Hello everyone! I'm Lenoxus & my CE background familiarity is with the original Eon & the AH, but not the FF version. I've read The Warp extensively enough to know about flares, lucre, moons, etc, but I've never played with them, so naturally my homebrews don't use them.
For these three homebrews, I've done my best to search The Warp for similar descriptions, but I'm afraid that I'm only human and even my +4 hasn't given me strength to defeat the forces of TLDR, either for that list or the admittedly-shorter dedicated homebrew thread here. I'm sure there are lots of brilliant ideas on both, both I can only absorb a few of them a day. Sorry!
TREE [M:FFGfo] Holds onto colonies tenaciously
You have the Power to Take Root. Whenever you are the main defensive player and you lose an encounter, if one of your colonies was at stake, you do not lose it to the warp; attacking colonies are established alongside yours. Alternatively, your main opponent may choose to send your targeted colony to the warp, but if s/he does so, all other ships involved in the encounter go to the warp as well.
History: The Tree's wood-based anatomy not only provides a solid defense against intruders, but can tolerate inhabitants who simply wish to use its boughs and knots as homesteads. The more mobile races can't help but laugh as the Tree slowdy thuds across the Universe, barely able to drive a starship or wield a weapon — that is, until they try to uproot it.
Note: I just looked up The Warp for a different power (the next one on this list, and you might guess why), and discovered that the above is similar to the Sting. While the Sting seems more powerful overall — it kills other people's ships, and can be used offensively — it has the added cost of having opponents gain cards.
DELUGE [O:FFGfo] Adds ships after card reveal
You have the Power to Inundate. After encounter cards have been revealed, you may add as many of your ships as you like to the total. After the encounter is resolved, all of these added ships must go to the warp.
History: An offshoot of the Amoeba, the watery Deluge learned how to restrain themselves until the time was right — but not without cost. Like an Earth honeybee stinging any tougher creature, Deluge droplets must be willing to sacrifice themselves for the greater good of the swarm.
DEVELOPER [O:FFGfo] Wins any encounter at cost of colony
You have the Power to Rezone. After an encounter has been resolved in favor of one side, you may use this power to declare a win for the other. Immediately upon using this power, you must remove one of your external colonies and distribute it among your other colonies. If you have no external colonies, you must sacrifice a home colony likewise.
History: Employed as the Universe's urban planners, the Developers annex its districts into residential, commercial, and other areas, often to the dismay of a planet's inhabitants. As they struggle to make up their minds about which buildings look best next to which, they secretly hope to decorate the Cosmos with their own pet projects.
Any comments appreciated!