# Matrim

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## Reputation Activity

1. Matrim got a reaction from RobertSlaughter in Can you heal a creature that hasn't been damaged?
I can only give an opinion but I agree that to 'heal' requires something to heal. Just an opinion though..
2. Matrim reacted to Palpster in Another blog
Knowing your own deck, what it can do and what you shouldn't do will have a pretty big impact on your performance. Take this rather excellent overview of one of the TTS decks for example. There's a lot here most people wouldn't realize without spending time with the deck.

3. Matrim reacted to Canopus in Another blog
The variance in the cards (what they do, how much gain and risk, combos) appears to be large and strong.  As long as a metagame doesn't exist or consists of more than a few OP card combinations, I don't think that the value of any deck will be expressible as a number.  The real question is whether player skill is more important than luck of the draw.  I'm confident that it is, the designers should know what they are doing.
Maybe there is no useful strategy at all, just practice.  Player skill could consist of the ability to quickly analyze possible game situations, react accordingly, and take opportunities where they appear.   It may not even depend on knowing a deck well, if the opposing deck and move is as important for the next step as the own hand.

4. Matrim got a reaction from Canopus in Another blog
I think my issue with people who have the means to purchase and test loads of decks is the second bit. For the sake of the argument let us pretend that any provided deck has a power level of between 60% and 40% (if the balance algorythm is worth its salt) and that if you learn an individual deck by practice and play that you can increase that power level by 10%.
Now take player A who buys 3 decks at 30, 40 and 60. She rapidly realises that she has the most success with C and starts practicing with that a lot. Her end deck strength is 70% with the 10% from practice
Now take player B who buys 100 decks at 30,45,33,45,40,33,36,38,39,40,46,34,34,36,67,49,40,45,34,45,42,41 (and on)
you can assume that the worse 10% can be not tested but how will he then work out which of the above is the 'best'. Will he have time to even test 'every' deck and if he does not test every deck adequately then he might miss a 60 thinking it only a 52 when he has found elsewhere a 54. Then he does not get all the practice the other player gets so does not get to add the 10% practice bonus.
I agree that time and player skill will still provide a big advantage just that I dont see even the most time rich of players having the time to to work through all the combinations IF they are money bagging lots of decks.

Finally a lot of good  existing tcg players need two different skill sets for a major tourney. They need to beat other elite decks in the top cut but also need to mash their way through the swiss where they will meet all manner of weird stuff. A deck honed to beat the elite might get tripped up by some random unexpected weirdness. That factor is also vastly enhanced here as you wont know what you will be facing (and if you do then something will have failed).

Then end result is that the cream will rise to the top but that the factors generated by player skill are vastly increased over ability to purchase,time and research.

Who knows though. I could be very wrong indeed...
5. Matrim reacted to Canopus in Another blog
I appreciate what you wrote in the blog, I'm in a very similar situation.  It looks like KF is tailor-made for people who appreciate the style and depth of MtG and its friends but don't like to invest a lot of time or money in a single game.  There are 100s of good games to play and discover, so why stick to only a few?
6. Matrim reacted to Palpster in Another blog
Nice blog.  I Agree with most of what you wrote, but I think you might underestimate the advantage an experienced card player has over someone entirely new to a game like this, but you are right, these are things that will come to new players with practice, especially when they have a good player explaining them why they do what do they (and in what order, which is often just as important).
I'm also very curious about Organized Play. If indeed there will be people that have the means to purchase and test tons of decks, they will naturally have a better shot at winning tournaments. The easiest answer to this is sealed deck tournaments, where you just pay for a new deck as part of your entry fee into a tournament, but I imagine people really want to play "their" deck as well. So....will wait and see how that shakes out. If the competitive scene isn't to my liking I'll just play this with family and friends or casually at a store, which also seems like a really good way to spend \$10 every now and then on a new deck.
7. Matrim got a reaction from Canopus in Another blog
I have started another keyforge blog with some general blatherings on what problems it is trying to solve. See if you disagree or think I am talking out of my rear...

https://sardonicrejoinder.blogspot.com/2018/08/why-keyforge.html
8. Matrim reacted to BojambaMcMamba in Early Favourites
I got a 4 horsemen desk as one of mine from the In-Flight report, and it's been a ton of fun to play.  I didn't realize that card combination came up in another video online.
Seeing the 4 horsemen really got me intrigued about how the deck generating algorithm works.  It sounds like it's a fairly sophisticated setup.
I've really enjoyed this so far.  I'm a pretty casual player, but I've been interested in picking up a card game for a while.  I'm intimidated by the cost of M:TG, as well as trying to catch up to all of the existing players.  I tried Destiny, and liked it, but want interested in "keeping up" with released, plus checked out entirely with Podracing.
This game seems to me to be the perfect mix of luck and strategy.  It allows new players an entry point at any time.  It kills off the "pay to win" model of chasing cards.  It also will probably give the card counterfeiters a hard time, which is good for everybody.
So far, two thumbs up.
9. Matrim reacted to Derrault in Interesting Garfield comment
Neither the legal nor the common definition apply, it requires a wager.
It stretches credulity to say it wasn’t advertising. He went to the site of a game he claims to have zero interest in just to make pejorative statements and talk up the game of a competitor in the same breath. That goes well beyond a simple preference.
10. Matrim got a reaction from OsramTaleka in Interesting Garfield comment
Somone went on a rant about the game on bgg and Richard actually posted (allowing it wasn't a sock puppet admittedly). The comment made some interesting points about how the design was approached so I reproduce it here

11. Matrim reacted to Starbane in Early Favourites
FFG gave decks away at their Gencon 2018 In Flight Report.
I played my first game yesterday. It was so much fun I’ve been thinking about the game in general and my next chance to play almost nonstop since we finished.
My opponent had forged 2 keys and called check on his 3rd with 6 aember, I had also forged 2 keys and had 3 aember going into my turn. A couple of turns back I put Full Moon under Masterplan.
Full Moon says.
Play: For the remainder of the turn gain 1 aember each time you play a creature.
Masterplan says.
Play: Put a card from your hand face down beneath Masterplan.
Omni: Play the card beneath Masterplan. Sacrafice Masterplan.
I called house Logos and played Neuro Syphon first.
Neuro Syphon gives you an aember and says.
Play: If your opponent has more aember than you, steal 1 aember and draw a card.
That evened our aember at 5 and I still had six cards in hand 5 of which were creatures, including 2 Dr. Escotera.
Dr. Escotera says.
Play: Gain 1 aember for each forged key your opponent has.
I played all of my creatures (2 had Play: Capture 1) ending my turn 13 aember to 3. I forged my 3rd key at the beginning of my next turn.

I think Masterplan is an excellent combo piece with any number of cards. It has the added benefit of thinning your hand of a card you normally wouldn’t play that turn.

Edit: My deck was Logos/Shadows/Untamed. It has 11 creatures and 20 cards that gave me at least 1 aember upon entering play. It has 2 Masterplans.

12.
"Baseball cards without gum? ripoff!"

13. Matrim reacted to Joelist in Interesting Garfield comment
A lot of us on BGG have learned to just ignore this OP - he has a track record of popping into FFG game pages with topics that are basically rants. He has some kind of weird animus against FFG and as such has no credibility.
14. Matrim reacted to Palpster in Interesting Garfield comment
I guess it’s just people fearing the unknown and railing against it because it is not what they perceive to be the right (and only) way to play their games.

I’d be curious to know what the reactions to M:tG would have been when first announced and we’d have access to social media like we do now. Probably not much better ?
15. Matrim reacted to Elrad in Interesting Garfield comment
The OP in that topic is awful. And maybe his English is awful to read too sometimes... I'm quite surprised. I don't go that often on BGG to be honest but I didn't know there were such haters over there. This FFG Bashing is totally useless and trying to destroy a game before it's released is pure sadism. It is as if those people had nothing better to do in their life but to complain about everything with the ferocity of a jealous tiger...
The answer of Garfield is still interesting and provide some information to understand the how and why about Key Forge.
Well, let's wait till December then. But again...such hate is very sad to read.
16. Matrim reacted to Imperial Citizen in Quick Rules Question.
1. I believe so. If it says “a creature” it should just be all houses.
2. No. The stun effect ends when you “activate” that character. Can’t do that if you choose a different house.

Just my two cents.
17. Matrim reacted to netherspirit1982 in Quick Rules Question.
For number 2, I'd say mostly no, but if you have an effect or ability that lets you use a creature off house, you could unstun it.
18. Matrim got a reaction from Frodos in Interesting Garfield comment
Somone went on a rant about the game on bgg and Richard actually posted (allowing it wasn't a sock puppet admittedly). The comment made some interesting points about how the design was approached so I reproduce it here

19. Matrim reacted to Xelto in Quick Rules Question.
Yes.
20. Matrim got a reaction from RobertSlaughter in Interesting Garfield comment
Somone went on a rant about the game on bgg and Richard actually posted (allowing it wasn't a sock puppet admittedly). The comment made some interesting points about how the design was approached so I reproduce it here

21. Matrim got a reaction from ScarecrowKing in Interesting Garfield comment
Somone went on a rant about the game on bgg and Richard actually posted (allowing it wasn't a sock puppet admittedly). The comment made some interesting points about how the design was approached so I reproduce it here

22. Matrim got a reaction from OsramTaleka in Interesting Garfield comment
Its not a pleasant topic but that mouthy OP is... well you can see for yourself

23. Matrim got a reaction from Krashwire in Interesting Garfield comment
Somone went on a rant about the game on bgg and Richard actually posted (allowing it wasn't a sock puppet admittedly). The comment made some interesting points about how the design was approached so I reproduce it here

24. Matrim got a reaction from JJ48 in Duty should be restricted before it is released
I'll wait to see all the cards before getting out the pitchforks.
25. Matrim got a reaction from twincast in End of Netrunner
Licenses are out of their control as has been proved in the past. Therefore you are certainly 'safer' with Arkham and L5R as there are no 3rd parties involved. GoT and SW both have those 3rd parties (not that I am suggesting that either of those two licenses are at risk)
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