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Julia

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About Julia

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    I survived Avi's apocalypse
  • Birthday 03/23/1986

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  • Location
    Trieste, Trieste, Italy

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  1. Julia

    problems with cardboard components

    I had the board chipped after exactly one game, by removing a street from a hex tile. Now I play disassembled (in the end, it's not an Avengers game, lol)
  2. Julia

    Our Verdict

    If you want a harder challenge with 2, consider removing one or two blank mythos tokens from the cup. This will boost difficulty quite in an insane way
  3. Julia

    Patrol monster movement

    Fully agreed Thanks for clarifying, Duciris
  4. Julia

    Our Verdict

    Hockeyabe, I think 3p is the sweet spot: you have enough investigators to cover properly the board, and also to grant enough role variability so that the key aspects of the game (warding, researching, fighting) are covered. It's not an advantage tho, because in the end if you don't play properly, or if the board's ******* around, doing everything's a stretch.
  5. Julia

    Patrol monster movement

    Yeah, as long they are both moving towards, i.e. they are long the same number of spaces (not so sure if you were countering my point, or adding a specifics, sorry )
  6. Julia

    Marie Lambeau "Smoky Velvet" ability

    Yeah, Azathoth
  7. Julia

    True solo problems

    Richard, you're certainly correct on this, but in the end, this is not very distant from what other investigators can do, without the curse afflicting them. Passing one test a turn and only one could certainly be an option if you multitask, but when you play with more people and your only character is Rex, well, it's difficult not be wanting to do marvels like other characters. And thus, passing items and be devoured seems more fun than going the other way. Not sayin' he's impossible to play, but that he'll be underperforming when compared to others.
  8. Julia

    Our Verdict

    Sure, no probs in sharing. All games were 3p. Results: Azathoth: 8 plays, 5 victories and 3 defeats (first 2 defeats were really early into the testing of the game, and things were rather different then, so, they are not particularly impactful statistically speaking) Yog-Sothoth: 4 plays, 4 victories Umordhoth: 2 plays, 2 victories Cthulhu: 2 plays, 2 victories
  9. Julia

    Let's Talk Strategy

    Keep in mind that synergy amongst investigators and abuse (yes, you read this correctly) of your abilities (cards and stuff) is key to winning the game. Also, there's a bit of luck involved in Azzie: in the end, finding the red and blue token immediately or as last tokens on the board changes how difficult the scenario is by a lot (especially if you run few investigators)
  10. You know, they finally have something to eat...
  11. Julia

    Gaining Clues?

    The drawing from the event deck is certainly designed that way: a) clues and gate bursts are resolved from the top of the deck: in this way you can plan movement and be ready to gain clues / remove the anomaly if the gate burst strikes (this is of course very difficult metagaming because in the end you don't know in general whether you'll have a clue or a gate bursting, but in some cases, since what's in the mythos cup is deterministic, you could know that there's no clues to spawn and a gate burst coming for that cup) b) doom is seeded from the bottom of the event deck for the same reasons: it's just one token, and it's unpredictable This part in the design of the game is pretty clever. I'm having a harder time with rules about drawing monsters from the bottom of the deck (also, it's kinda nonsensical that we have a tool hosting encounter cards, but not one for the monsters)
  12. Julia

    Patrol monster movement

    You can't move towards something if by moving you move away from something: moving towards means move along the shortest space in the direction of your destination space. If the destination space is equally distant from the monster's starting position (i.e. you count spaces) then moving direction X or direction Y is the same. But if one trajectory is at least one space longer, then if you move in that direction you're "moving away" from your destination space, not "moving towards".
  13. Julia

    True solo problems

    No, Rex is completely useless, period. Problem is that even if The Tower helps, it works only once per round, while usually in a given round you have at least two tests to resolve (at least one test during the action phase, and clearly one test during encounters), so that Rex can gain a benefit from The Tower only on one of these two (three) occasions. It all comes together helps a further bit, but the point is: there's nothing in the rules forbidding you to pass these items around. So, have the guy enter the party, give away his items to beef up to impossible levels the other members of the party (like: first action first round: trade), then have him devoured for a +1 doom (negligible) and have a new guy (with new equipment and stuff) enter the party. So, well, Rex becomes useful if you consider him as a sort of living bank, giving cool items to kids everywhere and then dying as soon as possible. So, unless there's somewhere in the rules that forbids players to pass around their starting possessions, then yeah. If there's something in the rules forbidding such a behaviour (I haven't found it yet, but maybe there is hidden somewhere), then he's simply a burden to carry around.
  14. Julia

    Common item

    Schmiegel, just remember these lables are keywords that are targettable by different effects. So, as long as the item has the keyword matching your request, then it's fine. A "common weapon" for example will be target for both "gain a common item" and "gain a weapon", if this makes sense
  15. Julia

    Will FFG debut a new LCG at Gen Con 2018?

    Regardless of different opinions, there's a fact: FFG is exploring different territories, first by returning to the collectible model, and then opening to the unique games genre. Now, a company doesn't have unlimited production capabilities, so, unless they have beefed up their factories in China and the amount of people working for them, there's just this many product lines they can develop. We've all witnessed how the advent of Star Wars made less important other lines, and we've all witnessed how from having 6 LCGs in their roster, now they have 2 fully active (L5R and AH), 1 that's been expanded veeeery slowly and moved to digital (LotR), and 1 that should be very active but had a ton of articles entering the Holidays sale (AGoT 2nd) which isn't a good sign. So, the state of LCGs doesn't seem as healthy as it was let's say 5 years ago
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