Last week I ran a game of EotW at the Origins game convention. The setting was my home-brew take, similar to Under the Skin in the book, called Pest Control. If anyone is interested, the files are here. (I'd love any feedback)
I started the game doing a shortened character creation. Players filled out their stats, added 1 positive and negative feature each, and then added any equipment they had on them. (I had to see the thing to be put on their sheet) Then I had each of them roll a d6 - the result corresponded to a characteristic on their sheet and they were allowed to bump that value up by 1. After introductions, the game began. The game started at the convention itself, with everyone playing in a game run by myself. Soon, they heard a scream in the hallway and, running out, found a woman being attacked by a maintenance worker. They battled him and ended throwing him off the edge of the overlook they were on. Soon they realized something was going on - outside they could only see a greenish fog that, when examined closer, appeared to be composed of insects. Screams could also be heard from all over. Shortly after, two more maintenance men showed up from a back storage hallway and attacked them. After a short battle, they defeated the two and found that just bashing a zombie's head in wouldn't work - doing so released insects from inside them that attacked. Realizing they couldn't just stand around, they decided to go along the back maintenance hallway to find a way out. The area they were in was actually a long hall between the two main areas of the convention, so they decided to head toward the area near the parking garage in the hopes they could get into one of their cars. The lights in the hallway were out, but the each had flashlights we had given them as swag for playing in our game. The hallway led to a maintenance room where they were able to load up on supplies (brooms, pesticides, etc.) The room had an entryway to a stairwell that they entered. Initially they checked the roof, but abandoned that idea when they realized the insects were up there as well. After traveling down two flights of stairs, they found two people lying in the stairwell, covered in a white webby cocoon. After realizing the insects caused this, the people in the cocoons woke up and attacked. They defeated them and ran to the last floor, only to hear the door at the top open and shut, footsteps following. (They had been taping shut each door except the top, in case they had to retreat.) The bottom door led to a boiler room under the convention center. They quickly shoved a heavy table in front of the door, which slowed down their pursuers a bit. However, the zombies were eventually able to get in and began to attack and attempt to infect them. They defeated one, then ran out of the room into a hallway that led into another hall in the convention center. This hallway had four doors in it - 3 of which were open, 1 which was closed and loud techno music could be heard from beyond. The three open doors looked onto chaos, with tables, chairs, and dice thrown about the rooms. Dead bodies of players could also be seen. One player looked in the closed door and found a room in total darkness, with black curtains hung up to form a maze. Looking under the curtains, they saw 3 people slowly being closed upon by a number of zombies. Without waiting, one player charged in and smacked a zombie on the back, only to hear a cry of pain followed by someone shouting "What the hell are you doing?!?" They had stumbled upon a zombie LARP. After arguing (and failing a social test), one of the LARPers ran out to get security. He was heard screaming and running back shortly after, following by 5 actual zombies. Fortunately for the players, the LARPer didn't turn down the hall toward them. The PCs ended finding themselves in the food court of the convention center, with bodies in white-webbed cocoons strewn about the area. With no other option, they begun to sneak across it until one person completely failed a dexterity roll. They knock over a sign which makes a large BANG and causes a dozen zombies to awaken and come out of their cocoon. The chase is on! The PCs make it a large set of stairs near the elevator to the parking garage, but unfortunately the elevator is taking their time. They run up the stairs, fight some zombies (wherein one made an epic kill with a knife taped to the end of a broom handle), to the second floor where they could either wait for the elevator, fighting the whole time, or dash out a cross-walk to the building across the street. The chose the cross walk. The cross walk is entirely glass and cross a main road, allowing them to see how the insects are covering everything, and anyone on the street is either being attacked by the swarm, coccooned, or a zombie. They make it across and head down another way to an office building one of the players work in (she showed me her key card). Unfortunately, part way down is a door to the street in which a person stumbles, letting in swarms of insects. They dash across and the person with the key gets her card to work, and they land in the office building and relative safety. Heading to the top office floor, they start scavenging supplies from the cubicle farm when the elevator dings. Three security guards, now zombies, head out and a battle begins. The players pervail and head to the room. (They had seen from the windows they were much higher than the swarm.) On the roof they see how the insect swarm covers the entire city, and there is no end in sight. Two days later they hear a voice on a security guard radio they swiped looking for survivors. They are picked up by a helicopter and taken to a camp where they find this begun to spread over the country, with no end in sight.