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Sturn

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  1. Sturn

    Good Map Editors

    I purchased and tried it. But, I moved on to Other World Mapper.
  2. Sturn

    Good Map Editors

    Other World Mapper has capabilities for overland, city, and dungeon. Not as powerful as CC, but way cheaper (especially since the default already has city and dungeon capabilities) and oh so much easier. It should be able to handle starships also, although I can't say I've created any yet. However, I've been working on a fantasy campaign for Genesys and I recently easily made sailing ship with the dungeon/building making options. Overland Map here Village Map here Tavern Map here Sailing ship here ETA: Did these with no graphic artist skills.
  3. I've played D&D with use of original Boxed Set, Basic, Expert, AD&D, Arduin Grimorie, 3.0, and 3.5. I've played Star Wars using WEG, d20, Saga, Traveller, and FFG. My personal opinion is FFG is by far the best to use for Star Wars. Most balanced, best feel, for me. typo edit
  4. I'm about to start my first Genesys campaign this weekend (fingers crossed). I've run Warhammer FFG and SW FFG before. I've got new potential players. In the past, I've had players (including myself when new to FFG narrative) take a bit getting used to exceeds Wound and Strain thresholds. I guess it seems more natural to use meets. It's also simpler when using Minions to use meets instead of exceeds. If I toss thresholds completely, call them just Wounds and Strain, and knock out characters at "damage" equal to Wounds and Strain, are there going to be any issues? The only one I can think of quickly is everyone's relative toughness is reduced by 1 point (which I suppose could be compensated by raising the racial defaults by 1 point each, a.i. +11 instead of +10)??
  5. Sturn

    Adventures on Jedha

    When I have played near on-screen events, I've always tried to get something in there that let's the players know they actually affected what we saw on screen. Was the Star Destroyer already above the city when we first see Jedha, or did it arrive during the movie? If the later, was it's arrival directly influenced by something we saw on screen? If not, have the PC's actions lead to the Empire deploying more assets to the city. At first, your PCs may only be fighting Imperial Army troopers. But, the PCs actions eventually lead to a Star Destroyer and thus its Stormtrooper legion showing up. That way the PCs get a "cool" moment when they realize they are the ones that caused the SD to show up. "Hey that was us! we caused that!" You of course need to have the PC's rescuing people when the Death Star arrives. Since the planet was not completely destroyed, you could even have them racing away to a safe spot outside the blast range instead of making the on-screen hyperspace jump in near orbit. Racing in an airspeeder away from the blast and ducking into some cover behind a mountain makes it feel different then just a rehash of the on-screen scene. Crystal heist.
  6. Sturn

    Reloading a Revolver

    When EotE released I made a quality "Ammo Hog" out of the ammo increases described in RAW for the Heavy Blaster Pistol (which is identical to Click-Click). It made more sense to make it a quality then something you had to remember from the weapon's description. I then extended it to be used for such things as full-auto firearms. So, I completely agree a quality like this could be used for revolvers due to their lower capacity. Easy addition.
  7. No, it's the same game. The mechanics in each book are completely duplicated. And actually there are iconic SciFi archetypes in each book that are different then Fighter/Rogue/Wizard, since Star Wars is not fantasy. So it's Soldier, Pilot, Techie, etc....in each book. The advantage of being able to keep three pages open for reference is pretty insignificant when compared to having to purchase three books to play. FFG at least gives you an option of playing a full campaign with just one big book. I'm not sure what you are getting at here. They are sold in a box so that somehow makes them one item??
  8. Updates sure. But what we're speaking of is an entire new line since you would not just be tweaking the rules but adjusting the entire concept of production from 3 lines down to 1. For tweaking comparisons, D&D 3.0 to 3.5 was 3 years. But, D&D from edition to edition on average has been closer to the decade mark, and it's the biggest company in the industry. Please note that I was on the side of one core book and many supplements from the start. I get the OP's sentiment, but we are on the losing side. We can go back to the original posts and discuss it all again, wait years hoping for a single core book line, or offer methods to play multiple SW genres with only one core book.
  9. Sturn

    Virtual for Genesys?

    With the Cyberpunk Android setting recently released, I don't see them doing what you described since they are in the same ballpark.
  10. While early on this was a complaint given by many, I think now it's a moot point. As pointed out, it isn't going to be fixed. It's a little late for that. There are three lines of books with several supplements each. Second, this game has been around long enough there are quite a few sources out there which would allow you to grab the Force & Destiny book and easily run the group you described above. The only way you are going to get one generic core book would be a re-release of the entire line in a 2nd edition. I don't see that happening for years, perhaps another decade. So, you can either wait for that or simply grab one book and start googling sources to cover the others.
  11. While early on this was a complaint given by many, I think now it's a moot point. As pointed out, it isn't going to be fixed. It's a little late for that. There are three lines of books with several supplements each. Second, this game has been around long enough there are quite a few sources out there which would allow you to grab the Force & Destiny book and easily run the group you described above. The only way you are going to get one generic core book would be a re-release of the entire line in a 2nd edition. I don't see that happening for years, perhaps another decade. So, you can either wait for that or simply grab one book and start googling sources to cover the others.
  12. I want to be able to respond to a post with overly large text regarding too many core books in just one thread. Fix this.
  13. I want to be able to respond to a post with overly large text regarding too many core books in just one thread. Fix this.
  14. Came back to see replies on the OP. Instead see, Star Wars: Semantics Rises.
  15. From my experience in the days of AD&D, Dungeons & Dragons actually at one time had somewhat narrative movement and combat. Rounds were a minute of time yet you only got to attack in melee once. This was described as getting one opportunity per minute during the ebb & flow of combat. Yes we played with miniatures and maps, but movement wasn't defined that well (as in 3rd and later editions) so it became actually quite narrative during play at my table. Movement speeds for a human were 120' per round if I recall correctly (or was it yards?). It's a full minute, so you can move quite a long ways. Problem was, that could be entirely across the play mat in one round. DM's I played with either made a house rule such as 12 squares per round (so at least halving the speed, but still a long ways) or more typically just ruled on the fly how far you could move that round. Result - narrative movement. For those of us who started D&D during the 80's, it's easy to grasp what FFG did. For those that started with 3rd edition, it might be more difficult to wrap your head around it. But, once you do it will be much worth it in my opinion. EDIT: Got this in before the inevitable armor tangent.
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