Blackberry3
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Everything posted by Blackberry3
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Unless you're really good at it, I find that playing multiple characters means that you won't get as much of the improvisational acting and internalized personality development of your characters that you would get if you focused on one character. But some people don't really roleplay for that even with one character and lots of experience at it, so go with whatever is fun for you.
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I'd be inclined to allow most melee attack actions done unarmed, especially with a good description, though I might double armor Soak value against it, or maybe separate normal wounds and critical wounds and apply Soak separately against each stack, so that criticals are harder to get with a bare fist but still not impossible.
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Organizing Components for Storage
Blackberry3 replied to Gevaudan1764's topic in Warhammer Fantasy Roleplay
I store all of the player-oriented components in the core set box. - Cards are bound into "decks" with Hugo's Amazing Tape - Tokens and markers are stored in Altoids tins - Stand-ups are stored in a large plastic bag - Papers and books on top of everything else GM-oriented components are stored in the WoM and SoF boxes, one for all the books, and one for all the components. -
Why is stress and fatigue outside of combat useless? If you are in story mode and something is happening to accumulate fatigue (say you're marching in full adventuring gear through open plains in summer and you get one fatigue per hour), eventually it will make a difference to someone in the party.
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I just look at it this way: Everything that happens at character creation describes the character's life before taking on their new (starting) career. So of course none of it counts for completing the career.
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I think I might have been wrong.... whatever!
Blackberry3 replied to dustin5's topic in Warhammer Fantasy Roleplay
Thanks, Gallows, I'll make those edits! So, the Guides have the rules from SoF and WoM, but the Vaults don't have the cards? -
I think I might have been wrong.... whatever!
Blackberry3 replied to dustin5's topic in Warhammer Fantasy Roleplay
Very simplified: -
Technically, even with a card with recharge 0, you play it down in front of you, place 0 tokens on it, remove 0 tokens at the end of your turn, and pick it up at the end of your turn. But if your turn is an hour long, you can only play it once an hour. If your turn is a day long, once a day. It all depends on what's going on in story mode.
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I don't understand. You let anyone do a full version of Counterstroke or Twin Pistols or High King Gotrek's Justice or Big City Bravado or Find Weakness with Perform a Stunt? How does Find Weakness work then, since it has ongoing effect while it's recharging? Do you put recharge tokens on Perform a Stunt?
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I am not getting Episodes & Acts - help a GM out.
Blackberry3 replied to bladerunner_35's topic in Warhammer Fantasy Roleplay
Here's my rule of thumb: If the session were an episode of a TV series, such as Buffy the Vampire Slayer, whenever there would be a commercial break, that's a Rally Step. Any time the scene is about to change, the tension rises, some new twist is introduced, time for a Rally Step. I let the Rally Steps define the Acts rather than vice versa. -
This one? http://www.strike-to-stun.net
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pumpkin said: I'm with Dvang on this even though there isn't anything in the rules to back it up; it just "feels" right (for me). We've got a high elf in our group and there is no way I would allow his covering fire card to continue having an effect if he put his bow away and started making melee strikes (in subsequent rounds). There is nothing in the rules for ongoing style cards to have to continue to have their requirements met in subsequent rounds for the benefit of the ongoing card to continue, but if it didn't feel right, I'd cut the recharge on that card short; the priest no longer meeting the requirements for a blessing that was still waiting for favour is one of those times when it doesn't feel right...for me at least. What if he fired his bow at a target by estimating the position of the target, getting on his radio, and calling in an airstrike? His presence at a particular spot is only necessary for the initial estimate of position. He can walk away as the barrage of arrows rain down. That's what a divine blessing is, from what I can tell. You cast the blessing, indicate your target to your deity, and then you pray for enough juice to fill it up so your prayers are answered.
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Kryyst said: If you can't find hugo tape then another cheap and effective substitute are material coated hair elastics. You can usually pick them up at the dollar store for cheap. Where I live cheap means 100 for $1. Or zip-lock plastic baggies, which are usually pretty cheap as well.
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Initial opinion after running our first session.....
Blackberry3 replied to sugarwookie's topic in Warhammer Fantasy Roleplay
sugarwookie said: I think the problem I have with them is that when I look at a Woods card I think of how small it is and take it to literal. To say the players are touching it means they are in it, or outside of it close makes some sense, but then again I think my whole problem with this is that I've gone and taken movement too literal. I'm going to try and be more loose with it next time. Thanks for the suggestions and maybe I need to incorporate them in and see how the group likes them. An entire scene could take place in the Woods. Most woods are larger across than a few paces anyway. Or the scene could be on the edge of the woods, with a road running from the woods, through a field, to a castle gate 300 feet away. It's all up to the specifics of the scene what locations are involved, how many, and how they are related. -
One way to do it might be to have Flaw cards like Talent cards, but with deleterious or problematic effects, and if a player uses one at a moment when it causes the most difficulty or plays right into the story, they can "exhaust" it by taking four markers from their other recharging actions or talents and moving them to the Flaw card.
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Don't use rubber bands! The rubber will degrade and mar the cards. I bind my card decks with Hugo's Amazing Tape, and I store my tokens in Altoids tins.
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I'd argue that a lot of what look like instant kills are actually incapacitations, followed by bleeding out over the next few minutes, organ failure in the next few hours, or terminal infection in the next few days.
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In a pinch, you could also take a few existing spells from other orders and faiths, perhaps some of the more obscure ones, and reskin/retheme them to give them a necromantic or dark effect instead of fire/weather/animal etc.
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Any restrictions regarding casting spells in story mode?
Blackberry3 replied to carlos4's topic in WFRP Rules Questions
It all depends how much dramatic weight you want to give the story mode scene. If it's a pitched battle over the course of days, then a 'round' might be 6 hours. If it's a tense slogging skirmish, a round might be an hour. If it's a duel of wits, a round might be a minute, or once around the table. -
I store two complete core sets in one core set box. The cards are in baggies; the tokens are in Altoids tins; and I just stack it into the box so that it all fits. All GM-specific materials (monster stand-ups, location cards, the spare set of action cards, insanities, spell failures, etc.) I keep in the Adventurer's Kit box, so I have a little GM box to go with it.
