jkb2
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Posts posted by jkb2
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Didn't see anyone have trouble with these so I am a bit worried about my intelectual capacity here, but... What are the exact limitations to their abilities?
The Beastman text reads: "Deal 1 dmg and then draw and resolve a new Fate card (limit once per Beastman)"
The Great Wurm text reads: "Deal 2 dmg and then draw and resolve another Fate card (limit once per unit per battle)"
Say I have 3 Beastmen in a battle. I draw 3 Fate cards for them, one of which is an Orb/Special Ability. I deal 1 dmg to the enemy and draw another Fate card.
Question 1: Acording to Special ability text, I resolve the new Fate card before revealing my other Fate cards I have already drawn?
Question 2: If the new Fate card is an another Orb/Special Ability, what do I do? They way it is worded I can interpret it in three ways:
a) I deal dmg but do not draw anoter Fate card because this beastman has already triggered his special ability (limit once per Beastman);
b) I do nothing as this beastman already has triggered his special ability;
c) I deal dmg and draw another Fate card, and I can trigger the same effect a number of times equal to the number of my Beastmen in this battle.
Question 3: What is the "unit" in Great Wurms text? Can I trigger this ability as many times as I have units in this battle? Or is my enemy forced to assign the 2 dmg to a different unit each time I trigger it, and I can trigger it only as many times as my opponent has units (this would make sense fluff wise as the ability is called Plague Breath)?
I am confused...
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Ridiculous to some, epic to others
I was thinking on lines of Roland and such... de gustibus non est disputandumI placed it there so that if a hero finds a cool weapon he can use, he can make the best of it, even when there are no other heroes worth fighting. I like the idea of a hero dueling a Chaos Lord for example.
As to not being able to initiate duels in summer, I wanted for a player to make a choice: either he has a questing hero or a general. As for flavour, I though of it like this: the General sits in his tent or whatever and doesn't have time for roaming the countryside searching for other heroes to duel. If a duel is initiated against him, it's like an assassination attempt.
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A game variant that allows heroes to lead armies to battle.
Tell me what do you think.
Basic Rules
During the Strategise order, if a hero is present in an area containing at least 4 friendly units, a player controling him may place one influence token from his own pool on that hero if said hero has no other influence tokens on him. That hero becomes a General. A player may also discard all influence tokens from an existing General.
1) A hero is considered a General if he has at least one influence token placed on him.
2) Any time that hero is not in an area containing at least four friendly units, all influence tokens he has on him are discarded.
3) The General may move during the Mobilize and Conquer orders, as long as at least 4 friendly units move out ofhis area, and he ends his move in an area containing at least 4 friendly units
4) Each time a player controlling the General wins a battle in that General's area, that player may place one influence token on that General
5) When a player controlling the General loses a battle in that General's area that player must retreat that General to any adjacent area (Rule #2 applies)
6) During the calculate final strength step of a battle, the General's Army recieves bonus Strength equal to the number of influence tokens placed on the General divided by 2, rounded up (maximum +3). Only one general may contribute this bonus.
7) At the start of a battle in the General's area, that General may duel one enemy unit. Normal duel rules apply. Both the General and the unit he dueled retain any damage they sustained. Only one duel is permitted per side in one battle.
8) If two opposing Generals are in a battle, a player controlling one of them may start a duel against the other General.
9) A hero who is a General may only heal during the quest phase. He may not move, complete quests, train, or start duels.
10) A duel may be started against a General by another hero during the quest phase.
Optional Rules:
Morale Impact - death of hero who is a General has following efects:If the general was controlled by a Good race, the General's controller must rout 2 standing units in that General's area if able; If the general was controlled by and Evil race, the player who killed the general may stand up to 2 of his routed units (these units may not be in the killed General's area)
Declining Duels - A player controlling the General may decline a duel initiated by another General at the start of a battle. If he does so he must immidiately remove 1 influence token from his General and route one of his standing units in that battle. Neithter General may duel in that battle.
Attribute Sensitive Generals - The Strength bonus provided by the General is equal to his (Wisdom/2) rounded up. Insead of duealing at the start of the battle, the General duels on his initiative, equal to 5 minus the General's Agility (on 0 he acts as in basic rules, on any other normal rules for having multiple types of units on the same initiative apply). The General may dual a number of times in a single battle equal to his (Srength/2) rounded up.
Reaping the Rewards - As a supremacy bonus for Aquire Power, a player may remove all but one Influence token from any one General he controls, and place those tokens in his pool. Best played with Attribute Sensitive Generals.
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Is there any sort of written fiction based on the Runewars/Runebound/Descent series? Cause, I'd like now a bit more about the races and heroes that are present in Runewars.

Great Wurm and Beastman special abilities
in Runewars
Posted
Hmm, good point, I guess the "limit" bit in the text means: "limit one special ability per unit", so I would opt for no dmg from a second orb in both cases.
However I am still confused by the difference in wording... clearly they could have fitted the words "Great Wurm" instead of just "unit" so that it is consistent with a previous similar working ability...