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Lilikin

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    lochwinnoch, refrewshire, United Kingdom
  1. Ok Oda here is my new list with your feedback Skellies looking scary with these ++ Standard Army (Waiqar the Undying : Wave 0 (2017)) [198 Points] ++ + Infantry + Reanimate Archers [32 Points]: 2x2 Trays Reanimates [64 Points]: 3x3 Trays, Deathcaller, Marching Drummer, Moment of Inspiration, Raven Tabards + Cavalry + Ankaur Maro [46 Points]: 1 Tray, Fortuna's Dice + Siege + Carrion Lancers [56 Points]: 2x2 Trays, Combat Ingenuity, Master Crafted Weapons Total: 198
  2. Oda204 Violent forces doesn't make sense to me aren't there more reds unstable? than natural which means I get less dice. Assuming I missed something
  3. Cheers Battlescribe and me fail ++ Standard Army (Waiqar the Undying : Wave 0 (2017)) [199 Points] ++ + Infantry + Reanimate Archers [18 Points]: 2x1 Trays Reanimate Archers [18 Points]: 2x1 Trays Reanimates [45 Points]: 3x2 Trays, Executioner, Marching Drummer, Raven Tabards Reanimates [18 Points]: 2x1 Trays, Marching Drummer + Cavalry + Ankaur Maro [46 Points]: 1 Tray, Fortuna's Dice + Siege + Carrion Lancers [27 Points]: 2x1 Trays Carrion Lancers [27 Points]: 2x1 Trays Total: [199 Points] 1 point burning a hole cheers
  4. ++ Standard Army (Waiqar the Undying : Wave 0 (2017)) [200 Points] ++ + Infantry + Reanimate Archers [18 Points]: 2x1 Trays Reanimate Archers [18 Points]: 2x1 Trays Reanimates [48 Points]: 3x2 Trays, File Leader, Marching Drummer, Necromancer, Raven Tabards Reanimates [16 Points]: 2x1 Trays + Cavalry + Ankaur Maro [46 Points]: 1 Tray, Fortuna's Dice + Siege + Carrion Lancers [27 Points]: 2x1 Trays Carrion Lancers [27 Points]: 2x1 Trays ++ Total: [200 Points] ++
  5. and scenary sorry, i meant to say goodbye archers
  6. they can fly through units and archers awesome sauce
  7. Lilikin

    Kari wraithcheater

    Ok, I accept that cheers, I'll wind my neck in
  8. ok, so I had my second game last night and I played the tutorial mission again with a different opponent. First game I just about won with a little bit of luck but I didn't feel I stomped home. Last night I used my undead infantry to tarpit the spearmen and her while my worm and Ardus took out the golem who fell in a single blow. I then watched as the worm and Ardus got massacred by that ability. I don't understand why she is 32pt when Ardus is 37pt and she does double damage and gets a reroll while he just gets double damage. She can also shoot making her more versatile and that ability when she attacks in melee and gets a surge she also shoots anyone within 1 - 5. It's just silly. The White dice vs the blue dice of her is nice as the golem can attest but nowhere near as silly as her I understand she isn't untouchable but for the points she is insanely good
  9. Lilikin

    Runewars vs. A Song of Ice and Fire

    I just literally made my decision on this as I was going to back one or buy the other. Many of the points made above are true, unfortunately CMON don't make good games they make buckets of minis and stumble occasionally on a good set of rules (Bloodrage I'm looking at you) This is problematic as kickstarter means you can't really know how good it is before backing and with all the exclusives you feel you have lost out a bit if you wait.
  10. Lilikin

    Just a few thoughts

    lots of good points above to answer the answerable: Randomness: I dont mind random, but it needs to be done right, where you are mitigating against the odds rather than a whole game turning on its head. Mage knight does take longer but not when you know the rules then it becomes actually a pretty quick game haven't seen third party dice yet
  11. Lilikin

    New Expansion!

    It's all good tbh GW are knocking it out of the park as well recently, think it's win win for the gamer
  12. Lilikin

    Just a few thoughts

    Just had a number of games in quick succession and I got to admit the shiny paint on this game is starting to come off. The dice are already starting to slide from their original spots, really is shabby The combat feels like noughts and crosses (Tic Tac Toe for americans) There is an optimal solution based on the available options (and a random element) and once you find it the combats become stagnant and far too long and a simple dice roll would be better. My opposite number just look at the chits then say yeah 3 points to you 1 to me etc etc The combats take far too long for more than 2 players, I couldn't imagine sitting there for that long if the other two players were fighting (1 as themselves and 1 as the monster obviously) Randomness can pretty much kill you with very little you can do with it. Things like the need to min max to beat a hard scenario (undead dude with only two players swatting zombos) then you draw the sorcerers card where all your attacks are useless and you just about go into headbutt mode to get anywhere. The game I think is stuck between two worlds a lot of the time. Let me give you an example. The game is too long and too short, It's too long as physically it take a few hours for a game even after a few recent games so no need to touch the rulebook and it's still too short in that I don't feel in all that time my character has progressed and with no campaign play this is all the more stark a contrast. I like long games and short games but having a game that's so long feels shabby. I didn't play any of the previous runebounds but let me compare it too two other games Runewars, it feels like the summer phase with the Heroes turns of that game plus some extra mechanics for combat/shopping etc. But with long boring combats and none of the awesome armies bit. Mage Knight. This is in reality what it's competing with and frankly it fails against it mainly because where mage knight battles procedure take ages once you get it down its as quick as showing your cards against an already visible enemy and some fights where you just turn over the token being a case of risk management. Runebound has no risk management there is luck which pushing it squarely into the Ameritrash arena, but then the story isn't there for it to thrive there, the best Ameritrash is about mitigating risk and great stories but not here. All in all it feels like an incomplete experience, my hope is the new big expansion will be the expansion that everyone says you need it to make it a complete experience so I'm not giving up on it yet and there is talk of a new combat system for team play so we will see oh and I hope that I can find some 3rd party dice. Anyone else have similar issues with the game/think I am talking Gash?
  13. Anyone played the new scenerio for Beyond the threshold, if you have what is your experience? (Please don't spoil) It's rated at 2 stars but I didn't feel it was all that easy at all I'm not the greatest player but in other scenario's I have found that even if I lost, I knew why what does everyone else think?
  14. It's not arkham or Eldritch more actions but mostly story. Maybe Doom for them?
  15. Hate to disagree Julia but conversion kit isn't use able on its own as you won't have the game tiles so can't selected investigators and monsters without tiles means you either need to change tiles on the fly or miss out on stuff surely? Personally I have no issue as it's a reward for the hard core
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