Aingeru

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  1. Check following link: http://www.knowthemeta.com/Buyers-Guide/ Maybe helpful
  2. What set to add?

    Check following link: http://www.knowthemeta.com/Buyers-Guide/ Maybe helpful
  3. Check following link: http://www.knowthemeta.com/Buyers-Guide/ Maybe helpful
  4. Some guy said something in BGG: https://boardgamegeek.com/article/27901337#27901337 ...and there goes "Null Hypothesis" down the sink...
  5. Core2.0 - Tutorial decks

    Those decks did not contain more influence that allowed... They were only smaller (in same way L5R LCG starter decks) They did not provided the false idea that you could use as much influence as wanted... (in the same way L5R LCG starter decks does not include dinasty cards from other clans, or splash conflict cards from multiple clans...) It was already indicated in first post... So... no additional argument, no additional reply... As previously stated, easier than adding such line is avoiding its necesity by making sure decks complain with basical deckbuilding (although no need in that phase to indicate such constraint/restraint) Thank you very much! Wish you Merry Christmas too, @Grimwalker!
  6. Core2.0 - Tutorial decks

    Two alternatives (they are not mine...): https://netrunnerdb.com/en/decklist/47379/single-revised-core-teaching-decks-gabe-vs-weyland https://netrunnerdb.com/en/decklist/47378/single-revised-core-teaching-deck-weyland-vs-gabe 15 Influence 45-49 Cards EDIT: Also, I edited first post to include FFG proposed Tutorial decks for Core 2.0
  7. Core2.0 - Tutorial decks

    Sorry, but I do not agree... Teaching decks are made to teach the game/rules to new players in a controled enviroment (but real), not to expose them to false assumptions (you can have as much as 29-36 influence or required agenda points is unrelated with deck size...) In L5R LCG decks, even though they have less cards and it is clearly indicated that way, they do not contain splash cards from multiple other clans, nor do they use more influence than allowed... They did some starting decks with Core 1.0, it should be too difficult to do same with Core 2.0, otherwise we would be in the same situation as L5R LCG, where it is stated that you need two cores in order to be able to build a playable deck (according to rules).
  8. I just realized suggested Tutorial decks do not comply with deckbuilding requirements... Really? Was it necessary to confuse starter-players minds so soon? I will try to look for some alternatives... EDIT: Decks lists Tutorial Corp Deck 29 influence spent (max 15, available -14) 19 agenda points (between 20 and 21) 44 cards (min 45) • Weyland (108) ..................................................Identity • 2x Rototurret (69)................................................... ICE • 2x Biotic Labor (72) .................................... Operation • 3x Green Level Clearance (73)................... Operation • 3x Celebrity Gif (89) .................................. Operation • 3x Pop-up Window (99) ........................................ ICE • 2x Tollbooth (100).................................................. ICE • 3x Project Atlas (110).......................................Agenda • 1x The Cleaners (111) ......................................Agenda • 2x Hive (118)........................................................... ICE • 2x Ice Wall (119)..................................................... ICE • 3x Beanstalk Royalties (121) ...................... Operation • 2x Priority Requisition (125) ..........................Agenda • 2x Private Security Force (126).......................Agenda • 2x Melange Mining Corp (127)..........................Asset • 3x PAD Campaign (128)......................................Asset • 3x Enigma (129) ..................................................... ICE • 3x Wall of Static (131)............................................ ICE • 3x Hedge Fund (132) .................................. Operation Tutorial Runner Deck 36 influence spent (max 15, available -21) 40 cards (min 45) • Gabriel Santiago (19)......................................Identity • 3x Mimic (13)..................................................Program • 1x Ice Carver (15).......................................... Resource • 3x Liberated Account (16)............................ Resource • 1x Xanadu (18)............................................... Resource • 3x Easy Mark (20)................................................ Event • 2x Forged Activation Orders (22) ..................... Event • 2x Doppelgänger (25) ..................................Hardware • 1x HQ Interface (26) ....................................Hardware • 3x Aurora (27).................................................Program • 3x Peacock (30)...............................................Program • 1x Sneakdoor Beta (32)..................................Program • 2x Diesel (38) ....................................................... Event • 3x Modded (40) ................................................... Event • 1x The Maker’s Eye (43)...................................... Event • 2x Tinkering (44)................................................. Event • 1x The Personal Touch (47).........................Hardware • 2x Infltration (55)............................................... Event • 3x Sure Gamble (56)............................................ Event • 3x Armitage Codebusting (59) .................... Resource
  9. Commented Games for a Noob?

    TeamworkCast had very good ANr videos with great comments (and very entertaining). https://www.youtube.com/user/TeamworkCast Now they have split it to create a channel dedicated to ANr: Trace Five (not yet time to view the new videos... so I can not talk yet on their quality) https://www.youtube.com/channel/UCNh1ufhc1xCa26M0nYurpNQ
  10. FAQ 4.1

    Well, Mep, do you plan on trashing old cards? I do not... I will probably need the Old cards clarifications...
  11. FAQ 4.1

    New FAQ has been updated. I miss Card Clarification for Rotated Cards (even if they are not legal, there should be an accesible document to check those clarifications for informal matches) Best regards
  12. True, I did not realise at first, but in any case MOpus is a must with ChaosTheory (and Core2.0 card pool´) and Aesop is very good too... probably would left outside other cards (¿Armitage? ¿Dyson MemChip?)
  13. Do not know but according to provided docs: https://images-cdn.fantasyflightgames.com/filer_public/00/9c/009c2fa5-a0c2-402a-acf3-6e051613e4ca/adn49_cardlist.pdf Shaper: Aesop + MOpus https://images-cdn.fantasyflightgames.com/filer_public/6c/cc/6ccc65fe-3fc8-467c-ac4d-5dca161a66ff/upcoming_adn_mwl_v20.pdf Restricted: Aesop & MOpus If I got it wrong, please, do not hesitate to correct me...
  14. I found more elegant old MWL influence system... It required more work from Design Team side, but it allowed more flexibility than plain and effortless Ban...