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Julia

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  1. Like
    Julia got a reaction from jbudd in Battlelore 3th: a new hope   
    The setting's great, and it'd be nice to have a bit of variety, especially in terms of boardgames (not everyone wants to buy in an LCG or an RPG). The one game we have set there is a nice one (if you manage to survive the rulebook)
  2. Thanks
    Julia got a reaction from jbudd in Terrinoth Needs Expansions!   
    For those not speaking Polish, the guy wrote:
    Most of the games that are currently released under the FFG (Asmodee) banner are Sci-Fi ... They annoy me because I don't like playing sci-fi games... Only a few titles differ from this topic, for example the Arkham series and Legend of the series Five Rings .. and that's all.
    Asmodee successfully destroyed the fantasy game market. It is sad because they are scaring away new customers. And the subject of American superheroes is already so abused that I'm gonna puke just thinking of it.
  3. Like
    Julia got a reaction from Facsantos in Terrinoth Needs Expansions!   
    Based on the following facts:
    a) Heroes of Terrinoth: the bros started talking back in October 2018 on various socials about expansion material, then everybody shut up and the bros started working and publishing other games. Sure, this doesn't mean the line's dead, but doesn't feel much alive either
    b) RuneWars: TMG: it's on sale everywhere (I've seen piles of core sets and expansions for sale at fairs in my country for 3 to 5 EUR each) and there's no news in quite a long time
    c) Descent: as you said, Descent got "a new small expansion recently" while a few years ago we were getting a big box and a small box per year, and then figures pack and all the rest. The small expansion is also in-house printed, which means it's on a whole different production chain, implying the game's not healthy either. Also, they just released Journeys into Middle-Earth, which has "Journeys into" the title, exactly how Descent was "Journeys into the dark": campaign play, full coop, all things players wanted for Decent since a very long time. And it's in a setting that's a lot more popular than Terrinoth, so, this game spells like a tombstone for Descent to me
    e) RuneBound is dead and buried: the last expansion was released in 2017. It's more than 2 years ago, and that expansion was controversial to say the least, and not a top seller
    f) other games set in Terrinoth exist no more: BattleLore 2nd is a dead battlefield, RuneAge and RuneWars long gone
    On the other hand, we see the company constantly pushing on other games (Star Wars, AGoT, LotR, and now Marvel) and themes (LCGs, unique games, miniature games) which are a lot more lucrative for them (just look at the price for the plastic of the Legion bunker: 80 bucks? madness). All these products have constant attention, and a constant product stream inflowing in the market.
    Terrinoth is dead and buried, amen to that.
    Will they resurrect it? Possibly, but who knows. Do I miss it? ****, yes.
  4. Like
    Julia got a reaction from Odanan in Regarding that expansion symbol...   
    Octo-p.u.s.s.y.?
    Anyhoo, I hardly believe anyone will see a kraken and think of female genitalia as they appear in anatomical representations...
  5. Like
    Julia got a reaction from Soakman in Too much in the mytho phase   
    Exactly. That's the reason why I keep telling the game doesn't scale properly: even if the number of tokens is proportional to the players in the game, scaling still doesn't work because effects can snowball before investigators can react. One thing is:
    a) Investigator A resolves their turn
    b) Mythos for Investigator A
    c) Investigator B keeps playing
    and another one is resolving a chain of 12 tokens, especially when there's a reshuffling of the chaos bag in between so that you can pull two gate bursts on the same neighborhood in a row, or two reckoning effects. It's bonkers.
    I'd suggest to go this way: 2 per player until you reach 6 tokens, then resolve an extra token per player. When you setup for 4+ players, remove a blank from the Mythos cup.
  6. Like
    Julia got a reaction from Schmiegel in Feels bad not being able to attack twice   
    Houserule: test Will with the Horror damage of the monster as modifier. If you pass the check, you manage to find the courage of going one more round against another beast. In this way you control better the board, and Will starts having a purpose
  7. Like
    Julia got a reaction from Einlanzer80 in Feels bad not being able to attack twice   
    Houserule: test Will with the Horror damage of the monster as modifier. If you pass the check, you manage to find the courage of going one more round against another beast. In this way you control better the board, and Will starts having a purpose
  8. Like
    Julia got a reaction from Vinicius Lessa in Our Verdict   
    Hockeyabe,
    I think 3p is the sweet spot: you have enough investigators to cover properly the board, and also to grant enough role variability so that the key aspects of the game (warding, researching, fighting) are covered. It's not an advantage tho, because in the end if you don't play properly, or if the board's ******* around, doing everything's a stretch.
  9. Like
    Julia got a reaction from Vinicius Lessa in Our Verdict   
    Yeah, Xelto gave a good suggestion.
    Some parameters (16 games played so far): a 3p game should last from 90 to 120 minutes. The more you're familiar with the game, the shorter it will be. The game is rich in mental traps: warding is key, but you don't need to ward constantly: you can meta on the Mythos bag composition (which is deterministic by choice) to select your best move. Keep in mind the reckoning effects can have disastrous consequences (spawning doom on an anomaly will quickly make you lose the game). Do not spend clues for anything different than placing them on the scenario sheet, unless you're really desperate (a rumor nuking the city for example). Think about the distribution of clues on the board: if you have 3 in one location and 1 in another one, better have 2 investigator in the 3-clue location than in the other one. Use your cards and abilities at max: if you are not good at using the cards and coordinating your efforts, the game will crash you, eat you, and burp you.
  10. Like
    Julia got a reaction from sverigesson in The Next LCG   
    I'd rather have a game set in the Hyborian Age without Conan being playable: in this way, there's a lot of option for character development, campaign progression, and so on
  11. Thanks
    Julia got a reaction from tsuma534 in State of the Game?   
    Yes, it was officially stated by former CEO Andrew Navaro (while he was still in charge obviously), during the Ask Me Anything session he had a few months ago. He clearly stated that no further expansions will ever be produced for this line.
  12. Thanks
    Julia reacted to Fishiste in Expansion Announcement Livestream   
    Eleanor and Beravor were in fact created for the board game Middle Earth Quest long before the lcg was born, alongside 3 other heroes (Argalad, Thalin and Eometh). 4 of them made it to the lcg and 3 of the 4 to the core set with brand new illustrations).
  13. Like
    Julia got a reaction from tsuma534 in The inevitable "what's next" thread...   
    True, but I'd rather see a series of solid expansions released slowly than a mess of rushed expansions like we had in the past for other games
  14. Like
    Julia got a reaction from LordPyrex in The inevitable "what's next" thread...   
    True, but I'd rather see a series of solid expansions released slowly than a mess of rushed expansions like we had in the past for other games
  15. Thanks
    Julia got a reaction from arcegabriel in Mastermind puzzle curse. 4th Game ruined...its getting unplayable now....help really needed from FF   
    Soulman,
     
    maybe this could help
    A = Number of elder signs in the result
    B = Number of magnifying glasses in the result

    1. Start by guessing 11111.
    2. The number of symbols you see in the result (A+B) is the number of 1s in the solution.
    3. For your next guess, keep that number of 1s and change all the rest of the digits to 2. Now, check the symbols. The amount of symbols you see (A+B) when compared to Step 2 tells the number of 2s in the answer.
    4. Make a guess that has the right number of 1s and 2s in the answer. Then fill in the rest of the places with 3s. You can try to change the position of the numbers you know are present to try to nail down their spot, if you know they are wrong.
    5. Continue until A+B is equal to the number of items in the solution. Now you know what all the numbers are (but some or all could be in the wrong place). Look at your previous guesses to try to figure out what goes where. At this point, there are probably not many possibilities left.


    Example:

    @ = number in right place
    O = number in solution, not in right place

    Guess #1 = 11111   @     
    There's one symbol in the result, so there is just one 1 in the solution.

    Guess #2 = 12222   @O
    We have one more symbol in the answer, so there is one 2 in the solution. The 1 is in the wrong place (if it were in the right place, the result would have been @@).

    Guess #3 = 31233   OO     
    No change to the number of symbols, so there are no 3s in the solution. The 1 and 2 are still in the wrong places.

    Guess #4 = 44124   @@@O         
    There are two 4s in the solution because the number of symbols in the result increased by 2. That also means that there must be one 5 in the solution, as all of the other digits have been tried. In addition, one symbol changed from a O to a @, so either the 1 or 2 is correct now, but not both (if both were correct, both of the 4s would be correct too, and the result would be @@@@).  So two of the three 4s are in the right position and either the 1 or 2. So the solution contains a 1, a 2, two 4s, and a 5, in some order. So we have a choice: Is the 1 or the 2 right for this guess? Let's assume it is the 1. The 2 can't go fourth, as that's where it was for this guess, so let's try it last.

    Guess #5 = 44152  @@OOO
    Now only two are right. If the 1 was correct in Guess #4 as we assumed, the 2 would now have to go first, as that is the only position it hasn't been tried. The number would be 24154. But that is not possible, as the result for this guess would be @@@OO, since the second, third, and fourth would be right. So we have to conclude that the 1 was wrong, and the 2 was in the right place (fourth) in Guess #4. The only place the 1 hasn't been tried yet is last. Since two of the first, second, and fifth digits are 4, that means the 4s have to be first and second, and the 5 must go in the middle. The number has to be 44521.

    Guess #6: 44521  @@@@@
    And the puzzle is solved!
  16. Like
    Julia got a reaction from Ywingscum in The Next LCG   
    I'd rather have a game set in the Hyborian Age without Conan being playable: in this way, there's a lot of option for character development, campaign progression, and so on
  17. Like
    Julia reacted to MGlas1 in Alt Art Investigator Cards?   
    Mystery solved! Browsing Asmodee's site, I found them! They are official FFG products. It looks like they did similar for LotR:JiME.
    https://www.asmodeena.com/en/asmoplay/
  18. Like
    Julia got a reaction from sawtoothautumn in How's your local LCG scene?   
    You're absolutely right in terms of lower costs for the players if specific clans were purchasable directly without the extra fluff of unwanted cards; problem is that for the company is a less profitable way for a simple reason: some clans will sell more copies than other clans (for many reasons: balance could be messed up so that they are stronger; they could simply be more fascinating; whatevs) and the "unsold" clans will make the company lose money. In the current way, people wanting 3 cards for their clan will fork out 15 bucks just to get that packet.
    We tend to reason in terms of what's best for us; companies tend to reason in terms of what minimizes their risks and maximizes their revenue. End of the story. I don't like it, at all, but it's not gonna change until people stop paying for this. And it's not gonna change, as long as people will keep thinking "120 bucks over 6 months ain't that much money in our hobby", which is exactly what every company wants to hear. And it's also nonsensical, because it's 120 bucks for how many new cards? 3 copies of 12 cards more or less? So, we're paying 10 dollars every new card that enters our decks. I'd rather spend that money for other things. This is probably why the whole competitive LCG model is collapsing: at the moment they have only two running competitive LCGs, and for one of these they changed the distribution model of the cycles, from one pack per month to one pack per week (a clear sign that the previous model wasn't working). And of course, they could very well release a gigantic deluxe box with 360 cards priced 49.99, but they aren't doing it because asking 6*14.99 = 89.94 brings in a lot more cash and sells a lot more copies.
    Beware, I'm not saying they are stealing or whatevs; I'm saying that it's a marketing model that is not final-user friendly and that comes with games that are not cheap, not only in an absolute meaning, but also in terms of what you really get out of the money invested.
  19. Like
    Julia got a reaction from player1994465 in Too much in the mytho phase   
    Exactly. That's the reason why I keep telling the game doesn't scale properly: even if the number of tokens is proportional to the players in the game, scaling still doesn't work because effects can snowball before investigators can react. One thing is:
    a) Investigator A resolves their turn
    b) Mythos for Investigator A
    c) Investigator B keeps playing
    and another one is resolving a chain of 12 tokens, especially when there's a reshuffling of the chaos bag in between so that you can pull two gate bursts on the same neighborhood in a row, or two reckoning effects. It's bonkers.
    I'd suggest to go this way: 2 per player until you reach 6 tokens, then resolve an extra token per player. When you setup for 4+ players, remove a blank from the Mythos cup.
  20. Like
    Julia got a reaction from Duciris in Expansion (Small-Box) #1: Dead of Night   
    True. Phil made a great job at covering some of the game's known issues.
  21. Like
    Julia got a reaction from Jamie-boy in Terrinoth Needs Expansions!   
    For those not speaking Polish, the guy wrote:
    Most of the games that are currently released under the FFG (Asmodee) banner are Sci-Fi ... They annoy me because I don't like playing sci-fi games... Only a few titles differ from this topic, for example the Arkham series and Legend of the series Five Rings .. and that's all.
    Asmodee successfully destroyed the fantasy game market. It is sad because they are scaring away new customers. And the subject of American superheroes is already so abused that I'm gonna puke just thinking of it.
  22. Sad
    Julia got a reaction from Jamie-boy in Terrinoth Needs Expansions!   
    Based on the following facts:
    a) Heroes of Terrinoth: the bros started talking back in October 2018 on various socials about expansion material, then everybody shut up and the bros started working and publishing other games. Sure, this doesn't mean the line's dead, but doesn't feel much alive either
    b) RuneWars: TMG: it's on sale everywhere (I've seen piles of core sets and expansions for sale at fairs in my country for 3 to 5 EUR each) and there's no news in quite a long time
    c) Descent: as you said, Descent got "a new small expansion recently" while a few years ago we were getting a big box and a small box per year, and then figures pack and all the rest. The small expansion is also in-house printed, which means it's on a whole different production chain, implying the game's not healthy either. Also, they just released Journeys into Middle-Earth, which has "Journeys into" the title, exactly how Descent was "Journeys into the dark": campaign play, full coop, all things players wanted for Decent since a very long time. And it's in a setting that's a lot more popular than Terrinoth, so, this game spells like a tombstone for Descent to me
    e) RuneBound is dead and buried: the last expansion was released in 2017. It's more than 2 years ago, and that expansion was controversial to say the least, and not a top seller
    f) other games set in Terrinoth exist no more: BattleLore 2nd is a dead battlefield, RuneAge and RuneWars long gone
    On the other hand, we see the company constantly pushing on other games (Star Wars, AGoT, LotR, and now Marvel) and themes (LCGs, unique games, miniature games) which are a lot more lucrative for them (just look at the price for the plastic of the Legion bunker: 80 bucks? madness). All these products have constant attention, and a constant product stream inflowing in the market.
    Terrinoth is dead and buried, amen to that.
    Will they resurrect it? Possibly, but who knows. Do I miss it? ****, yes.
  23. Like
    Julia got a reaction from tsuma534 in Feels bad not being able to attack twice   
    Houserule: test Will with the Horror damage of the monster as modifier. If you pass the check, you manage to find the courage of going one more round against another beast. In this way you control better the board, and Will starts having a purpose
  24. Like
    Julia got a reaction from Soakman in Feels bad not being able to attack twice   
    Houserule: test Will with the Horror damage of the monster as modifier. If you pass the check, you manage to find the courage of going one more round against another beast. In this way you control better the board, and Will starts having a purpose
  25. Like
    Julia got a reaction from Val_Varis in Feels bad not being able to attack twice   
    Houserule: test Will with the Horror damage of the monster as modifier. If you pass the check, you manage to find the courage of going one more round against another beast. In this way you control better the board, and Will starts having a purpose
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