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Blackberry3

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Posts posted by Blackberry3


  1.  Here's the way I interpret it:

    Situation 1: You have > 0 power and go to < 0 power through no fault of your own, i.e. you cast a spell for which you had enough power, but you lost more than you had.

    Situation 2: You have = 0 power and lose power.

     


  2.  I would add additional stakes, like so:

    If you roll reckless dice and get stress, you try a little too hard and your lockpick breaks.

    If you roll conservative dice and get a delay, the guard patrol comes by again just before you get the lock open (if you fail) or just as you get through the door (if you succeed).


  3. Heretek said:

     

     Monte Cook writing for wfrp…. hell no thank you very much, hes to gamey and cheesy. His rendition of NWOD was horrific and I never loved anything he did that I can think of.  Some good CoC writers might not be a bad idea though.

     

     

     

    I think Ptolus is pretty awesome, but that's just me.  I ran campaigns in it for years.  It was rather high magic, because its intent was to be a backdrop for playtesting D&D3, so it had to match the game, but it was also gritty and full of interesting uses for technology.

    If he could do a book like that for the WFRP world, I say yes please!


  4.  Most tabletop RPGs take a different attitude than MMORPGs do.

     

    What MMORPG role would you match up with a Coal Burner?  Diplomat?  Burgher?

     

    You define your own "role" by playing your character as your character is.  That's all there is to it.

     

    If you run into a troll, and you're not that good at fighting huge monsters, run.

    If you run into a band of merchants, and you're not that good at talking, kill them.

    It all depends on what you (and the GM) want out of the game.


  5. ragnar63 said:

     

    As far as I can make out the original post was nowhere near a rant, just an expression of a players disappointment with the new edition. I have played and enjoyed all three editions, but that is not to say that I don't miss some of the 2nd edition. Just because somebody has tried 3rd edition and found it wanting does not make them a heretic!

    Please go and troll somewhere else, like Twitter for instance.

     

     

     

    I have no problem if the person didn't enjoy the game.

    "It's a boardgame because it has cards and tokens" is as old a rant as the game itself is old, and it's also empty and superficial and shows someone who is not really considering either what WFRP is or what other RPGs are. 

     


  6.  1 out of 10 for the tired old "board game" straw man.

    WFRP 3rd edition is exactly the same format as almost any other RPG.  Instead of columns of numbers to track on a piece of paper, you have counters.  Instead of constantly looking up the rules for what you can do, they're printed on cards and laid out in front of you.

    I think having all that information physically in front of you makes the game more visceral, not less.

     

    Try another rant.


  7.  Here's what I usually say:

    The cards lay out everything you need to know about what you can do, without having to flip through one or more rule books to find all the descriptions and interactions between all of your options.

    The counters track everything you need to know about your current status without having to make and erase cryptic pencil marks on a character sheet or unattached piece of scrap paper.

    The dice tell you everything you need to know in one roll about whether a task succeeded or failed, how well or how poorly, why you succeeded or failed, and what collateral effects good and bad went along with the results.

    Some games do one or two of these to one degree or another. WFRP makes these its core beliefs. Ease of play and complete access to all information on the spot.

     


  8.  Technically you play the 0 recharge card down face up and put 0 tokens on it.

    If it still has 0 tokens on it after you finish removing a recharge token from all your face up cards, you get to pick it up and put it in your hand.

    It may have tokens put on it from conservative dice or other effects.

     


  9. Cyber-Dave said:

    Quick question, how does magic bypass armor? I though an armor's soak value applied to both spells and weapon attacks. Am I wrong?

     

    The rule of thumb:

    - If the spell does "damage", it is affected by soak unless it says otherwise.

    - If the spell does "wounds", soak has no effect unless it says otherwise.

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