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Julia

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About Julia

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    I survived Avi's apocalypse
  • Birthday 03/23/1986

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    Trieste, Trieste, Italy

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  1. FFG doesn't answer on the forum. If you need an official clarification, you need to enter a Rules question by using the appropriate link on this very website: https://www.fantasyflightgames.com/en/contact/rules/
  2. Based on the following facts: a) Heroes of Terrinoth: the bros started talking back in October 2018 on various socials about expansion material, then everybody shut up and the bros started working and publishing other games. Sure, this doesn't mean the line's dead, but doesn't feel much alive either b) RuneWars: TMG: it's on sale everywhere (I've seen piles of core sets and expansions for sale at fairs in my country for 3 to 5 EUR each) and there's no news in quite a long time c) Descent: as you said, Descent got "a new small expansion recently" while a few years ago we were getting a big box and a small box per year, and then figures pack and all the rest. The small expansion is also in-house printed, which means it's on a whole different production chain, implying the game's not healthy either. Also, they just released Journeys into Middle-Earth, which has "Journeys into" the title, exactly how Descent was "Journeys into the dark": campaign play, full coop, all things players wanted for Decent since a very long time. And it's in a setting that's a lot more popular than Terrinoth, so, this game spells like a tombstone for Descent to me e) RuneBound is dead and buried: the last expansion was released in 2017. It's more than 2 years ago, and that expansion was controversial to say the least, and not a top seller f) other games set in Terrinoth exist no more: BattleLore 2nd is a dead battlefield, RuneAge and RuneWars long gone On the other hand, we see the company constantly pushing on other games (Star Wars, AGoT, LotR, and now Marvel) and themes (LCGs, unique games, miniature games) which are a lot more lucrative for them (just look at the price for the plastic of the Legion bunker: 80 bucks? madness). All these products have constant attention, and a constant product stream inflowing in the market. Terrinoth is dead and buried, amen to that. Will they resurrect it? Possibly, but who knows. Do I miss it? ****, yes.
  3. Dont' forget the opportunity to join the Advanced Players League
  4. No worries, mate I think something got lost in translation, but boards and tokens should be on your way, right?
  5. I'm linking this thread to the guys at FFG QA. Not so sure it'll help, but possibly they'll investigate in this further
  6. Exactly. At the moment the only way to gain items in Arkham is by means of encounters, which means that you need to build proper encounter decks to allow players to rely on this as a resource. This was done to avoid the issue 2nd edition had, where players simply used the special ability of locations in lieu of having an encounter there, which alas lead to a much more pressing problem, i.e. that those decks of cards, when expanded, must either guarantee the same statistical distribution of cards (thus, not only the average, but also the other descriptors) or result in the possibility of clusters of cards not giving any item. This could have been solved in many ways; possibly having the acquire assets action from Eldritch and something special coming from the shops (for example, encounters allowing you to gain items during the encounter phase), or just going with "after resolving an encounter in a shop space, if still in that space, you may buy an item from the display" could have been better. As for the Will stat, it'd have been enough leaving a Horror check when the monster engages you (or you engage it). The design instead followed the lead of the LCG; too bad that in that game Will is actually used a lot by the Mystic class (the LCG makes a very great use of all stats)
  7. Yeah, there's been a lot of talking about this mostly everywhere in the last few years. At some point, when MoM 2nd was released, a guy on BGG posted that 100 bucks for 4 evenings of fun were too much, and another one answered "when I go to the movies with the wife, we grab a bite to eat, two tickets for the show, and we pay a babysitter to stay home with the two kids, and we blow 120 in a single evening..." So, it's a question of perspective, and also as Soakman said, value and cost are a different thing. Starve three days and see a burger for sale at 40 dollars. You're gonna get it. Comparing LotR / SW and Mythos isn't fair. We need to compare the number of copies these game sell. Because if SW sells 10 times Arkham, then it means that the fixed costs (tied to development of the game and production of the physical copy) are divided over 10 times more copies in the SW case, and thus the cost of the license is absorbed to the point that the profit margin for the lines could be comparable. Do we have these data? No. Then, the only question we need to ask yourself is whether we're ok or not to pay 30 to cash 2 scenarios and double the cards in the game. The answer is entirely up to you / to your wallet / to your interest in the line (and there's no right or wrong answer). Is FFG playing cheap? Yes, they are dropping the number of cards / components in their games, they are dropping quality on the boxes, and they are slightly dropping quality on components (my 3rd edition copy already has some wear and tear whereas my 2nd edition copy survived a lot more), BUT they are mantaining the prices constant over time. Looks like a marketing choice they did. You can respect that or not (again, entirely your decision). I know I'm gonna get this one because for me it's a worthy investment, and I'm confident the two new scenarios will be a blast to play, but that's just me.
  8. You're asking a very fair price. Best of luck with the auction!
  9. Avi is no longer on these boards. But I have all Avi's originals. Contact me on BGG (Scarlet Witch) or PM me here your email address
  10. 6 games played against Atlach, 5 victories by sealing, 1 by closing then I stopped playing Atlach because it was boooooring But very nice the exploit with Mythos Lore on Jacq. Heck, I miss playing this game so much
  11. It doesn't "feel": it is so. Influence and Will are somehow used in encounters, but truth is that you can fail encounters and still win the game whereas if you start losing research actions and combats you're soon overwhelmed / you cannot progress the story. I understand that the idea is to have asymmetry in the game by having a differential use of stats, but it's not actually a fully successfull attempt. A friend of mine (Bleached Lizard) had a few ideas on how to fix this; possibly you can reach out to him on BGG and exchange opinions on the matter
  12. It's more or less standard pricing for a small box expansion. Just for comparison: it's the same pricing of a Mansions of Madness small box exp that comes with 1/10 of the printed content coming with this small box.
  13. Interesting. Thanks for this, Tsuma. My point was more for named vs unnamed tho. Can't really comment on NPCs vs Allies, but from memory every time I'm told to look for a specific asset, for example, comes from the special deck. I could very well be mistaken tho (I never really looked into this that much since they didn't ask me to tech edit the game and my evenings are not that lonely), so, I'll keep your point in mind while playing
  14. In general, when the game instructs you to gain a "named" asset (ally, item, whatevs), it always comes from the special cards deck. When the game instructs you gain a "general" asset (like "gain an Ally") it refers to the generic decks.
  15. Juan, hi, some feedback from my side (60 games played, 75% of them played 2p, 25% of them played 3p). Scenarios are really balanced well for 2p (my win-loss ratio is close to 90% - a lot of close calls / games won in the last two rounds, but still), but it's vital that players understand how to control the board. Every round threat increases by +2 per player, +1 per unexplored tile in play, +1 per threat token in play. When you start playing, the app shows you the starting tiles and the area where the map would be created (represented by fog on the screen). New tiles enter play due to different factors: a) specific events coded in the timers for the scenario / in encounters or b) players exploring too close to the unrevealed zones Thus, it's vital understand how to move: never, never, never go with the last action available to "see what's there" because you can trigger a +3 or a +4 threat like nothing. Start the round with characters able to move fast if you have to explore, so that in case the app reveals too many areas, you have the movement points to explore and reduce the threat. You'll have plenty of time to return to the encounters left behind at a later time. Then, inspiration: seems like you're not doing things properly here (sorry) because with Bilbo in the party, running low on inspiration is really unlikely (unless decks are prepared not in the proper way: as a general rule, unless you really have something you need, slot cards without successes so that you'll have all the successes in the deck): use him for scouting, and Legolas from behind for heavier darting of enemies. Also, remember Legolas abilities for movement: he can really do marvels on the scenarios. If you still feel the party's unbalanced, consider adding Gimli to the mix (and leave Bilbo out for now): you'll have the two strongest fighters in the game, and Lego is amazing at movement, so, you're really fielding an alpha team. As for the cards: it's right that you don't keep them slotted that much. Vital are the cards granting you extra successes: these cards are like a blessing for when you'll have 3-difficulty tests to past. And in the end, remember it's a game that needs to work for you (not the other way around), so, if you're not comfortable with the rythm or the difficulty of the game, just give your heroes an extra action per round (the app doesn't keep score of the actions you resolve)
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