Blackberry3
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Posts posted by Blackberry3
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Five years seems way too long. Elephants and blue whales have a long gestation period because the offspring needs to be big and reasonably developed for it to survive.
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Go to your favorite office supply store and buy a box of binder clips for a couple bucks.
Put a clip on the bottom of each standup, then pinch the wire handles to slip the handles out of the clip.
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Unless it's something super-secret, I like to keep those kinds of things visible. Even if the players don't know what it is, just moving a counter along a track creates tension and gets them motivated if they're lagging around.
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Anyone can grab something, but not everyone has received extensive training in the finer points of grips, holds, throws, takedowns, pins, and everything that a grapple action card would represent.
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It's always someone's turn.
If it's your turn and you're at extreme range, 3 maneuvers to get to long. When it's the next person's turn, and they're now at long range to you, it's 2 maneuvers for them to get to medium.
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Nom said:
k7e9- Your reply is my biggest fear. I have a vision of this being the game that we sit at the table and have several opportunities to forget the dice. Coming from DnD I fear the ease of falling into combat may be overwhelming.Not everything in Warhammer needs to be combat, either. Or an extended conflict, even.
I would say that Warhammer gives you more opportunity to roll the dice and trust in the results. D&D doesn't give you much support for what happens if you fail a roll that might still be an interesting result. Once you get used to rolling and letting the dice pool help you narrate the entire spectrum of how that result came to pass, your players will be itching to roll as often as they can. Rather than interfere and direct, the Warhammer dice help you tell your cool story.
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Just like with any layered PDF, the best option is to go to your Mac, or find a friend with a Mac, have them open the PDF and then Print it, and Save to PDF. That will compress all the layers together and make it much more iPad-friendly.
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Emirikol said:
D20 players are used to tracking two things:
1. Hit points
2. Instant use abilities: Daily, Encounter, At will powers..once used, you're done.
That's it.
Well, that's D&D4, not d20.
In D&D4, you also track Healing Surges, and Per Day powers (such as Lay On Hands).
In d20, you also track spell slots (or spell points), fatigue levels, and you may track action points, ki points, per encounter abilities, per day abilities, effect durations, and a bunch of other things.
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If you want quicker recharge, take talents and actions that let you modify your recharge. Or spend your fortune points instead of sitting on them.
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When I ran it, I had Piersson, Hendricks, the Doctor, and all other notables living in a detached dorm house just along the walkway near the Great Hall. Entering the lodge, one would either go right to the Great Hall or left to the outbuilding.
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The counters are exactly the same mechanic as making pencil marks on a piece of paper. So for anyone who absolutely refuses to play using counters, have them keep track of things with pencil and paper.
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If all the good guys act before all the bad guys act, and you want to see what the bad guys do and then respond to it, then just act first next round. It doesn't matter in which round it officially is; the timing is the same.
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I post from my iPad and iPhone, but it's tedious. I have to use the "Copy" button at the top of the post box, switch to Notepad, type in my text, it, copy it, paste it into the page that opens, and save it, hoping it hasn't timed out yet.
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Binder clips work wonders. Just clip onto the bottom of the standup, then pinch the wire "wings" to slide them out.
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For those heavily-layered PDFs, if you have a Mac or have a friend with a Mac, print the PDF to PDF (Macs can do this natively). Open the PDF, go to Print, and choose Save to PDF. This will flatten all the layers to one, greatly reducing the size and load time.
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Nice session anyway. The one thing I noticed which I've never experienced before is the GM telling the player how their character is feeling about something or reacting to something. It seemed to come up a few times with the bounty hunter. Do you guys normally do that?
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Stress already escalates to insanity, so I'm not sure what you would do there.
Critical fatigue sounds like it would do something like make talents unavailable. I mean, you may be the best silver tongue in the province, but not while you're sucking wind you're not!
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The white die does make more sense...
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I'm listening to it now. It sounds like your players are forgetting expertise dice, or are they just using a lot of skills untrained?
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The most obvious difference would be that one stand-up would be representing multiple beings, and I'm assuming you would tell the players that, right?
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skolo, you should email them the suggestion and see what they say.
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Tome of Adventure, Page 46, "Wound Thresholds", says specifically that "An effect that would force an an enemy to suffer stress or fatigue inflicts an equal number of wounds instead".
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This is wonderful!
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mi-go hunter said:
Ok. Well after a while assessing the costs, time, and the players needed for roleplaying, I don't think I'm game for it yet. This looks VERY cool no doubt, but I don't think RPGs will work for me right now.
::Sighs in disappointment:: Maybe some other time I'll consider getting Warhammer. But for now, I'll just shelve the idea. Again, thanks for briefing what RPGs are about and helping me reach a decision.
You can always do some online (play-by-post) roleplaying here, or at other forums such as rpg.net, with freely available systems such as d20, Pathfinder, Shadow of Yesterday/FUDGE, etc., just to see if you like it.

Are all careers equal ?
in Warhammer Fantasy Roleplay
Posted
It's not really balance that's important; it's niche protection. If your character is supposed to be the party Face-man, and another character just happens to be better at it, it's not going to be as fun for the first player.