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Joker

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About Joker

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    Vancouver, Washington, United States
  1. Hi! Are there any opine chargen programs? I have a busy life, and also like to print out pro-looking PC Sheets for my players when I can. Thanks, Joker
  2. ....could have been clearer in the instructions, that is. Thank you, Holy Outlaw!
  3. Ah! NOW I get it! Activations are like actions, and the number of actions/activations you get depends on the rules being followed at the time. Yep, could have been clearer, but it makes sense now. JDM
  4. Ah! Makes sense. That's what I thought. So: If there are 4 vipers in play, on my turn I could: 1) Launch one, 2) Move each of the 4 vipers on space, OR 3) attack a Cylon if the Viper starts its turn in the same space. ....or, if the Viper moves into the space, can it attack then? sorry, but my boys are brutal Rules Lawyers. Thanks, guys, -J-
  5. Hi folks. Played BSG last night for the 1st time, with my 2 older sons. The only snag we hit was activating the unmanned vipers. Pg 25 lists 3 options, ONE of which must be chosen: Launch, Move or Attack But, my older son the rules lawyer pointed out, if 'activate' means to choose one of those 3 options, the bottom paragraph says "EACH viper may be activated ANY number of times during a player's turn. [emphasis mine]" ...thus, a Viper could be launched, move 2 spaces, and attack a Basestar all in the same turn? Or could all unmanned vipers in the air be moved and attack various raiders in the same player's turn? My thought: If there are 5 vipers in play, EACh one could have ONE of those things happen, but if the rule reads as my son read it, you could launch the whole squadron and wipe out the Basestar with a few lucky rolls. Help? This was probably answered earlier on, but I didn't see it. -J-
  6. ...I think this is the primary reason so many folks became disappointed with this game. Folks came to it expecting acombination of 'Clue' and 'Blade Runner in a box," and when they find it's actually a *building* game, they lose heart. Me, I still love it. JDM
  7. Joker

    Just thinkin'....

    ...and my boys and I after playing last night were wondering: how come the favors for the groups count so much in the end? Is it because your invesitgator agrees to keep quiet & they owe you, or is there something else? Just thinkin'...
  8. Joker

    So...where'd it go?

    Good points, Krazy. Bleached: I was originall going by the ratings on Amazon.com. True, only 3 reviews, but still... Time to get cracking!
  9. Joker

    So...where'd it go?

    Hey, all. I guess I hadn't seen the degree of polarization...more just conversations with fellow game enthusiasts, either in person or on the net. My guess is that some folks may have felt bent out of shape over the game because they were expecting a role-playing game in a box, but instead got a mover/builder mechanic with a "take THAT!" card game aspect. Me, I liked it...but some gamers WANT things their way...well, who knows? I'll just keep praising it, & hope we get some more pronouncements from teh officials at FFG on the subject.
  10. ...I hate to say it,but it seems to me that I've spent a buncha time backing a game that's going to die on the vine. No expansions announced and then...selling for $25, the equivlent of the quarter bin at the comic book store. So, anyone know what happened? This was, for me, a game every bit as good as anything I've played in a long time. I noticed that contests were started with no winners announced, no news at all, in fact, since, like...over a year ago? I saw one bad review on YouTube by some large fellow who needed a shave, but otherwise, praise (conditional at times, but praise nontheless) abounded! Poor support? Poor marketing? What? Hey, why didn't anyone announce a winner of the fanfic contest? And, more important, what (if anything) can the fan base do to turn this around? Dang it, I want an expansion that I can use my Chairman Hiro token on! :/ -J- Oh, yeah. And Merry Christmas!
  11. ...it would truly be awful if the game were discontinued. Has there been an official word on this at all? I think a problem with the game has been more one of marketing than gameplay. Many took a look at the box and (I've heard this more than once) thought: "Blade Runner, the Game!" Many came to it thinking they'd get a chance to play Decker or Gaff or Holden, and get to hit on Pris or Rachael. Really, though, this is a bulder game with nods to multiple SF sources. And an awesome game to boot. I wish that more folks realized that.
  12. klarlack said: Citron said: On the plot cards - "This plot takes six days to resolve" (vs the standard three days) dooh! ...what he said. Thanks, guys! J
  13. I just had a little thought: I am a hobbyist with painting minis. Could anyone suggest miniatures that would be good choices for Ray, Louis, Caprice, Rachael and Floyd? They don't have to look exactly the same; an African-American woman with shourt hair would do fine as Rachael, and a standard 1940s detective would be fine as Ray, for example. Thanks, Joker
  14. ....my 2 cents on the issue: I don't think the game is perfect...no game is! I do think, however, that many of the issues people have with Android stem from expectations that the game would be a Blade-Runner RPG in a box. I played last night with 2 other players I met courtesy of the FFG board. 3 hours (we all knew how to play), and we all had a good time. Gameplay was smooth, with only occasional disputes about rule interpretation. As we are all mature adults, no one got upset, even when certain rule interpretations cost them points at the end. There are a number of game mechanics that work well with the future-noir theme, too, and would not, I think, work well in other motifs. Floyd's directives, Rachael's cyberware, Caprice's card-peeking, all are from various SF novels and tropes. Others, like Louis and Ray's personal problems, find their themes and plot mechanics in other SF stories, ie.: an alcoholic P.I. is a staple in 1940's pulp noir, but many gamers associate it now with the character of Decker from Blade Runner. But such a trope is not in medival times, age of steam, or other genres. When I appraoched the game as a strategy game, rather than as an RPG, I had a great time. Playing with the variant murders adds a different challenge too ("Crap! The Races murder keeps dark-shifting me all the way! Do I risk getting into a Dark Card war with Louis so I could light-shift, or burn these other cards I could maybe use later, to lower the card cost?"). As for unbalanced characters, I've heard people complain that Ray is the most powerfully unbalanced character. And others say Louis is. And some claim it's Caprice. As I've heard different people list wildly different characters as being the 'backbrakers' in the game, that says to me that they are actually *balanced*. I also don't mind that the game can be 'stolen' near the end, and not only because I won my most recent game due to such a move. For me, the game's unsurety of a winner until the very end works like the ending of a suspense movie, where you only find out at the very end if the hero's plot machinations have 'worked.' Yes, you may have stocked up on Corp favors, and they currently are worth 4VP each becuase of the way the Conspiracy has shaken out. You look like a shoo-in for the win, but.... oops! Ray's the one who pegged the murderer! And Caprice is totally sane...with two happy endings! And those are worth an extra 2 VP each... Plus, I've seen some players who don't mind coming second, so long as they make the plots come out with Happy Endings, or if they catch the Murderer, or they prove Cardinal Reese really is a scumbag. Or...get it? Literally, this is the *first* boardgame I've ever seen where a player is actually *fine* with losing the war, so long as what they consider to be the more important battles are won. In other words: I like it. House rules can always add to something, and BL's summaries in particular have been a helpful accessory. But with Android and the times I've played it, I haven't found andditional/different rules were needed. At least not yet. I think in the end, it all comes down to taste. For me, a game like Android works great. Multiple routes to victory, cool references to a common culture for players to banter about, and gameplay that is four parts skill and maybe one part luck, all go a long way with me. -J-
  15. Hey, all. This may seem a really naive question, but recently I played my first full-run through with Ray as a character. The instructions say to run only one of Ray's plots throughout the game, but: each of his plots have the same number of cards as the plots in the other detectives. It seemed that if we resolved Ray's plots according to the same schedule as everyone else's, he'd still go through two plots during the game. Did I miss something? Thanks, -J-
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