Aingeru
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Posts posted by Aingeru
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Am I the only one that misses old influence-based MWL?
I miss some of the flexibility it gave us...
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Related to the topic, I am surprised of seeing several people selling their whole collections (typically 3 cores + full Imperial cycle) last weeks.
I do not remember it happening in other LCGs (maybe with L5R LCG is different due to the hight hype of its release) but I would like to know what othe players think about it and if it is something the Community (and maybe FFG too) should be worried about.
Regards,
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1 hour ago, Grimwalker said:That doesn’t answer OP’s question. I know you found a good link and you’re really excited to share it, but it’s not the answer to every thread ;-)
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On 20/11/2017 at 7:27 PM, Hurdoc said:Also, any particular deluxe that would be good for relative newbs?
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Check following link:
http://www.knowthemeta.com/Buyers-Guide/Maybe helpful
Hordeoverseer reacted to this -
Grimwalker reacted to this -
Some guy said something in BGG:
https://boardgamegeek.com/article/27901337#27901337
Quote(...)Deluxe boxes are not a part of rotation, but as I tried to explain, not being part of rotation simply means that there is no specific shelf life for them, not that y they would never be replaced.
There was no plan to do it while I was with the company, whether Michael had decided otherwise in the last year is anyone's guess. If they do they may choose to bring back more rotated or rotating cards or to create an entire new deluxe.(...)...and there goes "Null Hypothesis" down the sink...
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14 hours ago, Grimwalker said:(...)Did anybody complain when the Demo Decks FFG made a few years back were only played to 6 points, or that they were below minimum deck sizes? No.(...)
Those decks did not contain more influence that allowed...
They were only smaller (in same way L5R LCG starter decks)
They did not provided the false idea that you could use as much influence as wanted... (in the same way L5R LCG starter decks does not include dinasty cards from other clans, or splash conflict cards from multiple clans...)14 hours ago, Grimwalker said:(...)if you want to avoid giving false impressions, all you have to do is make sure to put a sentence right in front of the tutorial lists that says something along the lines of, “It is important to note that these decks do not follow the standard deckbuilding rules and restrictions found in ‘Deckbuilding’ on page XX.”(...)
It was already indicated in first post...
So... no additional argument, no additional reply...As previously stated, easier than adding such line is avoiding its necesity by making sure decks complain with basical deckbuilding (although no need in that phase to indicate such constraint/restraint)
14 hours ago, Grimwalker said:(...)I don’t suppose they did anything like that? Darn it FFG, stop burying critical information!
Thank you very much!
Wish you Merry Christmas too, @Grimwalker!
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Two alternatives (they are not mine...):
https://netrunnerdb.com/en/decklist/47379/single-revised-core-teaching-decks-gabe-vs-weyland
https://netrunnerdb.com/en/decklist/47378/single-revised-core-teaching-deck-weyland-vs-gabe
15 Influence
45-49 Cards
EDIT: Also, I edited first post to include FFG proposed Tutorial decks for Core 2.0
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Sorry, but I do not agree...
Teaching decks are made to teach the game/rules to new players in a controled enviroment (but real), not to expose them to false assumptions (you can have as much as 29-36 influence or required agenda points is unrelated with deck size...)
In L5R LCG decks, even though they have less cards and it is clearly indicated that way, they do not contain splash cards from multiple other clans, nor do they use more influence than allowed...
They did some starting decks with Core 1.0, it should be too difficult to do same with Core 2.0, otherwise we would be in the same situation as L5R LCG, where it is stated that you need two cores in order to be able to build a playable deck (according to rules).
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I just realized suggested Tutorial decks do not comply with deckbuilding requirements...
QuoteGather Tutorial Decks: Each player should
gather the cards listed to the right for their deck. (It
is important to note that these decks do not follow
the standard deckbuilding rules and restrictions
found in “Deckbuilding” on page 30.)
Really? Was it necessary to confuse starter-players minds so soon?
I will try to look for some alternatives...
EDIT: Decks lists
Tutorial Corp Deck
29 influence spent (max 15, available -14)19 agenda points (between 20 and 21)44 cards (min 45)• Weyland (108) ..................................................Identity
• 2x Rototurret (69)................................................... ICE
• 2x Biotic Labor (72) .................................... Operation
• 3x Green Level Clearance (73)................... Operation
• 3x Celebrity Gif (89) .................................. Operation
• 3x Pop-up Window (99) ........................................ ICE
• 2x Tollbooth (100).................................................. ICE
• 3x Project Atlas (110).......................................Agenda
• 1x The Cleaners (111) ......................................Agenda
• 2x Hive (118)........................................................... ICE
• 2x Ice Wall (119)..................................................... ICE
• 3x Beanstalk Royalties (121) ...................... Operation
• 2x Priority Requisition (125) ..........................Agenda
• 2x Private Security Force (126).......................Agenda
• 2x Melange Mining Corp (127)..........................Asset
• 3x PAD Campaign (128)......................................Asset
• 3x Enigma (129) ..................................................... ICE
• 3x Wall of Static (131)............................................ ICE
• 3x Hedge Fund (132) .................................. OperationTutorial Runner Deck
36 influence spent (max 15, available -21)40 cards (min 45)• Gabriel Santiago (19)......................................Identity
• 3x Mimic (13)..................................................Program
• 1x Ice Carver (15).......................................... Resource
• 3x Liberated Account (16)............................ Resource
• 1x Xanadu (18)............................................... Resource
• 3x Easy Mark (20)................................................ Event
• 2x Forged Activation Orders (22) ..................... Event
• 2x Doppelgänger (25) ..................................Hardware
• 1x HQ Interface (26) ....................................Hardware
• 3x Aurora (27).................................................Program
• 3x Peacock (30)...............................................Program
• 1x Sneakdoor Beta (32)..................................Program
• 2x Diesel (38) ....................................................... Event
• 3x Modded (40) ................................................... Event
• 1x The Maker’s Eye (43)...................................... Event
• 2x Tinkering (44)................................................. Event
• 1x The Personal Touch (47).........................Hardware
• 2x Infltration (55)............................................... Event
• 3x Sure Gamble (56)............................................ Event
• 3x Armitage Codebusting (59) .................... Resource -
TeamworkCast had very good ANr videos with great comments (and very entertaining).
https://www.youtube.com/user/TeamworkCast
Now they have split it to create a channel dedicated to ANr: Trace Five (not yet time to view the new videos... so I can not talk yet on their quality)
Kakita Shijin reacted to this -
On 20/10/2017 at 8:26 AM, Mep said:It is the internet, nothing is truly lost, but the old cards are gone. Gotta let them go and hope the new cycle fills in the holes left in every account siphiners' heart.
Well, Mep, do you plan on trashing old cards? I do not...
I will probably need the Old cards clarifications...
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New FAQ has been updated.
I miss Card Clarification for Rotated Cards (even if they are not legal, there should be an accesible document to check those clarifications for informal matches)
Best regards
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27 minutes ago, cheapmate said:[...] Especially as Chaos Theory has a minimum deck size of 40 it is easy to construct a tournament legal deck with only a single core. [...]
True, I did not realise at first, but in any case MOpus is a must with ChaosTheory (and Core2.0 card pool´) and Aesop is very good too... probably would left outside other cards (¿Armitage? ¿Dyson MemChip?)
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2 hours ago, cheapmate said:This has to be a mistake, right? The designers cannot have nerfed their own deck before the Revised Core is even released?
Do not know but according to provided docs:
Shaper: Aesop + MOpus
Restricted: Aesop & MOpus
If I got it wrong, please, do not hesitate to correct me...
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I found more elegant old MWL influence system...
It required more work from Design Team side, but it allowed more flexibility than plain and effortless Ban...
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On 21/09/2017 at 6:57 PM, Grimwalker said:I don't think that's in any way relevant.
On 21/09/2017 at 9:05 PM, Mep said:It would seem their preferred way to handle trouble cards is through the NAPD MWL.
https://www.fantasyflightgames.com/en/news/2017/9/27/arrest-warrants-issued/
I seems they have changed their preferred ways...
Now (starting 1st October) there will be Restricted cards in deluxes (and newbie Shaper deck in core 2.0 will be ILLEGAL... Aesop+MOpus...)
EDIT: By the way, Core 2.0 appears now in UPCOMING as "In Development"
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4 hours ago, Tokhuah said:Not a ton of buzz for this?! They do not look that great compared to what is out there, particularly from the Polish artist C. O. who has a bunch of L5R art mats. His are Strongholds, which I prefer over Characters on playmats anyway. In general I avoid playmats that create too much distraction.
Link please?
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On 19/09/2017 at 3:00 AM, Grimwalker said:The defined rotation schedule applies to Data Packs. If it's not a Data Pack, it's not part of the rotation schedule. Core Sets, Deluxe Sets, and Campaign Sets are few enough in number that if they need to rotate, it can be dealt with on an individual, as-needed basis, as has been done with the Core Set. In so many words, they rotate when they're replaced. I don't see any reason they necessarily need to think about that right now, or that Campaign expansions will be numerous enough to defeat the purpose of rotating the Data Packs.
As for the rest, it's all speculation and wishful thinking. There's no reason to anticipate revisions to existing deluxes at the moment.On 19/09/2017 at 3:19 AM, Mep said:Are there that many problem cards from the deluxes that they need to rotate them out?
Also part of rotation is to shrink the card pool. How many deluxes come out before rotation is needed for them?
I don't see deluxes as a problem yet so I don't see them on the cutting block ... yet. Probably years away from this happening.
Unless they release a Banned/Restricted list...
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2 hours ago, Joelist said:I think they did a lot of good with the Core revision. That said, they may have to pull a few more OP cards to get the rest of the way there. Sadly it would mean effectively a ban list but may be needed (in a way Core 2.0 was a sort of ban list).
It is a way of seeing it I had not thought of, but makes sense.
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On 19/09/2017 at 3:19 AM, Mep said:Are there that many problem cards from the deluxes that they need to rotate them out?
Also part of rotation is to shrink the card pool. How many deluxes come out before rotation is needed for them?
I don't see deluxes as a problem yet so I don't see them on the cutting block ... yet. Probably years away from this happening.
That is why I asked, I do not know if there is some problem with cards in Deluxe packs, but when Rotation was presented it was insisted on keeping the Card Pool between 1280 and 1500 unique cards.

In fact, in latest communications, FFG admitted that Rotation has come a bit later for ANetrunner than necessary, although card pool is smaller than initially estimated.
Lets make some numbers:
Before Rotation: Core (113) + Deluxes (4*55) + Cycles (7*120) + Campaign (1*57) = 1230
After Rotation: Core 2.0 (132) + Deluxes (4*55) + Cycles (5*120) + Campaign (1*57) = 1009
Before Next Rotation: Core 2.0 (132) + Deluxes (4*55) + Cycles (7*120) + Campaign (???*57) = 1249 + [(???-1)*57]Although I like the Campaign ideas and think FFG will use for future (campaign oriented deluxes for L5RLCG), they insert almost half-cycle quantity of cards, consider how impacted meta half the cards from SanSan or Mumbad ...
As comented, larger card pools imply larger design constrains as more iterations has to be tested (and probably accidentally be ovelooked)As you remark, part of the rotation is to shrink card pool, so I am not suggesting that Deluxes rotate out, but instead if it should advisable that FFG review Deluxes (in Core 2.0 way) to rotate out no longer played cards and as a way of rotating in "staple" cards (from rotated out cycles) for a balanced meta.
In FFG words:
QuoteBy cycling out older monthly expansions, we address the issues that present themselves with the unchecked growth of a game’s card pool:
- Rotation encourages new evolutions within the metagame. As older cycles and their core themes and mechanics phase out, their departures open holes within the metagame that will be filled with creative new deck ideas. Power cards will enjoy their time in the spotlight before rotating out, the card pool will remain a more balanced environment, and the restricted and banned lists on our FAQs and Tournament Rules will shrink, rather than grow.
- Rotation makes it easier for new and potential players to enjoy our games. Our rotation policy restricts the size of our oldest LCGs while maintaining growth, evolution, and a card pool mature enough to feature a wide range of dynamic strategies.
- Rotation makes us a better partner to our retailers. Rotation limits the number of packs that retailers need to carry on their shelves in order to grow their local communities.
- Rotation helps us grow our games into new territories and languages, expanding their communities across the world.
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3 hours ago, Deleriad said:[...]As a business I think they have some difficult choices to make about what to do next. They could focus on "campaign" sets (2 runner, 2 corp per box) for a while and introduce rotation at some point by attaching campaigns to data cycles. That way the campaign rotates out with the cycle.
If they do that, they could make the deluxes reprint only like the revised core and also associate them with rotation. So maybe Creation and Control "revised" would draw on cards from original C&C plus a selection of cards from rotated out sets. [...]
You have brought an important point.
When rotation was announced there were no Campaign expansions, how should they be integrated in Rotation? As deluxe packs (no rotation) or cycle packs?
In the first case, they would increase (progresively) the Card Pool and come back to initial problem.
In the second case, it would imply short-live small cycle (not sure if that is good or bad... at least a bit expensive from my player/customer point of view).Probably, what you suggest is the better idea, reviewing periodically (one core/deluxe every 2 years?) could shift both the meta and amending problematic cards/iterations.
By the way, even if it was not stated before.
KUDOS to FFG & ANr Design Team, for providing a list of Revised Core and allowing "old" ANr Players to avoid having to buy additional (Revised Core). Thanks (although they do not read this Forum
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3 hours ago, Deleriad said:[..]
I think personally if they did do revised deluxes I would prefer them to be single faction rather than runner plus corp in each box. E.g. The Shaper Faction might be 3 new IDs, 33x3 other Shaper Cards and 14 other runner cards: e.g. 3 crim, 3 anarch, 3 mini factions, 5 neutrals. Each of the non-shaper ones being cards that play well with Shapers.
I personally like the Runner+Corp Deluxes, as I consider Core = Entry level and Deluxe = ¿Learning level?.
As you need both a Runner and Corp decks, with only 1-2 Core + 1 Deluxe, you could play entertaining games (I would avoid for now the "competitive" word)
One of my big concerns was that the preconstructed decks indicated in the deluxes were quite bad, and do not understand why they do not use cards from Core (and Influence points), both as quick decks for non-Org.Play Players and for Starting Players. Hope they amend that in the future.
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9 hours ago, Grimwalker said:Yes, we've known for years that they *could.* This is nothing whatsoever new or current.
There is no information that affirmatively indicates they have any plans to update the Deluxes, not remotely like there was for Core 2.0.
Well, it is not only that "they could", it is that it was foreseen 3 years ago.
Also, "There is no formal information that negates they have any plans to update the Deluxes "
EDIT: In any case, this post is not for ping/pong-ing whetever FFG is going to update them or not, but to ask the ANetrunner players if they think it would be necessary and their general opinion about it.

Deluxes 2.0 (Revised Deluxes)
in Android: Netrunner The Card Game
Posted
It seems "Some one in FFG knows what will happen in the future"