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About ejacobs

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  • Birthday 02/01/1976

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    Spanaway, Washington

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  1. Is it possible in the editor to create a species with starting skill ranks and sub-species of same with additional skills, some that may even stack? How is this done? I haven't figured it out. Thanks. E
  2. I don't know if its been mentioned, but after updating to the latest version, the compact sheet isn't showing all the talents or equipment like the older version did. I tried going into the compact options and selecting all, but it still displays less than everything it used to. Any ideas? Thanks! E
  3. Subject explains it all. Looking for players in the area.
  4. I had read somewhere that Jedi starfighters didn't have shields. Perhaps change the stats to 3,4,2,0 if this is correct? Nimble but fragile, totally dependent on their force using pilots to avoid damage. Jedi Pilot special ability: Count all <Focus> rolled during defense as <evade>. Basically giving them a free focus action for defense only, based on their connection with the force. I think the ARC-170 should have a rear arc, with a 3/1 stat with the ability to shoot in both arcs during combat, 3 skill to the front but only 1 skill to the rear. Doesn't seem overpowering but still enough to keep pesky enemy from getting on their 6 at range 1. E
  5. I think its possible we see Keyan show up in a Y-wing. Han and Lando have shown up in different forms, Vader too. I think a Battle of Yavin Aces pack with a Y and Adv would be pretty cool. I'd pick up a second Adv or two from that box. E
  6. Though I think it's possible that the planet goes to the player with initiative, I don't think its likely. I would bet that if that case arises, the planet remains in conflict and the next round sees renewed fighting over it until someone actually wins it. But I might be wrong. E
  7. I read the title and thought his transmission was cut off as his ship had just been destroyed. E
  8. That looks amazing. The repainted Slave I looks great too. E
  9. This thing looks amazing. I think it would be a great thing to have out on the board. Keep an eye on this guy FFG, he can do great things for you. E
  10. Tyranids and Imperial Guard allow for Genestealer Brood armies, old forces that used to be playable and now are again thanks to unbound in 40K. E
  11. I'm happy to see many of the newly revealed rules make a lot of "common sense". It really makes the game seem more intuitive. I'm really looking forward to this one. E
  12. Well, hmmm, if it does require three starters, I certainly hope I love this game, and that I can get rid of the unnecessary boxes to hide the evidence from my wife! JK! in case she ever happens on here. E
  13. I've only played two games of Netrunner (both wins BTW, I'm kind of a big deal) but I must say, I'm looking forward to this game. As for needing to buy 2 sets to get all the cards needed/allowed, I'm for it. I'm really looking forward to this. The amount of variation I see coming, plus the whole genre of 40k has me really excited. I say again, I will buy two starter sets to get all the cards, needing to buy three is one too many. E
  14. I see expansions going somewhat like Nemesis for Relic. Tyranids and Necrons, if added would be additional armies that don't ally with others, with perhaps the exception of the Tyranids allowing Imperial Guard allies, but not vice versa. I'm okay with that fluff-wise, and it makes sense. E
  15. Fill out a mercs/bounty hunter force. Bring in Slave II, Bossk's ship, 4-lom's, Denghar's, etc... Pirates and others. Allow a third faction, perhaps one that combines the Firespray and the YT? E
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