Teydyn
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Everything posted by Teydyn
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Newbe question, Skill Adjustment..
Teydyn replied to Spider76's topic in Arkham Horror Second Edition
Set Speed to 3-4 though for the beginning, especially on the focus 1 speed 3 investigators -
jgt7771 said: I'm pretty sure the minimum is one OW Encounter at the extreme least For almost all situations i would say yes. But you COULD be the soldier with find gate being sucked through a new gate in the mythos phase...
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Card Conflict: Which One Takes Precedence?
Teydyn replied to Svartnatt's topic in Arkham Horror Second Edition
The way my group sees it: The rumor USES a game mechanic (raise terror track) The environment CHANGES it. -
Balancing the game for 5+ players?
Teydyn replied to Cornelius3's topic in Arkham Horror Second Edition
GraaEminense said: once you get above that it's just too easy. With more players, you have enough people to do everything without losing stride if one or two are busy healing up or item-hunting or whatever. The lower Gate and Outskirts limits and the higher Arkham Monster limit adds little to the challenge.So my question is, how do you guys increase the challenge? Anyone have any good house rules? Maybe you forget that with 5+ players you get 2 monsters per gate open? IMO that is more then enough to make the game harder with 5 then with 4 players. -
We toned patrice and daisy down. Both can use their abilities once per round each. That is still too strong for patrice in our opinion, we will try 3 clues a turn max next. Daisy is still good, but way toned down (no more voice of ra fun though)
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mageith said: Wendy is one of the best investigators in the game. Top 3 IMO. Hank is also an above average investigator Hank was the "i run around at 5 fight - 0 will" farm boy? Way over the top. Not as much as Wendy though. 4 Clues, fast as hell, nearly unstoppable, oh, and an elder sign on top. In our 5 player games she is often responsible for 3 seals.
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Dam said: We're still hoping to get a clarification on those Personal Stories (like Wendy) where you can have a Pass and Fail at the same time. Isnt that easy? Timing conflict so first player decides?
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How does a check works if you have extra bonus?
Teydyn replied to gameboy2's topic in Arkham Horror Second Edition
Calculate all modifiers, roll that much dice, with a minimum of 0. Then add dice at your pleasure (even after the initial roll) per clue token spent. -
You are wrong. You cant seal a gate in later turns. "Immediately" says so . And nothing even hints at the possibility that you can. Arkham Rules p.17, "Sealing gates": If an investigator successfully closes a gate, he may immediately spend five Clue tokens to permanently seal it.
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baby shoggoths found in NC sewer (video)!!!
Teydyn replied to dj2.0's topic in Arkham Horror Second Edition
Hem said: but it is clear to me that it is some chirugical vid taken from inside a patient's body. I didn't doubt it a second. That's body-inner-taken vid, that's what it is. Nothing gruesome. Right. And everybody has a concrete lined inside. With just a bit water running down. And no movement of the oh so living walls. -
1.when I come back to arkham through a gate,I may choose not to fight the monster guarding that gate,right? Correct. Then I can close and seal the gate in arkham encounter phase.If I choose to seal the gate,does the monster at the same location return to the cup Maybe. A monster only goes back if the gatesymbol matches its own. 2.Ashcan Pete's ability states that he can look at the bottom of the common/unique item and spell deck anytime he want and he can draw form the top or the bottom of those decks.Does this actually mean that I can keep shuffling the deck when I draw until the card I want is at the bottom of the deck?or must I stop shuffling the deck immediately after I look at the bottom of the deck? Not sure on this one. But do you shuffle the item decks at all? 3.Does the locations with an open gate on it count as a location?When a mytho card has an effect of returning all monster in a location to the cup,should I return the monsters at a location with an open gate on it to the cup? Its still a location. What will you do if you forget to do something,such as roll a die for a blessing in the upkeep phase? Make the roll at once, trying to remove any mistakes, if its not too much work. (You forgot it last turn? Just roll the die. You noticed it directly after your combat/encounter. Roll the die, if you loose it and won the combat/encounter roll again (unless we remember the diceresults)).
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More Rules Questions: Quachil Uttaus
Teydyn replied to allstar64's topic in Arkham Horror Second Edition
Would give the game a nice paranoid touch (more so then usual ), if the marker WOULD pass. "I dont wanna be eaten, i pay the clue tokens, now its your problem..." -
Dont know if there is an official change to Sister Mary, but we play with the rule, that she can spend clue tokens on the blessing roll.
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Player Sucked Into Gate When Other Player Can Close It?
Teydyn replied to jhorner2's topic in Arkham Horror Second Edition
Another important thing to remember in situations like this is the order. Player 1 is first player, player 2 is in the other world and will try to close the gate, player 3 is the monster killer: 1) Player 2 moves from the other world to the arkham location, player 3 moves to the same spot and kills the monsters. 2a) Player 2 tries and closes the gate. Player 3 has an arkham encounter. 2b) Player 2 tries and doesnt close the gate. Player 3 is sucked through the gate and has an encounter in the other world.
