Jump to content

ejacobs

Members
  • Content Count

    216
  • Joined

  • Last visited

Everything posted by ejacobs

  1. Is it possible in the editor to create a species with starting skill ranks and sub-species of same with additional skills, some that may even stack? How is this done? I haven't figured it out. Thanks. E
  2. I don't know if its been mentioned, but after updating to the latest version, the compact sheet isn't showing all the talents or equipment like the older version did. I tried going into the compact options and selecting all, but it still displays less than everything it used to. Any ideas? Thanks! E
  3. Subject explains it all. Looking for players in the area.
  4. I had read somewhere that Jedi starfighters didn't have shields. Perhaps change the stats to 3,4,2,0 if this is correct? Nimble but fragile, totally dependent on their force using pilots to avoid damage. Jedi Pilot special ability: Count all <Focus> rolled during defense as <evade>. Basically giving them a free focus action for defense only, based on their connection with the force. I think the ARC-170 should have a rear arc, with a 3/1 stat with the ability to shoot in both arcs during combat, 3 skill to the front but only 1 skill to the rear. Doesn't seem overpowering but still enough to keep pesky enemy from getting on their 6 at range 1. E
  5. I think its possible we see Keyan show up in a Y-wing. Han and Lando have shown up in different forms, Vader too. I think a Battle of Yavin Aces pack with a Y and Adv would be pretty cool. I'd pick up a second Adv or two from that box. E
  6. Though I think it's possible that the planet goes to the player with initiative, I don't think its likely. I would bet that if that case arises, the planet remains in conflict and the next round sees renewed fighting over it until someone actually wins it. But I might be wrong. E
  7. I read the title and thought his transmission was cut off as his ship had just been destroyed. E
  8. That looks amazing. The repainted Slave I looks great too. E
  9. This thing looks amazing. I think it would be a great thing to have out on the board. Keep an eye on this guy FFG, he can do great things for you. E
  10. Tyranids and Imperial Guard allow for Genestealer Brood armies, old forces that used to be playable and now are again thanks to unbound in 40K. E
  11. I'm happy to see many of the newly revealed rules make a lot of "common sense". It really makes the game seem more intuitive. I'm really looking forward to this one. E
  12. Well, hmmm, if it does require three starters, I certainly hope I love this game, and that I can get rid of the unnecessary boxes to hide the evidence from my wife! JK! in case she ever happens on here. E
  13. I've only played two games of Netrunner (both wins BTW, I'm kind of a big deal) but I must say, I'm looking forward to this game. As for needing to buy 2 sets to get all the cards needed/allowed, I'm for it. I'm really looking forward to this. The amount of variation I see coming, plus the whole genre of 40k has me really excited. I say again, I will buy two starter sets to get all the cards, needing to buy three is one too many. E
  14. I see expansions going somewhat like Nemesis for Relic. Tyranids and Necrons, if added would be additional armies that don't ally with others, with perhaps the exception of the Tyranids allowing Imperial Guard allies, but not vice versa. I'm okay with that fluff-wise, and it makes sense. E
  15. Fill out a mercs/bounty hunter force. Bring in Slave II, Bossk's ship, 4-lom's, Denghar's, etc... Pirates and others. Allow a third faction, perhaps one that combines the Firespray and the YT? E
  16. Yes to more bounty hunters! I would love to see a third faction (mercs/bounty hunters) incorporated into the game. E
  17. Well then I guess its part of my duty then to buy one, just to keep the sales up. E
  18. ejacobs

    Imperial huge ship

    I think it looks great. I'm stoked to see how you "improve" it further! For the mid and aft mounted quad weapons (torpedo tubes? Hvy turbolasers?) I'd make sure any card for them gives them an appropriate fire arc so broadsides are deadly against other huge ships. Maybe a 270deg arc? And the quad/dual dual lasers are awesome for taking out those pesky snubfighters. And what are the two weapons in the side notched sections? They kind of appear to be forward firing but fore of them seems to get in the way? Are they also intended to be side arc weapons? E
  19. I took it that you deal out 7 planet cards, the last two being face down. Could it be that after battle is fought on the first planet, that planet's fate is decided and the next planet in the row becomes the new "first" planet, thereby causing the sixth planet (first face down) to be flipped up and be ready for forces to occupy and fight over? Since victory is based on achieving three of one type of the resources(??) by the time you work your way through your forces and down the row of planets, victory should be decided before you run out of planets. Yes, No, Maybe? E
  20. Thank you. More reading and playing required for me! E
  21. So movement order is based on PS, lowest moves first, then to next highest and so on, but to what end? Higher rated pilots set their movement at the same time as lower rated ones, they just don't reveal until after the lower pilots have moved. Where is there a benefit for being a higher rated pilot during movement? The effects of them moving after junior pilots remain unchanged. How about the ability for higher rated pilots to make minor adjustments to their movement after they've seen what the junior ranked pilots have done? Kind of gives them an "experienced/veteran" pilot edge. Now its more about the pilot and not the machine. Has anyone else thought through this? Also, how about a full stop maneuver (movement) that causes 1 Stress? E
  22. Has anyone used the micron pens with brush tip for repaints? Say overpainting the A-wings standard mini red with green to make Green Squadron. Would that work straight away, or would the original paint have to be stripped first then repainted with "real" paint? I'm sure many here would love to hear from anyone who has experience with the micron pens. I'm very interested in the paint tip ones. http://www.amazon.com/Sakura-38062-8-Piece-Assorted-Colors/dp/B002PNP9L0/ref=sr_1_13?s=arts-crafts&ie=UTF8&qid=1400720909&sr=1-13&keywords=micron+pens Link added. E
  23. How about pre-released tourney scenarios (each tourney has a different scenario) so players can then build forces for that? Seems that's what people are doing now for the 6 asteroid death match. Now you can build up to four forces for the upcoming tourney scenario, so regardless of what your scenario goals (offensive or defense, etc..) or which side you are playing, you have prepared for it. E
  24. I would sure like to see an appropriate scale Imperial ship. I vote for the Vigil, but more info about that ship at the beginning of the "Rebels" trailer would be good too. I think epic battles are the area to move into with continued support for snub fighters that allow for small skirmishes too. E
  25. Rubber bands around the pistol grips for better grip, cheaper than buying an expensive add on grip. E
×
×
  • Create New...