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Nevron

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About Nevron

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    Trenton, New Jersey, United States
  1. caitano said: Jaes said: If anyone is interested the Midnight expansion is up on ebay along with 6 adventure variant packs and 6 challenge card packs. I´m interesed, send me a message, thanks Just go to ebay and type in Runebound. You'll find it in the listings. Or try this link. cgi.ebay.com/Runebound-Midnight-expansion-board-game-extras-/130507192114
  2. steveg700 said: Jaes said: I have all 4 promo heroes (Tobin, Kel, Nara, and Jonas) for sale if anyone is interested. I have the figures and their hero cards in english. Definitely interested. Not sure how to PM or send emails via the forum though. The only way I know how to send messages is by requesting someone as a friend. Then you can send each other messages through the website that are delivered to your email address.
  3. If anyone is interested the Midnight expansion is up on ebay along with 6 adventure variant packs and 6 challenge card packs.
  4. I have the original figures and cards and am looking to sell them as I am done with Descent.
  5. I have all 4 promo heroes (Tobin, Kel, Nara, and Jonas) for sale if anyone is interested. I have the figures and their hero cards in english.
  6. Krunsh if you are interested in getting a used game I am looking to sell both RTL and SOB with all expansions and sea map board. I am also including the carrying case and plastic storage boxes I use to hold all the pieces. PM me for more details and I can send you pics of everything.
  7. Trenton, NJ and nearby surrounding areas including Philadelphia.
  8. shnar said: Dyings for pansies too! Don't want to die? Kill the enemy! As my favorite hero has said: Crush your enemies, See them driven before you, And hear the lamentation of the women! -shnar Ah yes. Who could forget those immortal words spoken by Frodo Baggins.
  9. Nostromo said: Anybody have any rumors or gossip about what is coming up next for Descent? We have been going on a solid year with no news announcements about what is coming up next in the line. Expansion? Second Edition? Campaign Set? Card Sets? We all know there is no way they will abondon Descent as I am sure this is one of their highest grossing products from a sales perspective. Anyone have anything? There is a witch who lives down the street from me and I asked her if she could forcast what was in store for Descent. She gave an ominus prediction. She said a sixth player would soon be joining the battlefield. A malevolent force of destruction. A force so evil and so vile that the heroes and the Overlord will have to join forces in order to defeat him. Mwuu-ha-ha-ha-ha.
  10. Nevron said: Character: Tatianna Rune: Luck First game I was doing so well. I managed to get to the dragons lair around turn 10 by lucking out in the catacombs and popping up three tiles away from it. I went down to get rid of the shade event card. Stayed three turns and got a total loot value of 2270 gp. Making my way back I went through the same three tiles I encountered from the catacombs. The last one was the spider web tile. Since Tatianna has a low strength I used the Rune of Luck to succeed on the first turn figuring I wouldn't need it and didn't want to waste time caught in the web. Next tile drawn was a trap tile. Drew swinging blade.......*died* Arrrgh!!!!! Second game I used the same Character and Rune. Second turn I drew the bottomless pit tile......*died* At least I got a determination token for failing
  11. Character: Tatianna Rune: Luck First game I was doing so well. I managed to get to the dragons lair around turn 10 by lucking out in the catacombs and popping up three tiles away from it. I went down to get rid of the shade event card. Stayed three turns and got a total loot value of 2270 gp. Making my way back I went through the same three tiles I encountered from the catacombs. The last one was the spider web tile. Since Tatianna has a low strength I used the Rune of Luck to succeed on the first turn figuring I wouldn't need it and didn't want to waste time caught in the web. Next tile drawn was a trap tile. Drew swinging blade.......*died* Arrrgh!!!!!
  12. Corbon said: Nevron said: It seems that encounters (both for RTL and SOB) don't give much incentive to complete them unless they involve a lieutenant (which gives the most XP and sets back the overlord) or a green shield (which is the easiest to do). Since yellow and red are progressively harder they should offer more rewards. So I thought up the following: Green shield encounters give 2 XP and 100 coins for killing the leader. (as normal) Yellow shield encounters give 2 XP and 200 coins for killing the leader. Red shield encounters give 3 XP and 200 coins for killing the leader. Lieutenant encounters give 4 XP and 250 coins for killing the lieutenant.. (as normal) Also it makes little sense to roll random dice for each color encounter when looting. At copper level you could wind up getting 400 gold for a green while getting only 200 gold for a red depending on dice rolls. So instead replace the die results on the chart with the color shield of the encounter instead : Color Copper Silver Gold Green 50 coins 75 coins 100 coins Yellow 75 coins 100 coins 125 coins Red 100 coins 125 coins 150 coins I think this would give a little better incentive to do encounters. Any thoughts? It is a fallacy (typical of FFGs limited ability to analyse their own game) that green encounters are significantly harder than yellow or red ones. What matters most in an encounter is whether the monsters are upgraded. What matters second most is the location. Neither of these are related to colour. Typically the red or yellow encounters have lower tier monsters, but they generally have more of them and more ability to reinforce (which allows the Boss to stay at the back and send waves of forces forward - to a limit extent). You haven't explained why you want to incentivise encounters anyway? Their purpose is to be a nuisance to the heroes - sometimes a big nuiance, mostly a small nuisance. I never said the green encounters are harder, but generally easier. If you look at the encounters that have only 1 or 2 shields on it you see how different in power the creatures are. The green/yellow leaders are mostly kobolds, spiders, skeletons, etc. The red are mostly dragons, demons, giants, etc. That is a big power difference whether they are upgraded or not so the color does matter in how deadly the encounter is for the heroes.
  13. It seems that encounters (both for RTL and SOB) don't give much incentive to complete them unless they involve a lieutenant (which gives the most XP and sets back the overlord) or a green shield (which is the easiest to do). Since yellow and red are progressively harder they should offer more rewards. So I thought up the following: Green shield encounters give 2 XP and 100 coins for killing the leader. (as normal) Yellow shield encounters give 2 XP and 200 coins for killing the leader. Red shield encounters give 3 XP and 200 coins for killing the leader. Lieutenant encounters give 4 XP and 250 coins for killing the lieutenant.. (as normal) Also it makes little sense to roll random dice for each color encounter when looting. At copper level you could wind up getting 400 gold for a green while getting only 200 gold for a red depending on dice rolls. So instead replace the die results on the chart with the color shield of the encounter instead : Color Copper Silver Gold Green 50 coins 75 coins 100 coins Yellow 75 coins 100 coins 125 coins Red 100 coins 125 coins 150 coins I think this would give a little better incentive to do encounters. Any thoughts?
  14. shnar said: Nevron said: zealot12 said: Breath is so annoying, when the heroes can use it; I'm playing the OL in the advanced campaign and the mage character(Landrec the Wise) has acquired a copper weapon that gives his attacks the breath ability.I always have to play extra cautious with Landrec in the vicinity, or else my poor un-upgraded skeletons and beastmen die in packs. I know what you mean. I have the same weapon and am playing Runemaster Thorn. WOO-HOO good times....for me Our Runemaster Thorn in SoB has both that weapon and the blast one, and just upgraded to 5 fatigue. He likes to declare an Advance, port to a good position, blast or breath, then spend 5 fatigue to port back out of harms way. *Really* painful on the island map. -shnar The player who is Runemaster Thorn is using him incorrectly. Thorn may only use his ability ONCE per turn. It says so right on his hero card. However having 5 fatigue is still good for him as it will allow him to do a battle action and still have 5 movement points to teleport.
  15. zealot12 said: Breath is so annoying, when the heroes can use it; I'm playing the OL in the advanced campaign and the mage character(Landrec the Wise) has acquired a copper weapon that gives his attacks the breath ability.I always have to play extra cautious with Landrec in the vicinity, or else my poor un-upgraded skeletons and beastmen die in packs. I know what you mean. I have the same weapon and am playing Runemaster Thorn. WOO-HOO good times....for me
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