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Julia

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Everything posted by Julia

  1. 1. No. The card reads: "exhaust and spend all of your movement points for the turn to swap places with another investigator or monster in Arkham. " "All" is different from "any remaining", so, you can't move and then use it 2. No, weapons are to be declared before rolling
  2. Contact me at Boardgamegeek.com. I'm Scarlet Witch there. We can fix this easily 🙂
  3. Yes, you can have more than one monster in a given space. In this case, you deal with the monsters in the order of your choosing, one at a time. You can select which ones to evade and which ones to fight.
  4. Yes, it was officially stated by former CEO Andrew Navaro (while he was still in charge obviously), during the Ask Me Anything session he had a few months ago. He clearly stated that no further expansions will ever be produced for this line.
  5. Julia

    playmat?

    They are cool items that have no real purposes or give you any help apart from how to position cards (which isn't necessarily helpful, and many players use different configurations regardless - right-handed vs left-handed players will have different preferences just to say one; then depends on table space and so on). It merely aesthetics, I'd say, and the desire to pimp our games.
  6. True, but I'd rather see a series of solid expansions released slowly than a mess of rushed expansions like we had in the past for other games
  7. I'd rather have a game set in the Hyborian Age without Conan being playable: in this way, there's a lot of option for character development, campaign progression, and so on
  8. If you look at what's stated under the name "Yog-Sothoth", you'll see there's a different title: one's called "The Lurker at the Threshold", and the other one - IIRC - "The Key and the Gate": it's two different versions of the same Ancient One. Thus, the Yog-Sothoth coming with Unseen Forces is supposed to replace the one from the core set, and the Yog-Sothoth coming with Gates is a different version of the same Ancient One (for the record, we even have a third version, released at Arkham Nights)
  9. Almost correct. You don't add the UF Mythos deck. The UF Mythos deck is used ONLY with the Museum setting provided in the core game. All other components (investigators, blessings, curses, items, spells, monsters, ancient ones, investigators) are mixed in
  10. Hi, Tsuma is right (as he often is); Gates come with its own Mythos deck and it's the only Mythos deck to be used when playing the Streets of Arkham mode. If you're looking for evidence in the rules, please refer to the 2nd panel of the English rules, Streets of Arkham Setup section, 2nd bullet point (emphasis mine): "New Mythos Cards: Replace the Mythos deck with the new Mythos deck, made up of only the Mythos cards provided in this expansion." "replace" is key here: it means you no longer use the previous deck. Happy gaming!
  11. ùyes, the game is awesome fun, even with 3 factions. I think I played this one close to 100 times, and I'd be in for more. It was one of the best, most interesting, fun games FFG produced in the last decade, and it's sorely missed by many fans.
  12. These actually look very neat. But no, never seen those before
  13. UltraPro deck boxes (yes, the ones for standard card sleeves), with cards laid in them on their back (same position as decks on your table). The cost is about 3 dollars each, and each box holds up to 80 cards.
  14. I kinda missed this when I first read your post. Not so sure if it helps, but I managed to beat it 4 times with 3 investigators, so, possibly you don't need that many more. Also because of how the Mythos cup works (and yes, I've seen people beating - with difficulties - playing 2p. It's just very, very hard with 2)
  15. True. Phil made a great job at covering some of the game's known issues.
  16. Exactly. That's the reason why I keep telling the game doesn't scale properly: even if the number of tokens is proportional to the players in the game, scaling still doesn't work because effects can snowball before investigators can react. One thing is: a) Investigator A resolves their turn b) Mythos for Investigator A c) Investigator B keeps playing and another one is resolving a chain of 12 tokens, especially when there's a reshuffling of the chaos bag in between so that you can pull two gate bursts on the same neighborhood in a row, or two reckoning effects. It's bonkers. I'd suggest to go this way: 2 per player until you reach 6 tokens, then resolve an extra token per player. When you setup for 4+ players, remove a blank from the Mythos cup.
  17. Houserule: test Will with the Horror damage of the monster as modifier. If you pass the check, you manage to find the courage of going one more round against another beast. In this way you control better the board, and Will starts having a purpose
  18. Beware of the outcomes, it's not sure they are boolean... (talking in general, not necessarily of this expansion)
  19. I imagine everyone. Unfortunately, this is something the game handles very poorly (mechanically speaking), and if you lose control of the board in terms of monster presence, you risk seriously being outnumbered and losing the game, which is something that 2nd edition did better (there were mechanisms to control the number of monsters on the board and multiple combat actions were allowed)
  20. For those not speaking Polish, the guy wrote: Most of the games that are currently released under the FFG (Asmodee) banner are Sci-Fi ... They annoy me because I don't like playing sci-fi games... Only a few titles differ from this topic, for example the Arkham series and Legend of the series Five Rings .. and that's all. Asmodee successfully destroyed the fantasy game market. It is sad because they are scaring away new customers. And the subject of American superheroes is already so abused that I'm gonna puke just thinking of it.
  21. No, you don't. Terror is triggered by the dice you roll, not the dice you saved. This came up a while ago, and we had an official answer, IIRC (and I think it's also included in the last FAQ for the game?)
  22. This belongs to the AH LCG board, not to the AH 3rd ed boardgame board...
  23. You should post this in the AH LCG board. This is for the boardgame
  24. Also, keep in mind that the monster deck is not static: scenarios instruct to add monsters either by name or by type. So, if an expansion adds a new Nightgaunt, and you have a scenario saying "gather all the Nightgaunts", that Nightgaunt is added to. At this point, you'd be forced to get multiples of monsters coming with expansions too, and it's simply becomes impossible to keep track of it (even financially)
  25. I'd simply suggest to scan the cards and reprint those
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