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Cimmerz

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  1. Just to add to what Tobec said about luck, he didn't specifically state it (though I think he meant to). Luck is the most commonly used skill check during Encounters, but that's the only place you're likely to have them. But it does come up often in encounters, both in Arkham and in Other Worlds. You can (for the most part) keep your luck low if you're going to be spending a great deal of time fighting monsters in the streets, or simply using location abilities at certain locations. And like he said, spell casters may want to keep their Lore up as opposed to Luck.
  2. vandoza said: Here's an idea that I come up with to keep his inventory changing a little bit through out the game. His token is a moon symbol, so he moves when a moon mythos card is drawn that way he's not in the same street area the whole game. Now my idea is that everytime he moves, you shuffle and discard either 1 or 3 spells, common items, and unique items from his inventory. Then add either 1 or 3 new spell, common, and unique items back to his inventory. Not exhibit items though (there's just not enough of those to do this with). I'm saying 1 or 3 because I haven't tried this out yet and I'm not sure how many items should be removed and replace yet. It could more or could be less. I don't know. Now combine this with shuffling and only getting to look at a fixed amount of cards in his inventory and the possibility of never even seeing all his inventory before an item is discarded becomes possible. Example: He starts with 10 random Unique items. 4 player game. Player 1 goes to the Peddler first turn and wants to buy a Unique item. He first must shuffle the Unique items, then only take the top 5 cards. He buys an item for $2 higher than list price and a new random Item is put in the iventory. Player 2 also goes to the Peddler to look at Unique items. He shuffles and draws top 5. Well, he either get's really lucky and see's the 5 item that player 1 didn't see or most likely, he draws 2 or 3 of the same items that player 1 did. Now the Peddler moves during mythos. Shuffle and discard 3 unique items from his inventory and put 3 random items back. Now some of the items that the players didn't even get to see might have been discarded to the bottom of the unique item deck, which is what I want to happen or atleast have the possibility of that happening. Also, this keeps the Peddler fresh and makes players want to keep dealing with him through out the game. My biggest problem with that setup is that part of the appeal of dealing with the Peddlar is having a larger choice but at a higher cost (and risk if you can't afford it). Being able to look at 5 for a higher price (and a possible Terror level increase) vs. looking at 3 at Curiositie Shoppe at list price (with no risk of terror) makes me feel less likely to look at his inventory. His inventory should constantly change. But I can look at 3 items at Curiositie Shoppe. If I can't afford one there, the worse that can happen is a good item gets discarded to the bottom of the deck. And you shouldn't be shopping there without at least $5 anyway. Granted, if the Terror level reaches 6, that shop is closed, and the peddlar may be your only reliable source of Unique items. The peddlar made it so you'd have to spend more money, but got a bigger selection to choose from. 5 is still more, but I'm not sure it's enough to make me choose him over the shop, because of his higher price and risk. There could be some way to counter that ..... like a possible way to increase the number of items you can look at. Maybe pay 1 Sanity or Stamina to draw additional cards, or something like that. Some way to get to see more of his stuff. Afterall, his items will change through the course of the game anyway by your new proposed changes, unless by some fluke, Moon monsters never move. The peddlar is a great addition to the games we played, and can be really helpful. But as we found out in our last game, he can make things too easy if he gets stacked with items. You considered making the cards change after dealing with him? If player A purchases an item, the unpurchased items are shuffled, and x amount are then discarded, and that same amount are then drawn and added to his inventory? Player B looks but can't afford anything, the items are shuffled, and x amount are then discarded, and that same amount are then drawn and added to his inventory. That might could even replace the moon movement trigger to change his inventory, since that might get fiddly or even slow the game down after a while. Either way, his items would change though, and that's what you want. Anyway, he needs a scarecrow
  3. I love this! My group rarely plays with more than 1 big box and 1 small box expansion at a time (or at least as far as the Mythos cards are concerned), but even so, I love how simple and effective this makes everything.
  4. This is the one I always used. Not sure if it's the one that you meant. If not, it might be useful to someone. I've had this one a couple years now, so it's dated, but I always liked it's simplicity. http://www.jauston.com/temp/Arkham_Horror_Flowchart.pdf
  5. Grudunza said: Cora: I like the Relationship ability, but the second one seems way too powerful. Maybe have her just roll one die, or have it be a specific skill check (e.g. Will (-2) check). The problem with making it a specific skill check is that you generally have a better shot at rolling a success than if you're just rolling 1 or 2 dice (no skill check), since the amount of dice rolled in a skill check can be increased by items, skills, spells, allies, etc. When we test played her the first few games, he had her only rolling 1 die, and one game it didn't hit at all until it was too late.... the ancient one woke. Which pretty much meant she had no second ability that game. Obviously you don't want it to hit every upkeep, or else it is way too powerful, but the chances of both dice hitting a success are only about 10-11%, and the chance of one hitting with two dice is around 56%, which is just over every other turn. This of course changes if she's Blessed or Cursed, but so would a skill check. The only way to prevent that would be to specifically state that it needs to be a 5 or 6 rolled. A middle ground would be to have her roll 1 die, unless she passes her personal story, in which then it is increased to 2 dice.
  6. Spending Clues add dice, not a +1 to the check. So even if after all modifiers, it is +1, or -100, 1 Clue token allows you to roll 1 die. So you would only need to spend 1 Clue token to roll 1 die in your example. You can look at it as if after everything is added and subtracting, if it is below 0, it is set to 0 before clues are spent.
  7. Ok, I don't claim to be an expert, but I'll just throw in my opinions. 1) I've never really understood the logic of how Mandy is broken. Top tier, sure, but broken, I just don't get it. Her abilityis less effective in larger investigator games, since she can only use it once per turn. But anytime you have an ability that's used on yourself or someone in the same location as you, then it's pretty much only going to be used on yourself the entire game. But I guess if you wanted to knock her down, that's the way to do it. 2) Now, Patrice I think everyone knows is broken. To me, she is broken not really because of her Inspiring ability, but because she has Inspiring on top of Ominous Dreams. Those dreams make her a Clue magnet that shouldn't be able to be spent by everyone. So when I always house rule Patrice, I keep her Inspirting ability the same, and just get rid of the Ominous Dreams all together, or just make Ominous Dreams give her the 5 Clues for reaching the 9th doom token on the doom track, and not one for each gate that opens. This keeps her effective, but she has to work for those clues to allow others to spend. Personal Stories 3) I really don't like this one, sorry. Michael already has 6 Fight, and starts with the Tommy Gun. So another +1 Fight is just too much for him, and the +1 Sanity, while maybe it is generic, is something he can use a lot more than a +1 Fight. The problem with 3 Sanity investigators is that Sanity is slightly more precious than Stamina, since there are more ways to raise combat checks than horror checks, and spells and tomes use Sanity. 8) Like Michael, a +1 to Sanity is helpful to Zoey, especially since her ability is designed for her to be a monster fighter, or go into final combat against an AO. Though a +1 Will is better than a +1 Fight. That's all i can really comment on, until Ithink further on it.
  8. Zhankfor said: Hi guys This question has probably been asked before, but I haven't been able to find it here or in any of the rulebooks, even though it seems like it should be an easy one to answer. I'm confused about the difference (or if there is a difference at all) between "monster trophies" and "toughness." For example, Michael McGlen passes his personal story if he has 5 monster trophies - does that mean he has to have a total of 5 toughness worth on all the monster tokens he has, or does that mean he actually has to have 5 monster tokens in total, regardless of their toughness? Thanks a lot It means he has to have 5 monster tokens in total. A monster trophy is a monster token, and regardless of the toughness listed for the monster, one monster token is one monster trophy. So you could have for example, 3 Monster Trophies, that are worth 7 Toughness. Toughness is really mostly used for spending to use a location's ability, since most location abilities require monster toughness. But there are encounters that may have you draw or discard a trophy.
  9. 1) Generally, if it says to reduce Sanity or Stamina loss, it's always active. The exception is if the source tells you to "exhaust to ignore...." or something similar, in which case it's a one time thing, until it's refreshed, or if it tells you to discard, then it's a one time thing, and that's it. Harvey Walters (the Professor) ability says "Harvey reduces all Sanity losses he suffers by 1, to a minimum of 0.", so it may reduce once a turn, or it may be 3 times a turn. It's all losses. Always active. 2) When cards say any phase, they mean any phase. Things that provide bonus to Horror checks or Combat checks and state Any Phase, generally state that, so that it's known they apply during Encounters too. You may draw an encounter that has a monster appear. if, for example, Shrivelling, said movement phase, then it's useless when a monster appears during an encounter. Combat is sort of a sub-phase, and most combat does occur during the movement phase, but as I pointed out already, it can and does occur in other phases as well. 3) I'm a little unclear on what you're saying on this one, sorry. But I do hope that helps some, and if I'm wrong, someone can correct me.
  10. You should have: God of the Bloody Tongue Haunter of the Dark The Black Man The Bloated Woman The Dark Pharoah Those are the 5 Mask monsters included in the base game. If you're missing any of those, FF is pretty good with replacing pieces for you. So you should contact them.
  11. jgt7771 said: In true George Bushian style, I must delightfully declare that, due to the Lily Chen Fiasco of July 5-6 (nice going, Cimmerz ), two votes were never fully completed and maybe kinda sorta shoulda been disqualified (or at least completed properly). Which means, not only would Akachi and Monterey Jack have gone out earlier, but technically both Rex and Minh still have 1 vote left. But what's a few hanging chads among friends, right? Do I get a trophy for this? A ribbon? A gold star? Anything? lol sorry about the mixup.
  12. mageith .... with only 8 left, you're only allowed to hurt 1 and no heals, so either Mary is devoured, or Diana is down to 1, but not both. And either way, Harvey can't be healed.
  13. Last Vote: HëllRÆZØR Hurt: Diana Agnes Baker, the Waitress 3 Diana Stanley, the Redeemed Cultist 2 Finn Edwards, the Bootlegger 2 Harvey Walters, the Professor 1 Joe Diamond, the Private Eye 2 Leo Anderson, the Expedition Leader 2 Sister Mary, the Nun 2 Skids O'Toole, the Ex-Convict 1 THE DEVOURED 9th Tommy Muldoon, the Rookie Cop 10th William Yorick, the Gravedigger 11th Roland Banks, the Fed 12th Mark Harrigan, the Soldier 13th Norman Withers, the Astronomer 14th Dexter Drake, the Magician 15th Silas Marsh, the Sailor 16th Luke Robinson, the Dreamer 17th Hank Samson, the Farmhand 18th Trish Scarborough, the Spy 19th Wilson Richards, the Handyman 20th Jacqueline Fine, the Psychic 21st Ursula Downs, the Explorer 22nd Jenny Barnes, the Dilettante 23rd Ashcan Pete, the Drifter 24th Monterey Jack, the Archeologist 25th Darrell Simmons, the Photographer 26th Michael McGlen, the Gangster 27th Wendy Adams, the Urchin 28th Marie Lambeau, the Entertainer 29th Tony Morgan, the Bounty Hunter 30th Carolyn Fern, the Psychologist 31st Akachi Onyele, the Shaman 32nd Rex Murphy, the Reporter 33rd Zoey Samaras, the Chef 34th Bob Jenkins, the Salesman 35th Rita Young, the Athlete 36th Mandy Thompson, the Researcher 37th Minh Thi Phan, the Secretary 38th Lola Hayes, the Actress 39th Charlie Kane, the Politician 40th Lily Chen, the Martial Artist 41st Jim Culver, the Musician 42nd Patrice Hathaway, the Violinist 43rd George Barnaby, the Lawyer 44th Kate Winthrop, the Scientist 45th Gloria Goldberg, the Author 46th Amanda Sharpe, the Student 47th Daisy Walker, the Librarian 48th Vincent Lee, the Doctor
  14. Last Vote: Dam I haven't voted for two days, and almost all of them are devoured now! Fun and mayhem! Hurt: Diana (Why is she so high? Do people really enjoy her that much more than me, or do people just not dislike her very much) Hurt: Agnes (Re: Diana) Heal: Mary - Was her or William, but I like her more. Agnes Baker, the Waitress 3 Diana Stanley, the Redeemed Cultist 4 Finn Edwards, the Bootlegger 3 Harvey Walters, the Professor 3 Joe Diamond, the Private Eye 2 Leo Anderson, the Expedition Leader 4 Mark Harrigan, the Soldier 3 Norman Withers, the Astronomer 1 Roland Banks, the Fed 3 Sister Mary, the Nun 3 Skids O'Toole, the Ex-Convict 3 Tommy Muldoon, the Rookie Cop 3 William Yorick, the Gravedigger 2 THE DEVOURED 14th Dexter Drake, the Magician 15th Silas Marsh, the Sailor 16th Luke Robinson, the Dreamer 17th Hank Samson, the Farmhand 18th Trish Scarborough, the Spy 19th Wilson Richards, the Handyman 20th Jacqueline Fine, the Psychic 21st Ursula Downs, the Explorer 22nd Jenny Barnes, the Dilettante 23rd Ashcan Pete, the Drifter 24th Monterey Jack, the Archeologist 25th Darrell Simmons, the Photographer 26th Michael McGlen, the Gangster 27th Wendy Adams, the Urchin 28th Marie Lambeau, the Entertainer 29th Tony Morgan, the Bounty Hunter 30th Carolyn Fern, the Psychologist 31st Akachi Onyele, the Shaman 32nd Rex Murphy, the Reporter 33rd Zoey Samaras, the Chef 34th Bob Jenkins, the Salesman 35th Rita Young, the Athlete 36th Mandy Thompson, the Researcher 37th Minh Thi Phan, the Secretary 38th Lola Hayes, the Actress 39th Charlie Kane, the Politician 40th Lily Chen, the Martial Artist 41st Jim Culver, the Musician 42nd Patrice Hathaway, the Violinist 43rd George Barnaby, the Lawyer 44th Kate Winthrop, the Scientist 45th Gloria Goldberg, the Author 46th Amanda Sharpe, the Student 47th Daisy Walker, the Librarian 48th Vincent Lee, the Doctor
  15. Last Vote: Kabegami Ah, I finally have the chance to devour someone, and I have to pass it up. Hurt: Luke Hurt: Wilson Heal: Trish Agnes Baker, the Waitress 5 Dexter Drake, the Magician 4 Diana Stanley, the Redeemed Cultist 5 Finn Edwards, the Bootlegger 5 Hank Samson, the Farmhand 3 Harvey Walters, the Professor 6 Joe Diamond, the Private Eye 6 Leo Anderson, the Expedition Leader 6 Luke Robinson, the Dreamer 3 Mark Harrigan, the Soldier 5 Norman Withers, the Astronomer 3 Roland Banks, the Fed 3 Silas Marsh, the Sailor 1 Sister Mary, the Nun 6 Skids O'Toole, the Ex-Convict 4 Tommy Muldoon, the Rookie Cop 6 Trish Scarborough, the Spy 5 William Yorick, the Gravedigger 5 Wilson Richards, the Handyman 2 THE DEVOURED 20th Jacqueline Fine, the Psychic 21st Ursula Downs, the Explorer 22nd Jenny Barnes, the Dilettante 23rd Ashcan Pete, the Drifter 24th Monterey Jack, the Archeologist 25th Darrell Simmons, the Photographer 26th Michael McGlen, the Gangster 27th Wendy Adams, the Urchin 28th Marie Lambeau, the Entertainer 29th Tony Morgan, the Bounty Hunter 30th Carolyn Fern, the Psychologist 31st Akachi Onyele, the Shaman 32nd Rex Murphy, the Reporter 33rd Zoey Samaras, the Chef 34th Bob Jenkins, the Salesman 35th Rita Young, the Athlete 36th Mandy Thompson, the Researcher 37th Minh Thi Phan, the Secretary 38th Lola Hayes, the Actress 39th Charlie Kane, the Politician 40th Lily Chen, the Martial Artist 41st Jim Culver, the Musician 42nd Patrice Hathaway, the Violinist 43rd George Barnaby, the Lawyer 44th Kate Winthrop, the Scientist 45th Gloria Goldberg, the Author 46th Amanda Sharpe, the Student 47th Daisy Walker, the Librarian 48th Vincent Lee, the Doctor
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