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Posts posted by Julia

  1. Yeah, I wasn't nitpicking on the alphabet :D But I totally missed that part about their personal stories. Interesting the part about Daniela - more stereotyped than a les being a mechanic I can hardly imagine. Not so sure I understand the fuss about 1920's realism: I don't remember gates opening in the '20s, but possibly it was because I wasn't even into this world. Dunno.

    I'm also fascinated by people being offended by LGBTQ+ characters in games, but having no issues in playing a game designed by a transgender designer (it's clearly stated on Nikki's twitter, and it's clearly shown by her MBs on BGG, so, no mystery here), as if in saying there's no evil if it's functional to their needs, but beware to imply that some characters might not be straight! (also, in my mind, Akachi and Patrice have been lovers since the dawn of time, regardless of what stated on their PS, so, the same rule can be applied the other way around: don't like a character to like fast cars and fast women, then have her like whiskey and fast men).

    Anyway, sorry for sidetracking the trail.

  2. The setting's great, and it'd be nice to have a bit of variety, especially in terms of boardgames (not everyone wants to buy in an LCG or an RPG). The one game we have set there is a nice one (if you manage to survive the rulebook)

  3. If they reboot the line and they don't change the setting, no one will buy it: the idea of the current edition left open, without Elves, burned out too many people. If they reboot BattleLore, it has to be in a different setting (Rokugan for example) to have it sell

  4. As for the monster question: no, you don't have to fight it to "get through". If you want to move past it, you need to evade the monsters. And sure, 2 monsters can occupy the same location (otherwise rules for spawning 2 monsters per gate in 5+ investigator games would make no sense, and half of the Mythos cards spawning monsters at this or that location would make no sense)

  5. Yeah, I noticed. It's a copy & paste error done at the very last possible minute. I've heard from Dane, it'll be fixed, but not in the immediate, so that in case something else comes up, we can fix it at the same time :)

  6. 3 hours ago, Soakman said:

    I've never been to Arkham Nights, but may be trying to make it this year if space is open. Based on previous years, do you think they would have the pre-order special edition book available if the game were on sale?

    No idea, sorry. Possibly call customer service and ask, they might be of help

  7. On 6/11/2018 at 9:42 AM, Kalrhin said:


    I am sorry, but do you have an idea of how much money has FFG "poured onto" this game? 

    Yep, that's the point: we look at games with the perspective of players trying to figure out "OMG what now?". Looking with the eyes of the company, everything is:

    a) I know the product will enter the market, sell, and go out of production at some point for some reason (lost license, less player playing, whatelse)
    b) If I pay X to develop a game, all I care is that the game gives me back Y where Y is (much) greater than X

    end of the story. So, they poured money in Netrunner? Yes. And the game won twice the Aldie award, sold a gazillion copies everywhere (for many many many months it was their bestselling title just after X-Wing) and then it was not sold any longer because of license lost. Did losing the license destroy all the money earned over time? I hardly think so. And in any case their only worry now is "how can I keep investing X to keep producing Y as before (or more)". Which means good marketing-

  8. For Imperial Assault: you might want to download the app (it's free) and see how heavy the game for your wife is. Also, keep in mind that if you play with the app, the game becomes fully coop, so, you play together against the scenario, and thus the "strategy burden" is shared by the two of you. I've seen some friends not into strategy games become involved in strategy games through the use of coop games, so, it might be worth to give it a try (to play the tutorial you just have to proxy a couple of cards)

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