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Captain Harlock

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  1. This is probably the wrong forum to discuss this but I have just finished reading Atlas Infernal by Rob Sanders, the new BL novel featuring none other than the famed Inquisitor Czevak, he hunted by Ahriman to reveal the location of the Black Library. I wont give away the story, but its nice to see that a Rogue Trader is one of the characters in the story,though a long suffering one whose fortunes are on the rocks (as usual...) However the thing that made me blink was this section: "...He never felt more like a artefact or exibit than when colourfull and unknown and eldritch forms put their tall, tapering helmets and fingertips to the transparent wraithbone and stared inside. He once even saw a human, gun metal grey-haired member of some Illuminati or xeno sect entrusted like the inquisitor had been with the craftworld secrets" p.378 Does this mean that GW and the Ordo Intellectual Property is willing to rehabilitate the Illuminati concept? I though that they killed it off in 40K 3rd edition along with the Sensei knights.... Or is it Rob Saunders being a bit mischievious like those handfull of authors who keep on cryptically inserting easter eggs of Malal in the Canon.. (for those greybeards out there who know what Im talking about)
  2. Perhaps the last three ranks should reflect the nature of the game system. As far as I can make out: Dark Heresy: Low Level characters ferreting out primarily through Cunning and Investigation threats within the Imperium. Rogue Trader: Mid Level Characters travelling beyond the Imperium wielding vast Influence and Assets to satisfy their ambitions. Deathwatch: High Level Characters turning the tide agaisnts the enemys of the Imperium through the precise application of force. Dark Crusade: (Your guess is as good as mine) Mid-High level characters who wish to gain Godhood through infamous deeds. While I havnt played dark heresy for years, the Ascension is broken argument seems to be bandied around quite by those I know that I know have stuck with the system. I think the main complaint is that far from allowing the acolyte to become and Inquisitor or throne agent in his own nature fighting the forces of darkness with Guile and Influence and Investigation in the nature of the game system, its seems to pander to the power gamer contingent that wants the individual inquisitor to go toe to toe with greater daemons in the manner of Rocky IV. As far as the fluff suggests inquisitors are not Gene modified Badasses like SM, they are generally weaker and squish more easily, a broad analogy is that they are the Imperiums FBI/CIA and NOT the its Delta Force. Sure Inquisitors leading vast armies and crusades striding in the battlefield in power armour bolter blazing do exist, but it isnt the modus operandi of the majority of the Inquisition. If they create more ranks for Rogue Trader they should reflect the nature of the game system and not just more talents skills. Which IS a problem because between levelling up or obtaining a new skill and buying a heavy Cruiser or requistioning an army or getting a squad Space Marine terminators to hang out on your ship (just because your influence is that great) I have a sneaking suspicion I think I know which RT players would prefer... Perhaps there should be a new supplement called "Beyond Hecatons Rift" where RT get hold of modified HALO/archeotech devices to give them a fighting chance against the nameless horrors beyond the koronus expanse. I think any extra levels should be reflected by narrative rather than becoming simply more 'badass'
  3. redhead222 said: the ordo herictius i might (oprative word being might) do this just too get a rogue trader house endetted too them so they will do there bidding when the time comes (on that note so might the ordo xeno, for other reson then the ordo her but you get the point) ..... by the by only thing i have ever heard of going on a pertinant crusade would be what was left of a space mariens chapter, and they are worth a **** load more then a rogue trader famely every will be I called it a penitent crusade because I had no over way of describing a Rogue Trader scion doing his penance for the sins of his Dynasty. How many scions had worked for the inquisition since the dyansty warrant was confiscated I have left a mystery, just that the most recent one had finally somehow atoned and was found pure enough to hold the warrant. As for the unlikeliness of the Inquisiton actually pardoning the dynasty being a 'minor miracle' I decribed this when I created the dynasty background. Heres an except from it: A Scholars view: The Tenax dynasty is one that has a chequered history to be sure. As one of the first rogue traders to have braved the maw they would have been accorded a great place in this sector’s history, if it were not for what many whisper befell to Arsene Tenax. One only has to dig deeper into their exploits over the millennia to see that they were cursed from the beginning. And yet its hard to reconcile this darker fate with what they had achieved over the years. And now the Inquisition have declared them absolved of whatever sin that has besmirched their past and the heir to the warrant has been presented on Beorma Prime by the Inquisition. Two questions spring to mind: What exactly happened to Arsene Tenax that incurred the Tenax dynasty the wrath of the Inquisition, and what penance did Jzeff Tenax have to perform to gain the Emperors absolution from the Inquisition who have in living memory never have absolved anyone? Lucio Sophianius High Librarium Adept and Remembrancer on Beorma Prime As for the Inquisitor who the current warrant holder worked for as a catspaw/acolyte, I also wrote her a brief quote about what she thought of the dynasty, though I dont think theres anything that indicates weather she is a Hereticus or Malleus The Inquisitions View: Its a miracle they were not all damned every time the ship entered the warp. Valsh tempted fate in insisting that his Librarium was built on those aft levels which awoke some sort of psychic conduit. One can only speculate its nature, but from our data slates on the dynastys endevours in 219 and 243 M40 there’s is no doubt that the fell architect is involved and that the ship is drawn to its influence. Of the Goldrake and its original identity we are still unclear. The Librarium has now been fully exorcised, and the ship will now return to the Dynasty, the new warrant scion having redeemed his dynasty in the eyes of the Emperor through service to the Inquisition. But I suggest that we keep a close eye is kept on this dynasty. I fear that while the ship is cleansed from within it will continue to attract or dare I say, seek out trouble. It's kind always does. Lady Havesham Sinn Inquisitor
  4. redhead222 said: the ordo herictius i might (oprative word being might) do this just too get a rogue trader house endetted too them so they will do there bidding when the time comes (on that note so might the ordo xeno, for other reson then the ordo her but you get the point) ..... by the by only thing i have ever heard of going on a pertinant crusade would be what was left of a space mariens chapter, and they are worth a **** load more then a rogue trader famely every will be I called it a penitent crusade because I had no over way of describing a Rogue Trader scion doing his penance for the sins of his Dynasty. How many scions had worked for the inquisition since the dyansty warrant was confiscated I have left a mystery, just that the most recent one had finally somehow atoned and was found pure enough to hold the warrant. As for the unlikeliness of the Inquisiton actually pardoning the dynasty being a 'minor miracle' I decribed this when I created the dynasty background. Heres an except from it: A Scholars view: The Tenax dynasty is one that has a chequered history to be sure. As one of the first rogue traders to have braved the maw they would have been accorded a great place in this sector’s history, if it were not for what many whisper befell to Arsene Tenax. One only has to dig deeper into their exploits over the millennia to see that they were cursed from the beginning. And yet its hard to reconcile this darker fate with what they had achieved over the years. And now the Inquisition have declared them absolved of whatever sin that has besmirched their past and the heir to the warrant has been presented on Beorma Prime by the Inquisition. Two questions spring to mind: What exactly happened to Arsene Tenax that incurred the Tenax dynasty the wrath of the Inquisition, and what penance did Jzeff Tenax have to perform to gain the Emperors absolution from the Inquisition who have in living memory never have absolved anyone? Lucio Sophianius High Librarium Adept and Remembrancer on Beorma Prime As for the Inquisitor who the current warrant holder worked for as a catspaw/acolyte, I also wrote her a brief quote about what she thought of the dynasty, though I dont think theres anything that indicates weather she is a Hereticus or Malleus The Inquisitions View: Its a miracle they were not all damned every time the ship entered the warp. Valsh tempted fate in insisting that his Librarium was built on those aft levels which awoke some sort of psychic conduit. One can only speculate its nature, but from our data slates on the dynastys endevours in 219 and 243 M40 there’s is no doubt that the fell architect is involved and that the ship is drawn to its influence. Of the Goldrake and its original identity we are still unclear. The Librarium has now been fully exorcised, and the ship will now return to the Dynasty, the new warrant scion having redeemed his dynasty in the eyes of the Emperor through service to the Inquisition. But I suggest that we keep a close eye is kept on this dynasty. I fear that while the ship is cleansed from within it will continue to attract or dare I say, seek out trouble. It's kind always does. Lady Havesham Sinn Inquisitor
  5. Hi, I have a question regarding the Inquisition and Rogue Traders. It boils down simply to this issue: If a Rogue Trader or their dynasty is suspected of being tainted with psykers or daemonic possession which of the Inquisitorial Ordos is more likely to step in? The Ordo Malleus or the Ordo Hereticus? The reason is that I have to clarify a bit of the dynasty’s background and odds and ends that I have been dropping hints about but have never really deepened. In our background The Dynasty’s senior retainers were put in stasis and its ship was impounded for 400 years because the previous Rogue Trader became a victim od daemonic possession. Since then the hereditary Scions had put their wealth and services for the Inquisition in a penitent crusade in order to win absolution for their sin of witchcraft. The current warrant holder a legitimate heir won absolution for the dynasty. Now the retainers are thawed out of their stasis tuppaware boxes yada yada yada… you get the picture. I usually am the GM but when I get a break and one of the other players decides to have a go I usually play the slightly withdrawn warrant holder who decides once in a while to leave his Librarium and get his hands dirty (apt metaphor for a GM I think). The current warrant holder is not a psyker (he has the Witch Born - Proven to to be Pure Lineage from ITS, which is probably why the inquisition thinks it is safe to give the warrant back) Now I have always hinted when playing that the Rogue Trader being allowed to claim his hereditary title worked in some capacity as Low Level Inquisitorial Acolyte or a catspaw of sorts (Dark Voyage - origin path) but never really developed his murky background, aiming to give the RT a sense of mysterious outsider to the dynasty even as he is its head. Anyways the PC’s have now captured themselves a Powerful Heretek and want to hand him over to the Inquisition - not the Ad mech…there are compelling reasons why they really don’t want to do that, infact even handing the heretek to the inquisition draw too much scrutiny . The PC’s are now asking “had we not better hand the heretek over to the Inquisition branch that the Rogue Trader has best connections with” I’ve stalled for a direct answer because I don’t know myself. Problem is I’m not sure which of the Ordo sounds more feasible. Hereticus because the ancestor was an unbound psyker and the stain may run through the bloodline or the Malleus because of the daemonic possession? I had hinted that because the ship is probably cursed (Wrested from a Space Hulk – Part History) that the dynasty may have ancestral daemonic adversary, another thread I haven’t developed. Ideas?
  6. Therefore 300/400 possible planets in a 'typical' system Sector...I meant sector. Thats one hellava big star!
  7. Mmmm wasn't the Calixsis sector first known as the 'Calixsis expanse' when it was discovered by the Harlock line? From the map in the book it looks about the size of a sector. If the Calixsis was ever 'civilised' I would say it would become a sector in itself, as it seems to be one practical unit. I always assumed that the 200 light year rule was to do with a unit of space that covered most of the Imperial worlds in a area (expanse?...) and that only subsectors were not measured because they were determined more by practical patrol distances, with planets lying between the subsectors and sectors called interzone/frontier worlds However I have read somewhere that in the eastern fringe where stars are less clustered the sectors sizes may be larger, but cant bring to mind where (Matt Farrer novel I think...) Actually in a fit of geekdom I one decided to number crunch some of this stuff on a Imperial scale. The problem is that the canon has changed somewhat. A lot of the old information was in that venerable old game 'Space Fleet', which while it isnt canon was suprsingly consistent in its figures. "The Imperium is approximately 75 thousand light years from edge to edge. A journey of this length would take between 75 and 300 days in warp time, and between 6 years and 40 years real time." (Spacefleet) "The Space Commander has direct command of a portion of the Segmentum's warfleet. A typical command comprises about 50 interstellar ships, although the number would obviously vary depending upon the needs of the sector. Fifty ships is very few when you consider that a typical sector has between 30 and 40 thousand stars forming a cube with sides approximately 200 light years long! (Spacefleet) so... 30000/40000 Stars in a sector "Less than 1% of systems have planets orbiting a solitary star in the manner of ancient Terra" (Battlefleet Gothic) Therefore 300/400 possible planets in a 'typical' system "In the gothic system there are 200 inhabited worlds and tens of thousands of other planets." (Battlefleet Gothic) If we take the Gothic sector as typical/average sector then between 2/3 and 1/2 of systems with planets have a presence of some sort "One million Imperial worlds" (Oft repeated canon...too many references) Which would mean there are 'about 5000' Sectors in the imperium, (though this is a wide guestimate)... Question that has always puzzled me are the relative locations of the Iaxianid and Scarus sectors...
  8. Arag said: Of course there's also the question of finding a good partner for the RT, keeping a bunch of random hookers like the rt from my group is an extreme measure. Standard practice in the Imperial navy" Besides which you will get a better bloodline for the warrant. Nothing dilutes a dynastys blood like marrying into a simpering noble bloodline. The odd ambitious bastard with a quick eye for profit and a quicker gun always livens up a faltering dynasty...
  9. Factor in warp travel too: While this does not extend a Rogue Traders life it does mean he can be around even longer than planet bound nobility, he can easily be around for half a millenia as time runs quicker in the warp (12 days to 1 ...I think). So it quite possible for a minor planetary governor to meet the same Rogue Trader as his grandfather did 500 years before. But there again being a rogue trader is a risky career...by their nature they venture into domains where there is little to no imperial support, so the death rate must be quite high. Also there is the instance of the Lucien Gerrit's ancestor on his deathbed being transferred into a dreadnought suit (now it would be intresting to know how the clan arcadius got one of those) to lead the dynasty for 500 more years In our dynasty one of the past warrant holders interred himself in a life interred iron lung/throne in the observation dome so he could continue gazing at the stars. There is a similar notion in the novel shadowpoint , where a terribly wounded/maimed imperial officer commands his ship from a protective/womb shell. Which brings us to another question. How to Rogue Traders keep their heir and progeny? Keeping all of them in the fleet increases the chance of the dynasty being wiped out. Keeping them off the ships means that by the time the rogue trader snuffs it, his great (great?) grandson(s) is in line to take over the warrant. Cue intercine family vendettas to claim the warrant. (see the novel - Legacy by Matt Farrer)
  10. Bilateralrope said: Captain Harlock said: Bilateralrope said: Captain Harlock said: Problem is stil doesnt explain how it affects the warp channels in the area (I dont have lure of the expanse) It will affect the warp in whichever way suits your story best. This is the warp we are talking about. Your avatar looks very similar to a nurgling....are you an emissary of grandfather nurgle sent to tempt this GM from the path of righteousness? Read my signature. (Unhooking force rod from belt) Amid the Weeping and the Woe, Accursed Daemon Thou Remain And Rot; I Know Thee Filthy as Thou Art I Know! Te ezorcizio in nomine Imperatoris!
  11. Bilateralrope said: Captain Harlock said: Problem is stil doesnt explain how it affects the warp channels in the area (I dont have lure of the expanse) It will affect the warp in whichever way suits your story best. This is the warp we are talking about. Your avatar looks very similar to a nurgling....are you an emissary of grandfather nurgle sent to tempt this GM from the path of righteousness?
  12. bobh said: into a million pieces (survives as summoned Avatars). The fluff in an Eldar codex hints that the infinity circuit is an attempt to create a new eldar god (Ynnead). Isha could be trying to communicate that a particularly nasty Nurgle creation is about to be unleashed and try to get a cure out to help before it destroys everything in the area. I doubt khaine would be active at all - he seems, in fluff, a mindless thing called up only for battle now. Ynnead is not yet born. Cegorach fled into the webway and is a good candidate if you want to lead them on a merry chase into the webway. 6. Stopping Nurgle from plaguing the planet into a cesspit is its own reward. Access to the webway. Access to Isha, perhaps she whispers to those 'worthy' of hearing her warnings and cures through the shrine/portal. Actually I hadn't thought of the Isha/Nurgle connection. Fits in with the Genator and the current background This Genator has created Zombies. Nurgle Has Zombies. Genator is intrestinted in zombies and servitors. Shrine of the eldar godess Isha. Theres is something in the shrine about the capturing of Isha by Nurgle (thus Shrine must have been still operational post fall) Cue Eldar and Chaos third partys intrested in the place. Problem is stil doesnt explain how it affects the warp channels in the area (I dont have lure of the expanse)
  13. Our group's campaign has taken another turn for more complications... Its my turn to GM and I would like some ideas. At the end of the last scene the dynasty helped a mining planet rid itself of a Hereteck Genator and his zombified servants. However the planets authorities have revealed that something very old has been unearthed by the Hereteck, an Eldar Shrine. Moreover the Navigator using his warp eye senses that the turbulence in this star cluster and the instability of the warp channels is directly related to this shrine. Interrogating the genator has so far proved futile. This is where we have got to. A couple of questions: 1) Do Eldar really have shrines upon other worlds, if so what are they like..are there any novels that detail such fluff? 2) Would any of the Eldar Gods cause turbulence in the warp? Id so which ones (Im guessing Kournous, Khaine or Cergorach...) 3) Are there any reasons turbulence would occur? Would it be a pre-fall or post-fall Eldar Shrine? 4) Which third partys would be intrested in the shrine? 5) Why would a Heretek genator have worked to unearth such a shrine? 5) Moreover what could a RT gain from such a place?
  14. I second the necromunda minatures, especially the Van Saar for the tech/explorer bodysuit look and the Orlock for the shady criminal look. However look across the GW range for ideas too. I convorted my explorator from an Empire Alchemist wizard and the Seneshal is the female vampire in the baroque outfit from the mordheim range. I think that what many people want is the pirate/privateer/navy look, and the GW range has few of those, though some models with the militaristic look like the Mordian iron guard with the braids could be converted with a little effort.
  15. Could it be squats? It might be squa ... STUMPF STUMPF ++ This reply has been deleted and sealed on the orders of the Inquisition. Ordo Minoris IP ++
  16. Lightbringer said: van Riebeeck said: The Imperial Guard a jeep? No way, they need a Kubelwagen! Far more in sync with their spirit. Then we can give them motorcycles with sidecars as well. FvR Arguably! Some may disagree with that, but I see what you mean. And maybe some staff cars for the Commissars, too! "Frak ...whats this?" The Guardsman looked at the machine. "Well the Munitorium in all the wisdome have decided to provide us with new vehicles trooper Colson. They call this a motorbike" Beamed the Commissar Sicca, though in truth he too did not know what to make of it. "With these we will ride into battle against the heretics in an hour's time" "....It has... two wheels. Looks similar to that of the Adeptus Astartes use. Just with less armour" Then the Inevitable "How do you balance on it" "One must have faith in the emperor and purity of soul, trooper Colson. When your spirit is balanced in battle then its machine spirit will reciprocate" "Well yes, but the heretics have earthshaker cannons sir" complained the guardsman "Also the regimental cogboy believes that its STC meme is corrupted, that it's heretical technology that gas not been consacrated for use by the Imperial Guard" "Be silent and obey! " snapped Commisar Sicca, his demenour changing to that of a stoney face of implacability "Tacit et Pareo! You will get on the...motorbike. And you will upon it ride to smite the enemies of the Emprah!" " But...the cogboy said that ...during the Horus Heresy " Coulson's voice lowering to a whisper "the Imperial guard used to ride on things called jetbikes, and that many of those who rode bikes betrayed him on earth.." "SILENCE! SPEAK NOT OF HERESY" The Commissar drew his bolt pistol "Ride on the bike to face the enemy or face sanction!" "Yes Sir! Ceratinly Sir" Ginengerly Trooper Coulson sat on the machine. CLANG!
  17. van Riebeeck said: P.S. The term 'monkey version' is expressively meant as a comparison between the Imperium and the USSR. I do not in any way condone the inherent racism that was prevalent amongst the proletariat state. P.P.S. I do endorse the inherent specieism that is prevalent in the Imperium. Foul Xenos, they make my blood boil in anger that they still dare to live amongst our stars! Actually I think the whole Munitorium background is designed with the Soviet 'monkey model' system in mind. It was always amusing that T72 tanks in Soviet client states were initially often derided in the west because they seemed so crude. But the russians DID have high tech equipment, but just issued it to their own armies. The entire point was that though the west had the better tech, in a protracted war when their economy was shot their factories could still churn out thousands of 'monkey versions' on the front line while the west struggled to replace its high tech labour intensive versions. Some of their ideas on incrementalism were quite good. Rather than design the unit from the ground up, units could be patched up and retrofitted when needed. For example during the cold war as it became clear that air defence would become paramount the US started to design anti aircraft platforms that took ten years to get into service. Russia on the other hand broke open mothballed stocks of sturdy transport vehicles from WWII and attached an anti aircraft platform on the back as a stop gap mesure while the experimental department would test out new technology (or often enough just steal the bleprints from the west) This can be seen today quite easily. If the British army loses a high tech Challenger Tank, the minister of defence has a heart attack because he has to find x million to replace it, and it takes months to replace it. If russia loses one of its souped up T72 they shrug and get another one made, but perhaps a version where the turret has to be cranked around by hand. Either that or they got out one of their mothballed T62's and replaced the turret, because the technology was designed to be backwatd compatible. In 40k the munitorium I think operates in a similar way. It doesnt go for high tech when equipping the Imperial guard. It makes sturdy equipment than can run on isotropic fuel rods or the crap of the crew if needed, and produced in vast numbers if needed. It can also commission High tech if they need but only if strictly needed. Theres an entire galaxy of foes and they may have to continue equipping humanity for anotherr 10,000 years. The difference between the munitorium and the soviet model of course lies in the the composition of the vehicles. The Imperium and in particular the mechanicus is obessed with the 'purity of the blueprint' as it were, while the russians were concearned that the functioned was fufillled, aesthetics, market value and slick efficiency be damned. They had no shame in copying designs from the west (their aircraft were nortorious for this. When the Harrier jump jet came off the assembly line, the russians had one that looked almost exactly the same in six months) If the soviets ran 40K you would see Chimeras with Tau engines and Eldar starcannon, all cranked by hand and powered by ****, if it fufilled a tactical/operational gap. Curiously when 40k came out in the late 1980's the STC was descibed in terms closer to the soviet model. Namely that colonists would produce weapons that they keyed into STC, which in turn generated from the resources on the planet and the threat they faced and. So you had vehicles that looked like farm machines but with lascannons on them. I seem to remember somewhere that the Siegfried tank was described as being based on a agricultural landcrawler and that it was a simple STC design which had fallen out of favour with the munitorium. I may be mistaken. Back to the issue? Are there any Monkey Version Razorbacks out there? Or are they the sole perogative of the Marines?
  18. numb3rc said: Just a quick question: How reasonable do you think it would be for a Rogue Trader to acquire Rhino variants that are traditionally used by the Space Marines? Some variants, such as the Razorback, seem simple and useful enough that their acquisition does not seem that unreasonable. However, their association with the Astartes might make acquisition impossible, as is the case with the weapons of the Angels of Death. numb3rc said: Just a quick question: How reasonable do you think it would be for a Rogue Trader to acquire Rhino variants that are traditionally used by the Space Marines? Some variants, such as the Razorback, seem simple and useful enough that their acquisition does not seem that unreasonable. However, their association with the Astartes might make acquisition impossible, as is the case with the weapons of the Angels of Death. By the space marines? Not impossible but near as **** difficult as it can be.The problem is not in the rarity of the vehicle but the aquisition. As I understand it, they have their own forges or contracts with the mechanicus to provide them and they would be preety exclusive I think - you can't rock up to any forge world and demand one to be made for you. You could acquire one on the hoof or a patched up one but its machine spirit would be a bit skittish of being consacrated in colours of than that of the aprent chapter. You must remember that they are created with space marines in mind and that includes the interior. In a Shira Capurnia novel, the protagonist while travelling in a Soritas Rhino had to stand up because the the seats inside were too uncomfortable. Apparently the seats were made in such away that power armour could'nt slide off and made with fastenings to keep the Soritas in place, while the Adeptus Arbites Rhinos are cluttered with riot gear batons and verispex instruments. I imagine marines Rhinos are even more tailored to their superhuman frames and just wouldnt be suited to the avegae human. Saying that this is RT, so if Lucien Gerrits's Grandfather can have himself interred in a Dreadnought so he could lead the dynasty for another 500 years, then Im pretty much your RT could get hold of a Razorback. A marine one? Difficult. One he recovered on the battlefield retrofitted and give a lick of paint and the ministrations of a patient Tech Priest. Quite reasonable.
  19. Maniac! Clearly going for the zillion XP points for this work. Well done!
  20. Gregorius21778 said: Hmmm... I think I start to get confused about this mining-world thing. The "groups", as far as I realized, is ... "The people" (Maron Krest) whose aims are a stop to this zombification (getting rid of Dr. Zamato) and to get independt (get rid of the rule of the Dictator-in-Exile). "The Regime" (Dictator-in-Exile/Dr.Zamato) who will try to keep their position as ruler (Dictator-in-Exile) and not to allow the colony to get any independency. "The Military" (General Gholf) is mainly caring about themselves and "public safety & order". Of course, this means keeping their actual power and perhaps the "status quo". And they try to quarantine the mining colony. And this is "first concern". And their is no link between "the Military" and "the Dictator-in-exile"? This so called "Dictator" seems to be a toothless tiger. Why has "the military" not removed him to put an end to this zombie-thing going on and quarantined the world themselves? A yes I see the source of the confusion. The dictator in Exile is more of a name (we couldnt come up with anything better) and a symbol of his circumstance. There is another planet in this tiny warp empire, an ocean world where the supreme leader of this warp Empire lives in a fortified underwater palace. So far he has been only alluded to and is a rather distant figure. Along with the Church patriarch he was one of the powers who did not see eye to eye with the imperium arriving. His 'exile' is a rather symbolic, a division of power where as the supreme leader he doesnt get to live on the main planet of Madidae Cavus.His source of power is not military, but rather of influence. The civil service answer to him and only. By the civil service I dont mean mere pen-pushers but a literal caste of technocrats who stand apart from society who have resources of their own (see the background I wrote) As for the link between the military and the dictator in exile there is only in so much as like the Munitorium the military needs the Civil service to maintain operational. Im not sure the military actually dislike the dictator, more that the political situation has changed with the arrival of the Imperium and that they believe that he is being stubborn. If he just came on the same message they would probably wouldn't mind him becoming governor to keep the status quo (but the dynasty already has someone else lined up....) I think that where we were going with the campaign is that by the time they reach the Dictator in Exile on the ocean world the PC's should already have figured out that something is definetly rotten at the top and not just a stubborn dictator. Im not sure where I'm going with all this. There are a couple of other planets around this tiny human collection of systems that that have secrets/suggestions I could tie into the whole campaign. MFST 12: Red Lacromorph home world. Silent world of hive/warrens. Nothing has been heard from this world for hundreds of years. The xeno bogeymen of Madidae Cavus. I randonly generated the creature using the Xeno Generator from the Dark Heresys GM toolkit. I came up with a "Bipedal, Averaged sized,Warlike,natural weapons" xeno creature which when using a the daemon generator table from "lost and the damned" for a base creature it came up with a rabbit. Thats right. The feared xeno form is a redfurred tursked rabbit-like xeno warrior.Toting a meltagun like weapon. Some other planets have automated militray hardware left behind by the xenos during the last war which have to be cleared our. Of the actuall xenos nothing has been heard...yet. MSFT 13: Celestial AnomalyNothing Gas Giant – 1 moon Barren world – 4 Moons* Feral World- humans who worship a chaos cult: 35 humans Tiny world- 11000km Moderate Axial Tilt +20/-20 20 Hour days Standard Gravity Normal Atmosphere Average Hydrosphere Average Temperature Broken Rock Broken Forest Continual forest, 72% water Not sure what im going to do with this one - randomly generated. MSFT 16 PARADISE WORLD Paradise World- Seat of the Dictator Small world- 4 moons No Axial Tilt all year round! Day is 7 hours long Standard Gravity Atmosphere is deadly!!! Aquatic World Roasting atmosphere Under water hills and continuous barrier reefs of outstanding beauty Population: 50- The High Oligarch 59 Enforcers/Small High quality MSFT 17- RUINED HIVE WORLD Habitable World - Ruined World – Hive City Warp Capable Empire Empire Standard Size Large Axial Tilt +40 -40 Length of day : 13 hours Standard Gravity Normal Atmosphere Hydrosphere: Damp Temperature: Frosty Terrain: Vast Savannahs, Columns, Flat Rock 86% water Dynasty has already visited this place. Full of junk. Signs that is not wholly uninhabited. Similar architecture indicated that this was the humans of Madidae Cavus initial home planet. Warp channel to get there very unstable.
  21. General Gholf is futhermore a soldiers soldier. in the armageddon style game we played to similate the military assault on teh ork city, his counter was one of the more succesfull of the game. While other troop units got wiped out he drove deep into the ork city. He's a can do go and quite franfly not ploitical at a;;. He is not a general staff creature. He has a sizable military behind him and is not afraid to use it. The only thing we have not descerned is what is actaul ambitions are once all this has finished.
  22. General Gholf is futhermore a soldiers soldier. in the armageddon style game we played to similate the military assault on teh ork city, his counter was one of the more succesfull of the game. While other troop units got wiped out he drove deep into the ork city. He's a can do go and quite franfly not ploitical at a;;. He is not a general staff creature. He has a sizable military behind him and is not afraid to use it. The only thing we have not descerned is what is actaul ambitions are once all this has finished.
  23. Gregorius21778 said: On which sie is General Gholf? Is he loyal to the Dicator (who "installed" Dr. Physik Zamato) or does he shares the fears and views of Maron Krest? In the first case, things could get interesting for your pc as they might have to turn against him at some point...are would need to use political manouvering and other underhanded tactics. If his loyality has changed due to the work of Dr. Zamato, he might be won over for an outright rebellion against the "excilled dictator". Your pc could bring the world back under imperial sway be starting a military campaign and design themselves as new Imperial Commanders of this new "colony". With the decision of whom to hand the power after the coup. After all, they do not REALLY want to stay to manage the day-by-day affairs of a world. Ha ha . You're lucky we still have not got round to the mining world (the dynasty being distracted by NPC and events that you suggested) General Gholf is so far a power unto himself. He is loyal to the military/the people/the government in that order. Generally he is one of the 'good guys'. Right from the dynasty translated in the system the two factions that were most enthusiastic at teh arrival of the imperium were the church (with the exception of the religious ledaer, but he was neutralised early on through some nifty political work by the seneshal PC) and the military who viewed the Imperium as natural allies against the common threats (red lacromorphs? Zombies? Other xenos? Still a mystery). In the case of Dr Zamato the military believe that the zombie workers carry a strain that has become virulent and may pass on to the general population which is why they dont mind the mining planet to become independant govermentally in return for self imposed quarantine. If the bio-threat to the population is eradicated then so much the better. This is where the Rogue Trader dynasty comes in. Infact the last session ended with some disagreement with teh PC's with how to manage the threat or even f the dyansty should get involved in the affairs. I think when we played the metting bwtween Gholf, Maron Krest and the RT General Gholf was almost dismissive of Maron Krest, as if the independence of teh mining world was a nuisance, but better than the alternative of mass contagion. (This wasnt my choice...I slip between GM and RT role. The RT is my PC, but most of the time he is an absent NPC pouring over tomes in the librarium and yelling down the Vox if the explorers are slow going. When he takes centre stage othef members of the group take the GM role. Which tends to add to the bizzareness of the adventure threads)
  24. There was always a discrepancy between BFG and RT in crew numbers, so Dan Abnett is not unusual in having contradictory canon. Also (I not sure on this though) for a number of years in the early noughties Rogue Traders were being refered to a mere shady merchants rather than the Conquerer/explorer/Privateers/Peers of the Imperium they were originally in Rogue Trader (1987) and are now in RT Rpg. As for the numbers and the tech In Dan Abnetverse of 40K anti-grav cars are two a dozen, despite it being technology that is jealosly guarded. I woundn't fret over it. Crew of servitors.
  25. Gregorius21778 said: Hi Harlock, I occupied myself with to many projects, so it was a while. Strangely, no-one else bothered to give any further advice to you regarding your npc. I start to Fear that as soon as I touch a topic, the rest of the forum will not touch it any longer. Turning me into a kind of death-of-topic-sentence Anyway, at least I can provide some ideas for the Priest. It is not much, but perhaps it will help you. I refrained from giving him any good stats besides Willpower and Fellowship. Skills are not complete, either. This will need some more work. @Using the stats I provide Feel free to use any & all what I provide in this topic in any publishing of your material. If you want to be nice/flater me, just give my Forum-Username a small one-line-nodd in the end of the post/document you use to publish your material. No worries. It was great that you put so much effort into doing this for a total stranger so a big thumbs up and you will def get a bi-line when I get this mass of information toghether. Incidentally what the name of the dynasty that your group plays? I might even sneak a mention in the material as the scoundrels who came 'after' the dust has cleared as it were. One last question. The campaign is moving on to the "Mining moon that wants independence but is overrun by government Dr Zamato and his zombies" Problem is when this idea came out it was almost a background story, but now has evolved into the next storyline thread. Any Ideas (anyone out there not just Gregorius21778) how I can run this without it turning into a pastiche of day/dawn of the dead? No stats or mechanics, just themes to make it intresting,I just fear it turning into a rogue trader and troops land on planet and cleanse zombies and their mad scientist overseer. (what was I thinking.....) It doesnt have to be GRIMDARK. But there has to be a few more interesting complications than a game session with the lasgun on full automatic.
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