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awayputurwpn

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About awayputurwpn

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  1. BTW I was laughing at @Daeglan's post only because we like literally just went through that whole thing 4 pages ago, but with different people 😄
  2. @Grungyape the Sage specialization from the Consular career will set your player on a good path to accomplish his vision of an "influence" Force user.
  3. You can buy more than one talent tree. The rules for it are on page 103 of Force & Destiny, under "Acquiring New Specializations."
  4. You mean Force Rating, yes? Force sensitive characters (such as those that start with Force & Destiny careers, or those that purchase a Force-sensitive talent tree) are granted Force Rating 1. If you obtain a talent tree that has a Force Rating talent, you can use your XP to buy all the way down the talent tree and then buy the Force Rating talent, which increases your Force Rating +1. You can do this as many times as there are different talent trees with Force Rating talents. Some even have two Force Rating talents, like the Seer talent tree in the Mystic career, so you could have a single talent tree with FR 3. - Force points are those things you generate with your Force dice. You roll your white Force dice, and the pips that show on the dice give you Force points to spend on Force powers & abilities.
  5. Yeah, the only one I found that was close to what we were talking about was the post I quoted above. God bless Keith and his prolific questioning. If you find it @Bellona I would be interested to see it! They were both from Sam Stewart 😂 although they were about 2 years apart. But yeah, things change and opinions can evolve.
  6. Then we're back at an impasse; we all fall at various places on a spectrum of "what is reasonable."
  7. @Bellona do you have a link? I couldn't find anything that suggests holding back some Force dice, and then rolling them separately from your main dice pool. However, I did find something that's interesting. That is a completely different answer than the one I got, some years ago now. Here's the answer I got back in 2017. So, *shrug*...? Am I seeing a complete contradiction here, or more of a nuanced difference?
  8. @Sturn your examples are of narrowly applicable talents; these call out specifically what skills the talents use. The Brace talent, OTOH, doesn't limit itself to any skills. So the comparison of talent trees doesn't really work. However, the talent comparison does seem more like a point in favor of a more permissive ruling on Brace—if it was only intended to be used on Athletics and Coordination checks, for example, wouldn't the talent say so?
  9. Yes, that’s a balanced homebrew idea. To me it seems like it gets away from the single dice pool feel of the game, so I would advise against it. It’s not mechanically broken, but it could lead to bloat in terms of how long it takes to resolve checks. YMMV.
  10. 1) While Ebb/Flow doesn't have to be used in structured play, that is probably where you're going to see the most bang for your buck. And outside of structured play, the GM will have to determine how long the power takes to use, and perhaps the repercussions of using the Force to inflict strain on people who aren't fighting you 🙂 2) The power or talent that you use will dictate what the Force pips can be used for. And yeah, you can't double up on your Force dice, so (for example) you can't utilize a talent that lets you roll your Force rating for possible extra advantage/successes WHILE using a combined skill/power check. You have to choose one or the other before you pick up your Force dice to add to the dice pool.
  11. As a rule, it's very imprecise. And imprecision leads to GM fiat. And as I see it, you'll generally have GMs that fall on one of two sides: those who look for ways to allow the rule to work in the player's favor, and those look for reasons why the rule shouldn't work in the player's favor. IOW, you'll have the GMs whose knee-jerk reaction is to be "permissive" and lean towards yes, and you'll have the GMs whose knee-jerk reaction is to be "discerning" and lean towards no.* Somewhere in the middle of these GM types is the Chosen One, who always rules completely fairly, and is somehow loved by his players at all times, and at the same time is always 100% correct as to how the Rules As Written function. And then you'll have people like you and me who probably get things wrong, but don't care, and run our games how we see fit. I happen to read the rule differently than you, and that's kinda all there is to it. You see something one way, I see it another way. I prefer my interpretation. And there are probably a lot of instances where I would allow Brace to apply, where you might rule differently. And I bet the actual gameplay instances of me saying yes vs. you saying no would amount to about a handful. So...in the grand scheme of things, it's a *meh* from me. I support your ability to make your games fun in your own way *I do not stand by this evaluation, and am already regretting lumping anyone into any sort of category. I apologize profusely and will commence the self-flagellation momentarily.
  12. Maybe if rain is getting on your book when you're trying to read it...? Brace your umbrella up while you read. That's gotta be it. Or you're doing research on a datapad, WHILE free-falling through a hailstorm in upper atmosphere. That actually sounds fun.
  13. It comes down to the narrative dice. You’re simply removing some of the chance of failure or threat because you’re used to dealing with inclement weather. Rather than relying purely on sight, maybe you’re using audio cues to inform where you should be looking. Maybe you’re registering slight changes in smell or air pressure. Maybe you’re taking the time to look through the fog to see where shadows are shifting in the light. What it seems like you’re talking about here is a scenario where “the fog so dense that it’s impossible to see through, and the character is making a check to see through it anyway.” If THAT is the case, then why are you throwing a setback die at him? You should be using the mechanics for an Impossible check. But if it’s a light fog that only introduces a setback die or two for a general Perception check, I would personally allow Brace to be used.
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