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  1. Geedo would be pretty bad being only able to be single die since he's 11 for elite. But yeah, I could see another character pairing do it well enough. eKylo 2/eGreedo/Double Down?
  2. No. Mostly cause who is the partner for single die Vader in villain?
  3. I'm okay with it personally, I'd prefer reprints be an upgrade over a character and Crimelord has always been a niche card that's fun to build around since it's not too high power level.
  4. That's fair, testing always beats theory crafting for sure! So the fix you'd want to test is: Power Action - If all your characters are exhausted, gain 1 resource. Then spot a neutral character to take an additional action. But one last question: Would you play Theed still with that ability? I think it's just as good tbh.
  5. I don't think so, people have bee saying that for Naked Vader the optimal play is to roll out first to avoid tech cards like snare or misdirection. Then after they are activated they'll still just grab the resource to resolve or play removal. The problem is that they get the resource before the end of the round. It needs a better downside for that.
  6. This would probably make it unplayable because I think by rules you have to pass any extra actions after a claim action, or at least that was what was ruled on Force Speed & Emperor's Throne Room After sleeping on it, I think the idea I like best as a nerf would be to keep it as it is but give both players the resources, keeping the extra action for neutrals. Wouldn't Vader not bring it unless they run Jawa since they wouldn't get he resource then? But that's fair, and I think that speaks to it the battlefield's power still.
  7. I've played Han3/Poe2 before and I think that's a completely fair, go fast and shoot hard deck. It's In the vein of Sabine but with a lower ceiling on damage and less consistent action cheating. I like it a lot and was really impressed with it when I played against it at the Chicago Regional, but I think that it doesn't need the speed from the ambush from Theed and it definitely felt like it needed to win the battlefield to have a shot(cause without drops it seemed to suffer). In your opinion, do you think that you would still play the battlefield if you couldn't get the extra action? Since that deck relies on the tempo so much I could see using the battlefield's action as a serious risk against a moderately fast 2 wide, but still useful in enabling Hyperspace Jumps and stuff.
  8. FFG doesn't ban cards though, they've made that clear. Also, I think the point of a nerf shouldn't be to make it unplayable, but instead make it more restrictive. For example Snokes nerf or the errata of something like fast hands is what I consider a good nerf. Right now, literally every deck save for vehicles either runs or probably should run Theed. So requiring a neutral will reduce it's playability, in that decks without one won't be able to rely on the extra resources. Also that is definitely a restriction since most of them aren't very good(Han3 and Hondo non-withstanding) and that makes those characters better. As for being stronger, I'd say that my proposed fix puts it on the level of battlefields like weapons factory(but slower since it takes an action). If I'm not also a vehicle deck, I gain nothing from my opponents weapons factory which is where this falls about then which I don't think people were complaining about Weapons Factory Alpha. I think that'd be fine at about that level. If you want to make it more restrictive you could put an additional cost to it, either make it a Truce like effect or have it cost you discarding a card or something for non-neutrals to gain a resource.
  9. I disagree there. On paper sure, it's not big, but the difference in gaining that resource first round before claiming is huge enough an advantage it's worth 3 points as a plot. Now granted, maybe that plot is over costed, but that's a different conversation. The advantage of an extra resource is enough that cards that give a player a resource come with a tangible downside: Respite requires you to exaust a character, Truce gives both players one, Well Connected gives the other player the option of drawing a card. Extra resources should have downsides and aside from the loss of tempo isn't one. And 3 resource starts is a big deal: It lets a player hyperspace jump first turn, play a big upgrade, or roll out Vader roll in 1st round, hit his big sides(4 damage) to resolve them while still having a resource left over for removal. The worst part is the battlefield lets you consistently do that, removing game variance which is usually bad for a card game's balance. It's gotten to the point that the roll for the battlefield can decide matches, which previously was a thing that only happened in the mirror. Theed is that powerful in my opinion. Reducing it to spotting a neutral character, yes makes those characters better but it significantly reduces the decks that can actually play it over another one.
  10. Always happy to help a new(or prospective) player, so welcome! First, after rotation trilogy format will just be Convergence itself(and it's starters). The 2 player set likely won't be legal still, unless they do a re-release of it or explicitly choose to keep it in the format. Same with the draft kits btw, probably won't be legal still unless they choose to have them be. Secondly, having multiple card versions of a character is something every collectible card game under the sun has done since MTG. From a certain point of view, think of a card is just a snapshot of a characters abilities at that time and not representative of their whole skill set. Like, there easily could be a Red Luke that focuses on his piloting ability! But that doesn't mean he's still not the same character, it's mostly about weighing the themes and mechanics of the card. Remember Yellow is Rogues, Red is military, and Blue is Force. To look at the Jyn cards, Jyn is a scoundrel type character(yellow), but also a rebellion soldier(red). Sure, there's not a lot of difference, but the Jyn we see on the red card is a Jyn dedicated to her mission as before she was in it for selfish reasons. I'm sure we'll see a Red Han someday, just as we saw a Yellow Leia. So that's one reason you see new, color shifted cards. The other speaks to the Darth Vader question: Game Balance is the reason why you want new cards! Vader1 May have won worlds, but he quickly became obsolete as the game moved forward, which happens with new games as the designers find their steps in balancing the game. But people LOVE Vader, particularly the idea of Vader as a powerful character as illustrated by the end of Rogue One. So what do you do? You make a new Vader! It seems redundant sure, but it also lets you find the flavor of the character that you like best and makes players happy.
  11. Yeah, it's just the best. Aside from those mentioned, the only battlefield I've even considered was Emperor's Throne Room in a special heavy deck. The question at this point really is how will they change it? I think it would be fair if you can only get the resource if you have a neutral character and cut the extra action from the card. Something like: Power Action - Spot a neutral character to gain 1 resource.
  12. I hadn't seen the Maz version yet before I encountered the eHan3/eBiggs version(they ran hit & runs for mitigating removal over mad). Seems to me though like you combat it like you did the old one: Hit their resources first round. If you can't, the first turn they play the falcon they're pretty short on mitigation since they blew a lot on the ship so push damage rather than ramp for a round 1 kill on a soft character. Probably Maz or Biggs, since mods can't be rerolled with rookie pilot. Wide damage effects are better vs 3 wide too, so stuff like Fear & Dead Men or Force Waves seem good.
  13. Short version? No, but We won't know for certain till after rotation. It seems common sense they should, since that's what most games allow. Long Version? Well, what makes a card legal in the first place? What the organized play doc for Destiny says is that proxies aren't allowed except under organizer approval in the approval of the event leader in cases of damaged/missing cards, FFG promos are legal if their original printing is legal for the event, and most importantly cards legal for the format of the event according to the holocron for that format. And the holocrons currently simply list what sets/products are legal. So currently the answer is likely no, they wouldn't be legal assuming that the list of legal sets excludes that sets that printed the original cards. However once we rotate we will get new holocrons and hopefully some clarifications on the issue. However I don't think anyone had any issues with people running original print Doubt, tactical mastery or anything of the sort in Trilogy format the past year. This may change as we get functional errata with stuff like First Order Stormtrooper gaining a subtype with the reprint.
  14. Mill is a hold over term from Magic the Gathering(the first big tcg) that refers to effects that discard cards directly from the deck to the discard pile. The term "mill" comes from a card called millstone that was the first(or one of the first) with that effect. There are a lot of cards that mill in Destiny, but one of the premier decks that can mill right now is Jyn(from across the galaxy) & Cassian. Aggro is an abbreviation of aggressive for gaming, it refers to an attack centric strategy for card games. In Destiny, a Melee centric deck like Kylo2/Pryce would generally be an aggro deck, since it prioritizes damage on an opponent and it includes cards to bypass removal(Force Speed/Tactical Mastery). Not every deck with Damage sides on die is aggro though, for instance "Naked" Palp was a deck that featured heavy removal over a traditional upgrade suite, so Palpatine's damage was the win condition but each round the primary goal was spamming removal to mitigate damage.
  15. The problem is that the "this" in the N1 Special still refers to the N1 because of how they've ruled in the past. Let's look at the wording on Thermal Detonator: What do you think happens when you use Cunning on Thermal Detonator? Going by your logic that it just steals their specials, you should have to discard your Cunning(since it's an upgrade too) when you use the effect right? It's your Cunning die using the special, and it says discard this upgrade from play. Actually you don't discard your cunning at all! If you're not familiar the FAQ says: Can I use Cunning (65) to trigger discard an opponent’s Thermal Detonator (67) or Infantry Grenades (17)? Yes. You will deal the damage to an opponent’s characters and then discard the Thermal Detonator or Infantry Grenades. Because of that ruling, Cunning would still treat the "this" line in the N-1 text as itself rather than the Cunning. In my opinion it looks pretty cut and dry that you can't hit the N-1 with it's own special.
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