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Julia

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Everything posted by Julia

  1. If RuneWars fails, they'll simply keep going on with Legion. If they go back to BattleLore, we'll have a 3rd edition
  2. That's interesting. I never picked Witch Blood because I usually think that strategy can compensate the need for repeating an action, while getting a boost such as the one granted by the knife is golden. So, it's safe assuming that cards balance out?
  3. Marie is a beast. OoC, did you give her the knife as starting item? Or the card allowin her to replicate the same action in a given round?
  4. The app is usually updated on the release date (more or less; we had a bit of delay in the past due to iOS vs Steam asyncrony in releases, IIRC)
  5. Back in the day, Christian Petersen (at the time CEO of FFG) posted on BGG that the company had the rights for VTES, and they passed, stating clearly that we won't be seeing a VTES re-do done by FFG (now or ever)
  6. The Goblin Problem is among the easiest of the bunch, but definitely Garret is spot on here: timing is key, and deciding what to upgrade first, not only in reference to your hero, but also thinking about the impact your upgrade's having on the whole party. I'm around 70-30 at the moment (in general; breakdown of different scenarios is a bit varying clearly), but yeah, it's a good challenge, but not uber-frustrating
  7. I had the board chipped after exactly one game, by removing a street from a hex tile. Now I play disassembled (in the end, it's not an Avengers game, lol)
  8. Julia

    Our Verdict

    If you want a harder challenge with 2, consider removing one or two blank mythos tokens from the cup. This will boost difficulty quite in an insane way
  9. Fully agreed Thanks for clarifying, Duciris
  10. Julia

    Our Verdict

    Hockeyabe, I think 3p is the sweet spot: you have enough investigators to cover properly the board, and also to grant enough role variability so that the key aspects of the game (warding, researching, fighting) are covered. It's not an advantage tho, because in the end if you don't play properly, or if the board's ******* around, doing everything's a stretch.
  11. Yeah, as long they are both moving towards, i.e. they are long the same number of spaces (not so sure if you were countering my point, or adding a specifics, sorry )
  12. Richard, you're certainly correct on this, but in the end, this is not very distant from what other investigators can do, without the curse afflicting them. Passing one test a turn and only one could certainly be an option if you multitask, but when you play with more people and your only character is Rex, well, it's difficult not be wanting to do marvels like other characters. And thus, passing items and be devoured seems more fun than going the other way. Not sayin' he's impossible to play, but that he'll be underperforming when compared to others.
  13. Julia

    Our Verdict

    Sure, no probs in sharing. All games were 3p. Results: Azathoth: 8 plays, 5 victories and 3 defeats (first 2 defeats were really early into the testing of the game, and things were rather different then, so, they are not particularly impactful statistically speaking) Yog-Sothoth: 4 plays, 4 victories Umordhoth: 2 plays, 2 victories Cthulhu: 2 plays, 2 victories
  14. Keep in mind that synergy amongst investigators and abuse (yes, you read this correctly) of your abilities (cards and stuff) is key to winning the game. Also, there's a bit of luck involved in Azzie: in the end, finding the red and blue token immediately or as last tokens on the board changes how difficult the scenario is by a lot (especially if you run few investigators)
  15. The drawing from the event deck is certainly designed that way: a) clues and gate bursts are resolved from the top of the deck: in this way you can plan movement and be ready to gain clues / remove the anomaly if the gate burst strikes (this is of course very difficult metagaming because in the end you don't know in general whether you'll have a clue or a gate bursting, but in some cases, since what's in the mythos cup is deterministic, you could know that there's no clues to spawn and a gate burst coming for that cup) b) doom is seeded from the bottom of the event deck for the same reasons: it's just one token, and it's unpredictable This part in the design of the game is pretty clever. I'm having a harder time with rules about drawing monsters from the bottom of the deck (also, it's kinda nonsensical that we have a tool hosting encounter cards, but not one for the monsters)
  16. You can't move towards something if by moving you move away from something: moving towards means move along the shortest space in the direction of your destination space. If the destination space is equally distant from the monster's starting position (i.e. you count spaces) then moving direction X or direction Y is the same. But if one trajectory is at least one space longer, then if you move in that direction you're "moving away" from your destination space, not "moving towards".
  17. No, Rex is completely useless, period. Problem is that even if The Tower helps, it works only once per round, while usually in a given round you have at least two tests to resolve (at least one test during the action phase, and clearly one test during encounters), so that Rex can gain a benefit from The Tower only on one of these two (three) occasions. It all comes together helps a further bit, but the point is: there's nothing in the rules forbidding you to pass these items around. So, have the guy enter the party, give away his items to beef up to impossible levels the other members of the party (like: first action first round: trade), then have him devoured for a +1 doom (negligible) and have a new guy (with new equipment and stuff) enter the party. So, well, Rex becomes useful if you consider him as a sort of living bank, giving cool items to kids everywhere and then dying as soon as possible. So, unless there's somewhere in the rules that forbids players to pass around their starting possessions, then yeah. If there's something in the rules forbidding such a behaviour (I haven't found it yet, but maybe there is hidden somewhere), then he's simply a burden to carry around.
  18. Julia

    Common item

    Schmiegel, just remember these lables are keywords that are targettable by different effects. So, as long as the item has the keyword matching your request, then it's fine. A "common weapon" for example will be target for both "gain a common item" and "gain a weapon", if this makes sense
  19. Regardless of different opinions, there's a fact: FFG is exploring different territories, first by returning to the collectible model, and then opening to the unique games genre. Now, a company doesn't have unlimited production capabilities, so, unless they have beefed up their factories in China and the amount of people working for them, there's just this many product lines they can develop. We've all witnessed how the advent of Star Wars made less important other lines, and we've all witnessed how from having 6 LCGs in their roster, now they have 2 fully active (L5R and AH), 1 that's been expanded veeeery slowly and moved to digital (LotR), and 1 that should be very active but had a ton of articles entering the Holidays sale (AGoT 2nd) which isn't a good sign. So, the state of LCGs doesn't seem as healthy as it was let's say 5 years ago
  20. Bitterman is correct, the rules reference is 493.3
  21. Julia

    Stats?

    Tibs is still around, but not much on these boards. Shoot him a message over BGG (kungfro) to see if he wants to setup the stats for this one
  22. Truth is, the game shines with 3. With 2p, even in a scenario easy as Azathoth, unless you're accustomed to advanced planning, serious brain burning, the risk of ending in a "splat" is rather high. 3p you can have the monster whacker, the researcher, and the master of lore. When you focus, remember that moving from 1 die to 2 in terms of scoring at least 1 success is much more impactful than moving from 4 dice to 5 (I could provide the math, if needed be)
  23. That's a fair point, I often multitask investigators; but the problem is that if a real minimum is needed to have an enjoyable game, it should be made evident in the rules (such as per Mansions, it's clearly stated that you must run a minimum of 2 investigators) so that players can know in advance before buying: not everyone's happy to play multiple investigators, and prefer running just one.
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