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Matrim

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  1. Like
    Matrim reacted to dperello in Gauntlet of Command - Stunned Creature   
    It can, but if you try to fight with a stunned creature it simply exhausts and removes the stun.  This works regardless of board state.
  2. Like
    Matrim reacted to TwitchyBait in Gauntlet of Command - Stunned Creature   
    It’s not contradicting the rule though, fighting, reaping or using an action on a creature is “using” it, when a stunned creature is “used” it simply exhausts and removes stun, no other of its effects occur. Thus ready and fighting ready’s it, fighting exhausts it and doesn’t fight but removes stun.
  3. Like
    Matrim got a reaction from TwitchyBait in Flank Question   
    nope it is defined in the rules
     
    'FLANK The creatures on the far right and far left of a player’s battleline are on the flanks of the line. A creature in this position is referred to as a flank creature. Any time a creature enters play or changes control, the active player chooses which flank of its controller’s battleine it is placed on.'
     
    A single creature is on both flanks. Any text which says 'if a flank creature then...' applies. Equally cards which say 'target a creature not on a flank' also do not apply
  4. Like
    Matrim reacted to paganeagle2001 in Un exhaust reap again?   
    Thank you, that will come in very handy!!
  5. Like
    Matrim got a reaction from Raahk in Rule of Six clarification question   
    No you cannot. 
     
    'Occasionally, a situation may emerge in which, through a combination of abilities, the same card may be played or used repeatedly during the same turn. A player cannot play and/or use the same card and/or other copies of that card (by title) more than six times during a given turn'
     
    I bolded the relevant section as you already quoted the correct bit..
  6. Like
    Matrim got a reaction from Ghost Dancer in Flank Question   
    nope it is defined in the rules
     
    'FLANK The creatures on the far right and far left of a player’s battleline are on the flanks of the line. A creature in this position is referred to as a flank creature. Any time a creature enters play or changes control, the active player chooses which flank of its controller’s battleine it is placed on.'
     
    A single creature is on both flanks. Any text which says 'if a flank creature then...' applies. Equally cards which say 'target a creature not on a flank' also do not apply
  7. Like
    Matrim reacted to TheSpitfired in House Sanctum   
    You have a ton of shadow creatures with elusive, tons with actions that can steal aember, and multiple cards that can push damage past their armor. Mooncurser has that fun skirmish poison ability which can help if Bad Penny can get you past the armor. Shadow Self is your tank and tool to help keep creatures alive past one turn. 
    I don’t think you have a weaker deck, I think you have a deck that requires more finesse. A deck that knows how to archive cards to get to the ones it wants (or archives cards for the perfect play). A deck that knows when to stun a knight and when to squawker Zyzzix the Many to buff him up (put the logos rocket boots on him!)
    Hard to make these strategies work if you can’t get creatures on the board though. The finesse and timing is important. There’s a way to do this though, just gotta learn the deck and figure it out.
    What deck is this running against? It might help to see that deck and we can try to give you some speculative strategy against specific cards.
  8. Like
    Matrim reacted to TwitchyBait in House Sanctum   
    Ok let’s start with your logos, you’ve got quit a lot that lets you draw or archive. Use that to your advantage to build a good hand. Opening with library access means every card you play will let you draw another card, potentially something good to archive or simply more logos. 
    Similary mother is great that’s +1 hand size and since you draw at the end of your turn even if she dies to attacks you’ll still get that extra card. Plus she’s a 5 most knights are going to suffer a little punishment hitting her and with anomaly explorer that’s all it takes to knock out one of her knights.
    Youve thus got enough archive and draw power there that you should be able to withstand an attack from all four knights, especially if you just get your stuff out first meaning dimensional door can really hurt.
     
    Next Mars is your other potential counter. One card, sample collection. 4 knights giving your trouble? Play a couple Mars creatures and that card then never draw your archive. Bam they don’t bother you again.
    Squaker similarly can buy you time, stun is always mean against attackers.
    As for Shadows Urchin will get you amber for relatively nothing and poison wave should wipe out most the knights armor for the turn. If you have other creatures that can survive the hit they can dink one to take it out, better yet if you can get shadow self and both noddy in play you can steal two aember each turn slowing her and speeding your gain.
  9. Like
    Matrim reacted to RobertK in Rule of Six clarification question   
    I think the use of "and/or" between "play" and "use" as well as between "same" and "other copies" contradicts what you say, Raahk. Each time you play OR use any card entitled "Niffle Ape" counts toward the limit of six.  
  10. Like
    Matrim got a reaction from NJMurse in What's the point in to buy a Core Set?   
    I think the point of this thread is to troll FFG by a poster has done little else but troll FFG (what 1 of your posts was not a moan about FFG and your last 6-7 are all on this same moan)
    You might be more readable if you posted something constructive and not negative occassionally. Don't let the door bang you on the backside on your way out.
  11. Like
    Matrim got a reaction from Holmelund in What's the point in to buy a Core Set?   
    I think the point of this thread is to troll FFG by a poster has done little else but troll FFG (what 1 of your posts was not a moan about FFG and your last 6-7 are all on this same moan)
    You might be more readable if you posted something constructive and not negative occassionally. Don't let the door bang you on the backside on your way out.
  12. Like
    Matrim got a reaction from Gibbilo in What's the point in to buy a Core Set?   
    I think the point of this thread is to troll FFG by a poster has done little else but troll FFG (what 1 of your posts was not a moan about FFG and your last 6-7 are all on this same moan)
    You might be more readable if you posted something constructive and not negative occassionally. Don't let the door bang you on the backside on your way out.
  13. Like
    Matrim got a reaction from Untamed in Doomwind analysis   
    I did an analysis on the strengths of 'the guild keeper of doomwind' on the blog at
     
    https://sardonicrejoinder.blogspot.com/2018/09/the-guild-keeper-of-doomwind.html
     
    comments agreeing or disagreeing (or correcting mistkaes for that matter) are welcome...
  14. Like
    Matrim reacted to Ishi Tonu in Doomwind analysis   
    I think it's a good write up about at strong deck, but, remember that the cards that allow you to facilitate the combo are not within the Untamed house so you are burning turns in between performing the combo, in addition to whatever set up you are doing to get the combo pieces.
     
  15. Like
    Matrim got a reaction from hoonZilla in What's the point in to buy a Core Set?   
    I think the point of this thread is to troll FFG by a poster has done little else but troll FFG (what 1 of your posts was not a moan about FFG and your last 6-7 are all on this same moan)
    You might be more readable if you posted something constructive and not negative occassionally. Don't let the door bang you on the backside on your way out.
  16. Like
    Matrim got a reaction from Brekekekiwi in What's the point in to buy a Core Set?   
    I think the point of this thread is to troll FFG by a poster has done little else but troll FFG (what 1 of your posts was not a moan about FFG and your last 6-7 are all on this same moan)
    You might be more readable if you posted something constructive and not negative occassionally. Don't let the door bang you on the backside on your way out.
  17. Like
    Matrim got a reaction from twinstarbmc in What's the point in to buy a Core Set?   
    I think the point of this thread is to troll FFG by a poster has done little else but troll FFG (what 1 of your posts was not a moan about FFG and your last 6-7 are all on this same moan)
    You might be more readable if you posted something constructive and not negative occassionally. Don't let the door bang you on the backside on your way out.
  18. Like
    Matrim got a reaction from OsramTaleka in Interesting Garfield comment   
    Its not a pleasant topic but that mouthy OP is... well you can see for yourself
     
    https://boardgamegeek.com/thread/2036263/my-take-game-negative-preview
     
     
  19. Thanks
    Matrim got a reaction from OsramTaleka in Interesting Garfield comment   
    Somone went on a rant about the game on bgg and Richard actually posted (allowing it wasn't a sock puppet admittedly). The comment made some interesting points about how the design was approached so I reproduce it here
     
  20. Like
    Matrim got a reaction from Brekekekiwi in Quick Rules Question.   
    So there are no problems with asking then is there.
  21. Like
    Matrim reacted to Ishi Tonu in My First Impression   
    From reading the various blogs, looking at card images and watching some early gameplay, I have to say that I'm pretty impressed with the design of the game.  Mostly because it actually feels like something different.  Now I will plead ignorance here if there is some other game that functions similar to Keyforge and I don't know about it.  I've played a lot of games over the past 25 years, but, I don't remember one like this, and not just because the "unique" distribution model.
    The gameplay does not appear to breakdown into the typical archtype struggle between aggro, combo, and control.  For me, it's been a long time since I've played a game that didn't do this to some extent, which is why I'm finding Keyforge to be rather refreshing.  Keyforge appears that it will be much more a game of a play and counter-play, that rewards a players ability to identify the strengths of their deck and implement their deck strategy to maximum effect. 
    I feel like this simplifies the strategic depth of the game, in a good way.  Instead doing a bunch of metagame analysis and trying to edit your deck to account for the popular decks in the format, you really only have to accurately identify what your deck is designed to "do" and then decide if you think that is strong enough.  And then you play!  This seems great to me.  I have plenty of games to play if I want to scratch that deckbuilding itch.  As I've grown older, I simply want to play and I want as many people to be able to play with as possible.  I think Keyforge is on the right track.  The game is easily accessible and has a low cost entry point.  The game design is somewhat basic, but, not bland, so this should have a great chance at gaining some mass appeal.  It also looks like a game that could easily be converted to digital format.  Overall, the game is very casual friendly
    What about those looking to be competitive?  Well, I think there is still a lot in store for them.
    You still have to have card knowledge and, if decklists are provided in competitive play, specific deck knowledge and understanding.  This is not something casual players tend to devote too much time to.  So, players who want to be the best will now just be spending time learning the cards and looking to acquire decks that contain the cards that they feel gives them a competitive advantage.  By not having to devote time to building and testing and acquiring certain cards, it makes the process somewhat easier and allows players that start off as casual to make a smoother transition to being competitive.  I think this is key as many games seem to have their playerbase divided between the casual and competitive players which can lead to a bunch of senseless drama and ultimately hurt the game.  The reality of any card game is that it needs both casual and competitive players in order to be as successful as possible and Keyforge looks like a game that will be able to bridge the gap between the two groups.  At least I hope so.
    There appear to be a lot of opportunities for a variety of formats.  I really enjoy sealed deck and limited formats, so being able to show up to the store, pay $10 and just play seems very appealing to me, maybe even a little more with this game as I don't have to worry about people sneaking in cards and the removal of the extra time spent deckbuilding, sideboarding, etc.  BYOD, Bring your own deck(s) format(s) should be a little more competitive as we'll see players who spent the time to acquire decks that are stronger and the increased level of play should be interesting to participate in.  Maybe the OP rules will require you to bring more than one deck and put limits on how many time you can play the same deck in a match, or require you to add chains to the deck if you play it more than once in a match.  Heck there could even be a constructed format opened up at some point as it only takes opaque sleeves to remedy the issue of different card backs, at the very least that could make for a pretty wild "house rules" format.  I'm not even going to say the "M" word as there are probably already a bunch of people trying to find a way to play the game with more than 2 people at a time.
    Overall I have to say I'm pretty excited to see where this game goes.
     
     
  22. Like
    Matrim reacted to Palpster in Quick Rules Question.   
    Armor “soaks up” the first damage received, doesn’t have to be from fighting
  23. Thanks
    Matrim got a reaction from Ishi Tonu in TTS Guide   
    Most will not need it but I added a guide to TTS play onto my blog. (windows operating system)
     
    https://sardonicrejoinder.blogspot.com/2018/08/pre-release-play.html
  24. Like
    Matrim reacted to RARodger in TTS Guide   
    Thank you! I'm not that computer game savvy, and looking at the steam website confused the heck  out of me. I look forward to seeing if this helps, but I alleviate it exists at all.
  25. Like
    Matrim got a reaction from RobertSlaughter in Another blog   
    I have seen plenty of players in the past (in Magic and Pokemon especially) who were no good as players but were willing to spend huge amounts of  money to build the latest and best deck. Then get irritated because they dont win with it because they cannot pilot it properly. 
    Of the TCG problems someone trying to 'buy' success is possibly, most usually, the least problematic.
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