fjw70

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    Davisburg, Michigan, United States
  1. Opinions on Realms of Terrinoth

    I had completely forgot about this book. I was really looking forward to it but hate waiting for things so I put Genesys away (temporarily) and was focusing on my D&D game. Then today I was at the LGS and saw them on the shelf. Now I need to go to DTRPG to see if the PDF is out.
  2. Realms of Terrinoth - Article

    Once per session and cost of 2 story points.
  3. Realms of Terrinoth

    Ah, should have guessed.
  4. Realms of Terrinoth

    Wait, what are hero points?
  5. The Dice Pool Podcast - SPECIAL ANNOUNCEMENT

    I just realized that the questions was for the podcast and not for general discussion.
  6. Realms of Terrinoth Official Sourcebook

    Thank you sir. I got a good laugh out of this.
  7. The Dice Pool Podcast - SPECIAL ANNOUNCEMENT

    I would create a new spell. (arcane only). Maybe set the difficulty to 1 for another space at short distance then add one for each range band (4 for anything beyond long). Then I would add black dice for things like can see the destination, unfamiliarity with the destination, etc. Just some initial thoughts.
  8. "I Roll to Hide!" And Other Stealth Questions

    A lot of this depends on the situation. First he needs a place to hide. If there isn’t an apparent place to hide I would allow a story point to create a hiding place. Second, he would either need to be unobserved when he hid or the hiding place would need to be big enough to not allow the enemy to pinpoint his location. The the former this is difficult in combat, but for a stealth roll with triumph I would allow the enemies to be distracted and not see him hide. For the latter, if the area is big enough (e.g. an area of darkness) then I would say the enemy can not pinpoint the location without a successful perception check, and then they would get a couple setbacks to make the attack. If the character is attacking while hidden then I would allow a couple boost dice for the attack.
  9. Continued this game on Friday night. We are having a blast with it. That ogre in the CRB is very tough. Especially with two turns a round. Luckily the players did not have to defeat him but just keep him busy while one of the PC’s stole something from his lair.
  10. GM Screen?

    I think we will see a GM screen for each setting book.
  11. No Skills

    Another possible variant is using the 2d20 Star Trek approach and having six Skill groups (I forgot what STA calls them) instead. So one of the groups could be combat and you could roll Brawn+Combat for melee attacks, Agility+Combat for ranged attacks, and Intellect+Combat for mass combat. Conan uses a similar approach for NPCs.
  12. No Skills

    Good thoughts. I was thinking of adding a Senses characteristic. I want to see how the John Carter game handles progression. It may give me some ideas for how to handle progression in this Genesys variant. I am not too worried about players not selecting their own abilities to combine for a roll. That is how most RPG work.
  13. GM Screen?

    Adventures
  14. No Skills

    I wouldn’t call Genesys incredibly lite. I would say it is more of a medium crunch game. Not bad but not incredibly lite. So I guess we will agree to disagree on that one. i don’t see how skills are core to the system. They are used to build dice pools but if an alternate method can be used then no don’t think that would destroy the system. As to why I don’t just play the John Carter system and not Genesys, I like the Genesys dice mechanic better and I don’t really have a connection to the John Carter setting.
  15. No Skills

    The 2d20 system was originally built with skills (Conan and Infinity), then Star Trek reduced it to skill groups and John Carter reduces this down more with no skills. So I believe Genesys could be done similarly. I think reducing the XP awarded would need to be done, and obviously some things would have to be reworked (maybe allowing higher starting characteristics). But I think the idea has potential as a lite version of the system. Maybe more potential as a one shot or short campaigns (ai am not sure). I will be looking to see how John Carter handles progression. One idea would be adding skill talents. Something like Awesome Pilot letting you upgrade checks made when piloting. Some way to let you get a little better at a particular area.