often, we're dealing a lot of damage. Because of this there are 2 cards, that I would put in the deck before even considering anything else. These are; Datapad and All In. Datapad serves two purposes. The first and most important, is that it supplies us with a means to get Ackbars focus result (via it's special), and also, this deck is always kind of strapped for cash, so I like to get a couple of money out of Ackbar ever so often (if I even roll him) The second card is of course All In. We play a deck that revolves around damage and focus results, and we want to be able to completely overwhelm our opponent with damage (9 kills), so All In is the most important card in the deck to get us there. Really, don't play this without All In, I've seen some builds without it (and tested them a lot) and for me at least, it just doesn't work without it. Now, lets put some stuff in the deck. I am still undecided on my event loadout, but my upgrades are pretty much in place. I want stuff that deals damage or adds to damage or give me focus. So these are the ones I've chosen: 2 x Datapad; As explained 2 x Force Training; Very good upgrade, cheap, a little under costed even, has a great special, and I actually try to get some nice specials in the deck for alternative uses of the datapad special 2x Reys Staff: In the beginning I didn't want this card in the deck. After playing it, I don't want to take it out. As you will see when we get to events, I don't have a lot of dice control in my deck, so Reys staff can really help with controlling some dice via it's special, or even out the damage score via it's damage sides. In a pinch, it can also make us some ready cash. All around amazing card, the only thing I don't like about it, is that it's grey, so we won't get our discount with It binds all Things. 2 x Lightsaber: I don't like this card for some reason, I think it's because it has that giant pay side, and I still have fear of paysides since playing Han Solo and never being able to afford his damage. So I cut it. And then I realized that it's too good to cut. Especially in this iteration of the deck it fits very well with lots of damage sides and it's very nice special. 2 x Lukes Lightsaber: This was why I didn't like the lightsaber. This card is so amazing in this deck, that +3 side is just bonkers, the ability to hang on to a thread with the special or kill a dude with it, is just ... ****, it's such a good card. 2 x One with the Force: There's another discussion about this card. It has a 3 focus side! 3 focus + Luke + Lightsaber + All in = 9 damage. It's other sides are pretty amazing as well. Thats it. 12 pieces of equipment. I will explain why Force Throw isn't in the deck in the end. (Spoiler; it can be) For support I am just running 2 x It binds all things, because it's a nice way to save some cash, you can get a lightsaber turn 1 with it and datapad and a little luck, so I like that aspect of it. Later on (if Lukes on 3 upgrades) I just discard it to reroll. Events are ever changing. This is the hardest part about making the deck hold up to what I want it to do, because I want Luke to live ... LIIIIIIVE, so I need a heavy amount of shields for the opponent to chew through. In this deck Luke doesn't have 12 life, he has 30ish to chew through, before he bites the dust, the challenge is to balance those events so that you can keep him alive, but not put all you event eggs in a single basket. 2 x All In; as explained above 2 x Defensive Stance; shields shields 2 x Dug In; Moar shields 2 x Willpower; Don't you just love killing guys with their own damage? I love this card so much and have killed many Bala Tiks and Jangos with it after they where clever and dealt me one damage with their backup muscle. 2 x Leadership; THIS is the reason to play red with Luke. When you get it off it will be living hell for your opponent. It generally takes a while to get the first Luke dice off (often you'll equip, then roll, then modify, then do something else and so on, so it's not fast) and then, BAM, Leadership, Luke goes again. Your opponent has to respect this, and therefore they have to play accordingly. If they spend all their control on the first Luke roll, fine, then they have an empty hand for your second Luke roll. It's so strong that it's almost broken. But hey, it's Luke Skywalker! 2 x Use the Force; It's that card. I don't really like it, but it seems to be the best control card atm and sometimes I really need to make a hard modifier to something. I personally think it should have been free, but thats probably just me. 2 x Force Misdirection; You have acess to all die results apart from discard with blue dice in this deck. I've even once focused my force training to the gun side, because Veers was holding a lot of +2's, and he didn't have a trigger for them, just to have him reroll into his good stuff and then have all his dice removed by this card. You can even bluff this way, and make him believe you have it, so he has to play extremely carefully, which is nice against a hyperaggro deck. 2 x Riposte; This is the card I am most uncertain about. I am trying to keep Luke alive, this means soak up damage with my shields, this card is counterproductive to that. It's a great card at the right time, but in this deck I feel like it's a clutch. Also I would like to add those Field Medic, for even more life on my main guy, but I need to test it some more without. As it stands I have double Riposte, but I am not perfectly happy with them. Maybe this card will go out in favor of the new Your Eyes can Decieve You, which will give this deck so much spot control! Finally the battleground. I've been lazy and just plays Hoth. Hoth is fine because I like to get the shields and it's never that big of a deal for my opponent. Armory could also be an option for the shenanigans with it binds all things. So thats it guys. Here's the deck list: LUKIE AND THE BLOWFISH Lukex2 Ackbar BF: Armory or Hoth Stuff: Datapad x2 Reys staff x2 Force Training x2 Lightsaber x2 Lukes Lightsaber x2 One With the Force x2 Support It Binds all Things x2 Events Use the Force x2 All In x2 Force Misdirection x2 Riposte x2 Defensive Stance x2 Dug In x2 Willpower x2 Leadership x2 If you don't have all the legendaries or want to switch some of the upgrades I would recommend Jedi Robes, for the shields and the focus results, or Survival Gear, for all the sides. Force throw has been in this deck for as long as I remember, but it's out now because I simply don't like it's die. It has only 2 AMAZING sides! And in all other decks that runs blue it's a must include, but for some reason it feels wrong in this deck, I would rather have the lightsabers, it just works a little better for me. Finally I've been thinking about putting heroism in the deck, to suck some of the damage over to Ackbar. There's some pros and cons (I would take out riposte for this atm), the pros is that Ackbar can then suck up some trigger damage (or Luke can do it, so you can control his output) and it's free. The cons is, that you risk that they simply one shot Ackbar right afterwards because he's so squishy. This is not a problem, if you already spendt both of your leaderships, but it's a hard blow if they haven't gotten off yet. I'll need to test it some more with that card, on paper I really like it. The great thing about this deck, is that it really feels like Star Wars, you have they Hero over all heroes, batteling impossible odds with the rebel alliance (in the form of fishman) backing him up. The bad thing about this deck, is that it is vulnerable to massive burst damage and single die control, but this is true about all "big character" decks. I hope this article can inspire a discussion about how to best run the Luke/Ackbar deck, and maybe inspire some guys to try it out for themselves. I can't wait to see what the next set brings of useable cards for my favorite deck. Thanks for reading and may the force be with you.
  15. Training day and Younglings run them, Luke/Ackbar runs it. So yeah, all the tested and good blue hero decks has them. https://justplaygames.uk/blogs/gaming-articles/star-wars-destiny-tier-list
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