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SisterJoey

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About SisterJoey

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  1. Oh, you have acrylics? Yawn...you gonna play, or what?
  2. Huh? You think the X-Wing community is bad, the W40K tournament scene would destroy your faith in humanity.
  3. Wrong, the TO handled it piss poorly, and so did the people accusing him of loaded dice. First, there was no chance for the player to know who these accusers were. Second, the TO took the complaints at face value, and didn't choose to take measures until the final four game. Third, if there was a complaint, the TO should have immediately examined the dice or observed a game. Fourth, no action was taken until an out of town player threatened to come in and win the tournament. All of this would have had me screaming mad. I get it. You don't want someone to come from somewhere miles away and make off with your precious hunks of plastic (range ruler, I believe) you feel entitled to. But if it bothers you, fly better. This was poor sportsmanship and protectionism. Seen it repeatedly in W40K tournaments where TO bias, enforcing bizarre house rules, and creative (i.e. Whatever favored the local) rules interpretations were taken for granted. Let me stop you right here as I was a witness at the event before you continue to make more false accusations.First, the player was aware of at least one accusser when he witnessed him checking his dice after a match. Second, The TO got the 3rd complaint after the Top 8 game, so this was when they felt it warranted taking an action. Third, the TO DID examine the dice, and felt it warranted approaching the player and asking him what he would like to do (continue using his dice, use another set/dice app). Fourth, all 4 players in the top 4 were out of town. I love people that come to conclusions and make false claims! Let's talk facts here people. The TOs were in a tough position and had to approach the player. He was never accused by the TOs and was given a CHOICE on what he'd like to do. We'd be having this rant by someone else that said a player was accused of having tampered dice 3 times and the TOs did nothing to address the situation. He was only aware of an accuser when he found them surrepititiosly examining the dice. He wasn't approached by any of his opponents in person. The TO should have acted upon the first complaint, not the third. He should have been watching the games. He didn't. If the TO found the dice were unfair, he should have disqualified the player IMMEDIATELY. The stupid decision to force a dice change may have been the least confrontational, but to me, it proved he couldn't find a problem and just wanted to mollify the other players. Not the best decision, IMO. The winners being out of towners changes little to me. Where exactly were they from? Eh, doesn't matter, the main situation of accusations of cheating and the TO's method of handling it are the issue. If you can't handle a situation like this in an upfront manner, maybe you shouldn't be a TO. I couldn't do it, because as much as I am ragging on the TO's way of handling it, I can't say I could have had the balls to approach a player that others accused.
  4. Gripmats are good, but a far cry from what they promised.
  5. The fact TOs are allowed to compete, even with a secondary TO, is the major piece of BS that FFG seriously needs to reconsider on all levels of competitive play. At that point I was very shaken up and was of the mindset to do anything to clear my name. Unfortunately, being shaken up also means I played like garbage. I think that bothers me most. Now that I lost with the "neutral dice" it must mean I had done something shady. This is the location that's hosting the only Regionals in my area (yay, peninsula of Florida) so now I don't know what to do. I show up and the local clique start gossiping? My friends and I came here to check out the environment, now no one wants to come back. I'd go, and then invoke the rule that both players use the same dice and templates and demand to use THEIR dice.
  6. The fact TOs are allowed to compete, even with a secondary TO, is the major piece of BS that FFG seriously needs to reconsider on all levels of competitive play.
  7. Wrong, the TO handled it piss poorly, and so did the people accusing him of loaded dice. First, there was no chance for the player to know who these accusers were. Second, the TO took the complaints at face value, and didn't choose to take measures until the final four game. Third, if there was a complaint, the TO should have immediately examined the dice or observed a game. Fourth, no action was taken until an out of town player threatened to come in and win the tournament. All of this would have had me screaming mad. I get it. You don't want someone to come from somewhere miles away and make off with your precious hunks of plastic (range ruler, I believe) you feel entitled to. But if it bothers you, fly better. This was poor sportsmanship and protectionism. Seen it repeatedly in W40K tournaments where TO bias, enforcing bizarre house rules, and creative (i.e. Whatever favored the local) rules interpretations were taken for granted.
  8. Sadly, it isn't rare for this to happen. Can't let an out of tower come in and swipe our swag! And if this sets you aback, you'd truly be astonished at what lengths a TO and store for a W40K tournament will go to to make sure the right (i.e. store regular/local) wins.
  9. You'll regret not having the squadrons. They keep the enemy at bay. Your anti-squadron dice can't do that.
  10. New fleet, changes are in brackets. Imperial II Class Star Destroyer Admiral Screed [Overload Pulse] [XI7 Turbolasers] Imperial I Class Star Destroyer Admiral Chiraneau [Flight Controlers] Expanded Hangar Bay [sW-7 Ion Batteries] [XX-9 Turbolasers] Avenger Squadrons: Major Rhymer 3 X TIE Bomber Howlrunner 4 X TIE Fighter Objectives: Precision Strike Intel Sweep Fleet Ambush This should allow the one-two punch of the II-I combo hit a little better. The Flight Controlers taken instead of Gunnery Team is there since my regular opponent loves the 8 A-Wing squadron list. Predictable, but if focused on a single ship per turn, it can be brutal.
  11. Here is my obligatory "Critique this list, plz!" posting. 399/400 points Imperial list Imperial II Class Star Destroyer Admiral Screed Gunnery Team XX-9 Turbolaser SW-7 Ion Batteries Imperial I Class Star Destroyer Admiral Chiraneau Gunnery Team Expanded Hangar Bay Overload Pulse Avenger Squadrons: Major Rhymer 3 X TIE Bomber Howlrunner 4 X TIE Fighter Objectives: Precision Strike Intel Sweep Fleet Ambush Cunning plan: use the Imp. I as the carrier. Chiraneau means that the bombers aren't locked down and can slip past fighters to deliver an attack. The II uses its OLP to shut down the defense tokens, and the SD II hangs back and hits at longer range. Focus on one ship and Screed can guarantee a shut down of the defense tokens with OLP and dealing two face up damage with the XX-9.
  12. Biggest drawback to this list is there are no squadrons. I guarantee you that someone will come with a swarm of A-Wings and then it's death by 1000 cuts.
  13. Imperial Class I Admiral Screed XX-9 Turbolaser Overload Pulse Ordnance Experts Avenger Title Since I run several ships with Overload Pulse, if I can hit a ship with another OLP first, the XX-9s can score their two crits.
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