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Julia

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About Julia

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    I survived Avi's apocalypse
  • Birthday 03/23/1986

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    Trieste, Trieste, Italy

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  1. Julia

    When will the rulebook be posted?

    Considering the game is (mostly) a reskin of WHQ, in order to have an idea of how it plays, you could give a look at that rulebook in the meantime
  2. I don't think anyone has ever thought a living card game could be seen as the reimplementation of a boardgame. AH LCG just replaced the Call of Cthulhu LCG they had in catalogue back in the day. I also don't think Eldritch replaced Arkham Horror the boardgame. AH had its course: a ton of expansions, and a nice blender at the end that was the perfect topping on a terrific cake. At that point expanding further was unlikely to happen: not in a conventional way at least. To go further, they should have gone a different way, and they decided not to do so. Eldritch is a different game, scratching a different itch, and having different problems than Arkham. Players in love with Eldritch will say it's the best of the two, while players who grew up with Arkham will say Arkham's a better game. Truth is that Arkham Horror: the boardgame is something that's very difficult to beat in terms of market: it came out with the perfect theme at the perfect moment. Now we have tons of games about the Mythos, and in general the hobby is quite a different reality from what it was when AH was released. Truth is also that at some points these games collapse on themselves: there's just too much content and the "creative space" to expand further becomes narrower. Eldritch at the moment has 8 expansions, with stories covering the most remote corners of the earth, a gazillion AOs and Investigators, so, it has already given to its fans a ton of content. The latest expansion added campaign play which might have been a route for further expansions but that was also very much criticized for many reasons I won't enter into (personal taste or actual bad design, we could spend the night talking about this), and it was also the last expansion designed by Nikki before her departure from the company. So, the question here should be: is this enough? has the game told its story / run its course? and that's it. If there's more stuff that could be added and this reveals for the company more lucrative than pursuing other projects, we'll have more, regardless of LCGs or other boardgames.
  3. 1st edition had many flaws, but were all easily fixable and to this day is one of the most amazing dungeon crawlers of all times. It might not have the elegance of Imperial Assault, it might not grant you the wonderful campaign progression of other games, but nonetheless, it was just incredible. To this day I have people asking to play 1st edition, both in Campaign Mode and as standalone. So much depth in such a wonderful game. Grab it, if you can.
  4. Julia

    Problem couple

    1. You cannot have the same character resolve a location's special ability twice in the same encounter phase 2. Undead has no specific direct effect on the game, but there are some cards affecting Undead monsters (such as Mythos effects and so on)
  5. Competitive LCGs are a different kind of beast because of organized play and tournaments. Producing a new campaign faster than in 8 months would simply be impossible for tech reasons: quality requires time and dedication. There's a lot of elements that need to be properly balanced in a campaign, then we need a story that's worth playing, possibly with different ramifications and so on. And then after the main structure is assessed, there's need to perform the finer tuning, check the wording, and so on. It's a very long and difficult path, especially when the designer of everything is just one person, who has to cover the new cycle, while working on other projects, answer questions from the players, go to conventions and so on.
  6. All packs in a cycle are tested during the same testing window (this is general knowledge on LCGs, it was often stated by people at FFG. At some point, Chris Hosch also said that they print all the packs of the cycle at the same time so that the printer is set correctly and yaddayaddayadda, and that packs then come to warehouses and are input on the market according to a different schedule. So, yes, they could release the whole campaign in the same day, if they wished so. Problem is that at that point the game goes silent for 6 months or so, the hype falls and people move to different games.
  7. The Cair Andros example was just to indicate that some scenarios could require deck-tuning / deck-rebuilding, something that's absent in AH LCG, which is conceived with the idea that the same deck should be able to defeat a series of scenarios in a row (with upgrades due to experience gained, of course).
  8. Julia

    New Core Set idea

    It'll never work, mostly for marketing reason. Let's say you do the core with neutral and basic stuff. Then you have 8 factions. Mysteriously, one of the faction's stronger (see AGoT 2nd in the beginning when everyone was playing Lannisters). Nobody buys 7 factions, everyone buys the 8th. The company has 7 unsold factions that would kill the line. This is the reason why we have core with all factions in, and then when deluxe hit the market, they have at least one card for each of the other factions.
  9. Yeah, but the OP makes a point. 4 years ago, they had a world at their hand with LCGs, and back in 2016, Chris during the InFlight report at GenCon hinted that possibly they had room for one more to develop, and now they just have AGoT 2nd edition and L5R as competitive LCGs. LotR sooner or later will be left dying (with 8K cards, room for expanding more is thinner every day more, and there's the digital implementation coming) so that the company that became famous for the LCG format will have just a couple of titles.
  10. Nikki hasn't designed anything for Mansions apart the core box. So, if that is, I'd be rather surprised (current developer is Kara Centell-Dunk, and previous expansions had been done by Kara and Grace Holdinghaus, with occasional help from externals (Tony Fanchi in Streets of Arkham)
  11. Wait GenCon, and you'll know, I guess (usually some days before GenCon we have a series of announcements for big stuff)
  12. Julia

    Who else feels that way?

    "Call of Cthulhu" doesn't necessarily refer to HPL's short story directly. At that time, the company had a line of CCG called "Call of Cthulhu" where some iconic stuff from the Mythos universe that also appeared in the Chaosium RPG was featured. Hence, the name. I'd hardly say however that this game has not a proper Mythos theme tho. If you wanna more octopus stuff, you've got plenty in the Innsmouth Horror expansion
  13. Julia

    The Next LCG

    There's not much left in Terrinoth. Runewars: boardgame is dead and buried. Descent is not officially dead, but there's no expansions for the game in what? 2 years? Apart from a couple of minor things done for the app. BattleLore is dead and buried. RuneBound is not getting much attention. The games set in Terrinoth that I consider active are RuneWars: TMG, Legacy of Dragonholt, and the just announced Heroes of Terrinoth. Not so sure how's the scene elsewhere, but here there's no one playing RW:TMG, while I've seen tons of people playing Netrunner. Dunno. As said, I really hope to be wrong, because I like LCGs a lot, and I like these settings a lot as well, so, I'll be buying a new game set there
  14. Julia

    The Next LCG

    I agree that the settings you mentioned are good for LCGs, with many factions and a good setting, but the real problem is more tied to how much these IPs are gonna sell. I often read people complaining about Terrinoth being too "generic fantasy and uninteresting", and the Twilight Imperium setting, for how much I love it, it's even less widespread. Talking LCGs means a massive effort in terms of promotion and diffusion of the products and I'm afraid none of these IPs is strong enough at the moment. Then, I'll be more than happy to be wrong of course
  15. Julia

    Release date?

    As of late the Upcoming section of the site meant almost nothing I'm afraid. We had products staying on the boat for up to 16 months, products said "awaiting reprint" while they were developing a new edition of the game, and so on.
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