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Posts posted by Julia

  1. Yes, it was officially stated by former CEO Andrew Navaro (while he was still in charge obviously), during the Ask Me Anything session he had a few months ago. He clearly stated that no further expansions will ever be produced for this line.

  2. On 1/14/2020 at 10:17 PM, WLVA said:

    I've never played with a playmat before, because they're so expensive. Could someone please explain the advantages, especially for Cosmic Encounter Duel? And what about storage -- will this playmat fit inside the box, either flat or rolled up?

    They are cool items that have no real purposes or give you any help apart from how to position cards (which isn't necessarily helpful, and many players use different configurations regardless - right-handed vs left-handed players will have different preferences just to say one; then depends on table space and so on). It merely aesthetics, I'd say, and the desire to pimp our games.

  3. On 11/18/2019 at 4:26 AM, ssgorik said:

    I was reading one of Robert E. Howard鈥檚 Conan the Barbarian stories just now and thinking how fun a Conan LCG would be. There鈥檚 tons to pull from. Only problem聽is it feels like a solo game where you only play as Conan. There are other characters, but they feel more like ally cards to me than hero cards. I鈥檇 be fine with that cause I play my LCGs solo, but I have a hard time thinking they鈥檇 do that. I鈥檇 also love to聽see a Star Wars coop LCG.

    I'd rather have a game set in the Hyborian Age without Conan being playable: in this way, there's a lot of option for character development, campaign progression, and so on

  4. If you look at what's stated under the name "Yog-Sothoth", you'll see there's a different title: one's called "The Lurker at the Threshold", and the other one - IIRC - "The Key and the Gate": it's two different versions of the same Ancient One. Thus, the Yog-Sothoth coming with Unseen Forces is supposed to replace the one from the core set, and the Yog-Sothoth coming with Gates is a different version of the same Ancient One

    (for the record, we even have a third version, released at Arkham Nights)

  5. 10 hours ago, HaidesTunicaRoja said:

    With this basis, when i read your paragraph, i assumed i had to change the basic Mythos deck with the new AND THEN, add the UF mythos deck, same as i added b&w dices, investigators, monsters, ancient ones, blessing/cure cards, items/spells........

    Almost correct. You don't add the UF Mythos deck. The UF Mythos deck is used ONLY with the Museum setting provided in the core game.

    All other components (investigators, blessings, curses, items, spells, monsters, ancient ones, investigators) are mixed in

  6. Hi,

    Tsuma is right (as he often is); Gates come with its own Mythos deck and it's the only Mythos deck to be used when playing the Streets of Arkham mode. If you're looking for evidence in the rules, please refer to the 2nd panel of the English rules, Streets of Arkham Setup section, 2nd bullet point (emphasis mine):

    "New Mythos Cards: Replace the Mythos deck with the new Mythos deck, made up of only the Mythos cards provided in this expansion."

    "replace" is key here: it means you no longer use the previous deck.

    Happy gaming!

  7. 霉yes, the game is awesome fun, even with 3 factions. I think I played this one close to 100 times, and I'd be in for more. It was one of the best, most interesting, fun games FFG produced in the last decade, and it's sorely missed by many fans.

  8. On 10/14/2019 at 11:56 PM, Tyranox said:

    Anyone found a good product to hold alot聽 of FFG mini cards ? I want a box that fits perfectly . I tried broken token but they are way too expensive for what they are in my opinion.

    UltraPro deck boxes (yes, the ones for standard card sleeves), with cards laid in them on their back (same position as decks on your table). The cost is about 3 dollars each, and each box holds up to 80 cards.

  9. On 10/6/2019 at 3:57 AM, Duciris said:

    Silence聽of Tsathoggua should have a disclaimer, it's a long map (4 tiles in a row) it needs to be played with a bigger group (or maybe a teleporter). 聽2 investigators did聽not cut it. 聽I look forward to attempting it with a more diverse (and numerous) team.

    I kinda missed this when I first read your post. Not so sure if it helps, but I managed to beat it 4 times with 3 investigators, so, possibly you don't need that many more. Also because of how the Mythos cup works (and yes, I've seen people beating - with difficulties - playing 2p. It's just very, very hard with 2)

  10. On 10/9/2019 at 3:26 PM, Duciris said:

    I'm guessing you're playing with a higher player count.聽 With 1-2 players it's pretty minor, with 3-4 it's a bit more aggravating, but with 5-6 you're going through almost the entire bag each time.

    Exactly. That's the reason why I keep telling the game doesn't scale properly: even if the number of tokens is proportional to the players in the game, scaling still doesn't work because effects can snowball before investigators can react. One thing is:

    a) Investigator A resolves their turn
    b) Mythos for Investigator A
    c) Investigator B keeps playing

    and another one is resolving a chain of 12 tokens, especially when there's a reshuffling of the chaos bag in between so that you can pull two gate bursts on the same neighborhood in a row, or two reckoning effects. It's bonkers.

    I'd suggest to go this way: 2 per player until you reach 6 tokens, then resolve an extra token per player. When you setup for 4+ players, remove a blank from the Mythos cup.

  11. I imagine everyone. Unfortunately, this is something the game handles very poorly (mechanically speaking), and if you lose control of the board in terms of monster presence, you risk seriously being outnumbered and losing the game, which is something that 2nd edition did better (there were mechanisms to control the number of monsters on the board and multiple combat actions were allowed)

  12. On 8/29/2019 at 9:23 AM, kowal85 said:

    Wi臋kszo艣膰 gier kt贸re obecnie wydawane s膮 pod szyldem FFG (asmodee), jest o tematyce Sci-Fi... Wkurza mnie to, bo nie przepadam za kosmicznymi klimatami.. Zaledwie kilka tytu艂贸w r贸偶ni si臋 od tej tematyki seria Arkham jak i seria Legend of the Five Rings.. i to wszystko.

    Asmodee skutecznie niszczy rynek gier o tematyce fantasy. Smutne to, bo zamykacie sobie 艣cie偶ki dla nowych klient贸w. A tematyka ameryka艅skich super bohater贸w jest ju偶 tak przejedzona 偶e si臋 chc臋 rzyga膰 na sam膮 my艣l.

    For those not speaking Polish, the guy wrote:

    Most of the games that are currently released under the FFG (Asmodee) banner are Sci-Fi ... They annoy me because I don't like playing sci-fi games... Only a few titles differ from this topic, for example the Arkham series and Legend of the series Five Rings .. and that's all.

    Asmodee successfully destroyed the fantasy game market. It is sad because they are scaring away new customers. And the subject of American superheroes is already so abused that I'm gonna puke just thinking of it.

  13. Also, keep in mind that the monster deck is not static: scenarios instruct to add monsters either by name or by type. So, if an expansion adds a new Nightgaunt, and you have a scenario saying "gather all the Nightgaunts", that Nightgaunt is added to. At this point, you'd be forced to get multiples of monsters coming with expansions too, and it's simply becomes impossible to keep track of it (even financially)

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