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Wayfinder

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  1. Silly and outdated? How? And, so what? Men and women are different. If you are a man and aren't a risk-taker, a maverick, or whatever, you are feminized. That isn't good, and isn't really what women are looking for in men. And women who adopt masculine qualities do so probably because there aren't enough real men in the world for them to find.
  2. I didn't say Hollywood was lazy. I said they're running out of creativity, and this is, in part, because they have no moral compass and are somewhat detached from reality. Of course, Hollywood hasn't had a moral compass since the 60s, but it's only recently, at least since the 90s, have they been detached from reality. Without either, you end up making a lot of films with tons of holes, flaws, and bad narratives, mainly because they're trying to appeal to so many people and dangle shiny objects in our faces rather than tell compelling stories. When 95% of the movies made nowadays are remakes, reboots, or television adaptations, you know something is terribly wrong in La-La-Land.
  3. Wait...what? You mean every movie character and their development has to follow pre-defined gender paths? Ridiculous premise and...haven't you seen *those* movies already? I didn't like the line or the delivery in this trailer. I didn't like the setup. (Some cool fan things, like Mon Mothma, I could look forward to, I'd love to see more of her development.) They did some of this in the Guardians of the Galaxy trailer, which made me not want to see the movie. Boy, was I ever wrong! I hope I'm wrong again. Well, it works when they do follow gender paths. Because men and women are different. If you make a man or a woman follow a different gender path, you have to show the audience why. Take, in an opposite example, the movie Tootsie. It's about a man who's an actor hoping to find a job, and finds that he has to pose as a woman in order to get that job. So he has to act like a woman, and in so doing sees things from the female perspective, and this changes his attitude toward women. This is a Feminine Journey, taken by a man, who overcomes an external obstacle and, in so doing, takes internal action to change himself. We will not soon care for Rey (unless something happens in VIII), or Katniss, for years to come, because they are not interesting characters. They don't inspire, because they're not compelling. Ripley, on the other hand, is very compelling. She's more relatable in a way Katniss isn't, and men like Ripley, because here's a woman who didn't need to show up the men around her, the men didn't have to be incompetent wusses around her (which is what is often done these days with female action leads - they dumb-down and render incompetent every man around her so she comes off awesome), and she had to change because of the situation.
  4. You got all that from a 30 second trailer? I sure did. Hollywood has very little creativity left. They take whatever's selling right now and try to adapt it to their projects. And it works. Mainly, though, I was being a little facetious about The Hunger Games reference. I could've just as well had said Divergent or even The Force Awakens and it would work as well for my illustration.
  5. Personally, I'm not bothering to see this one. I've already seen The Hunger Games, and I still want my money back. Why should I see a repeat? I do have a problem with a female lead that is pretending to be a man. It doesn't work. Women can be action heroes, but it has to be done right. They can't just start out like Rey or Katniss, but have to have the internal struggle first that forces them into action, like with Ripley in Aliens. This is because Men and Women are different. Men are mavericks and loners, risk-takers and adventurers in a way women aren't. Women are nurturers, caretakers, networkers, diplomats, talkers. They rely on others to provide for and protect them, and until that changes in a serious way, no woman in her right mind would willingly decide to do something that she knows could get her in trouble, or worse. Ripley, in Aliens, had to reconcile the fact that the Marines may not be able to protect her, so she had to make a change in order to protect both herself and rescue Newt. We can believe Ripley. We can't believe whoever this new chick is in Rogue One, who might as well be Rey. What I described up there is called the Feminine Journey, which is an internal struggle, first and foremost. Masculine Journeys are external struggles, where there is a challenge to be overcome and the hero must act in order to overcome it. A feminine journey is about self-change. While you certainly can mix or swap the two to respective sexes, you have to be very careful to suspend disbelief. A woman who is a bad-ass starting out, and is the protagonist, comes off as a Mary Sue. A man who commiserates over every little thing too much comes off as a whiner. Both are either unbelievable or unlikable. So I'm not going to see Rogue One. I've already seen it.
  6. My advice is to give the PCs more XP and cash starting out, because in a mixed setting they're not supposed to be a bunch of losers starting out. They could be, but then you'd only be setting them up for failure. In my current mixed game, I gave everyone an extra 100XP and 500 credits starting out, and a small, lightly armed shuttle. Because the developers of this game seem to think that the best way to start this game is as though you're woefully undertrained, underequipped (to say the least - 500 credits doesn't give you enough to buy a decent blaster and clothes!), and have difficulty doing even the most mundane things (according to the beta version of AoR, mounting a sleeping tauntaun is "Average" Difficulty). While you may start out okay in some regards particularly with a 4 in Agility (Characteristics is more important), it sort of undermines what a lot of players have in mind when they make a character. They may not necessarily expect to be as awesome as Han Solo or Boba Fett starting out, but they don't want to be worse than Luke or Leia in A New Hope either, and the game, as written, starts you out worse than a naked meth-addicted Special Olympian. Okay, that's a slight embellishment, but you get my point. So an additional 100XP to get over the "Average" hump, and another 500 credits (plus 1,000cr if they want to spend all their starting Duty or whatever) for a total of 1,000cr, so they have the equipment they need to function. At least, that's how I roll.
  7. When I run my games, I give my PCs more XP and cash starting out so they don't feel like a bunch of schmos, and I have to be very generous with both Setback and Bonus dice. The game, at least in Age of Rebellion Beta, is particularly interesting with what they regard as "average" difficulty, which I tend to ignore because I don't want my players to feel like they're playing kids just out of diapers and suddenly they have to go into combat. My current game gave everyone starting out an extra 100 XP and another 500 credits. Also, I gave them a little and lightly armed ship.
  8. Personally, after watching the new Star Wars Rebels shows, I'd love to play the Imperials just so they can have some competence, for crying out loud! Except for Vader and some of his Inquisitors, the Empire is ran and operated by nincompoops. It doesn't make the plight of the heroes of the Ghost all that serious when they completely outmatch entire squads of Stormtroopers, complete with walkers and fighter support. They may have Jedi, but all that means is that the Empire are the real underdogs! It seems to me that Vader and the Emperor, and their Inquisitors, are trying to save the galaxy from these superhuman malcontents!
  9. The jerk-ass told this one chick I was putting the moves on that I had space-crabs, a venereal version of Tyranids. I really hate him. I think he's trying to arrange the union between our dynasty and Armengarde's. If he is, telling people I got Tyranids on my crotch isn't going to work.
  10. When we use attack craft, we outfit them for the mission. Ground attack will have shields and weapons meant for that, naturally, and space-attack and air-attack will have them accordingly. We now have four gun-cutters, each optimized for a specific job. We made one to drop troops behind an Ork encampment while another dropped in our Guard troops while their Chimeras teleported in with our Teleportarium. The Orks didn't stand a chance, and I only had one casualty because he shot himself with his own las-rifle.
  11. I might've read my rules wrong. I just achieved Rank 6, but do I have to wait to qualify for Rank 7 in order to take this? Technically, I've met all the other requisites, having a Fel of 60 and a Int of 58, and our PF is hovering at 70. We have done three Grand Endeavours, and have seven ships in my fleet, plus a whole star-system, several trade routes, I got a large statue of my Rogue Trader on Damaris, and Calligos Winterscale and Karrad Vall now hate my guts. Still haven't got a concubine or a wife to my name yet (**** you, Hollister!), but maybe that's my next Grand Endeavour?
  12. I finally made Rogue Trader Rank 6 and I'm thinking of taking the Legend of the Expanse alternate Career. Is it worth taking? Or should I hold off later?
  13. I've gone almost eight months of game play without a single visit from an Inquisitor, and I'd like to keep it that way. Frankly I'd rather not have him show up and say, "Have you been comparing your gilded toilet to the Golden Throne?!"
  14. Well, what he's got so far looks rather like a strange rail-road spike. He's using clay to get his proportions and structures down. From what we've read, there could be some ambiguity from ship to ship; after all, it's not as though these ships are mass-produced in factory precision. One of our concerns is the snout, and the aquila on the front. We have an Armoured Prow on there; should that be taken out in place of a more "armoured" looking prow to reflect that component? Also, we have a Port-side Hold Landing Bay and a Starboard-side Jovian-pattern Landing Bay; would either of those be located in the ventral structure near the keel?
  15. Personally, I rather like the idea of these ships having so much crew aboard. It fits with the universe of 40K in the sense that human life has become incredibly cheap, and various aspects of it reflect that. It even makes some logistical and tactical sense, but I tend to think that 40K goes a bit overboard and inconsistent with the notion that much of technological knowledge is lost and only the Adeptus Mechanicus knows everything there is to know about everything technical. Humans are incredibly adaptable, and one way or another ordinary people can do extraordinary things if given the time and the impetus to use their ingenuity. Not that I would change it myself for my Rogue Trader campaign, but at the same time it does run into the ridiculous. I tend to remind myself that this universe is not set in our own universe, and that the humans here are not the humans that reflect us both as a species and our history in general.
  16. One of my fellow players wants to make a physical model of the Partisan, which is a Conquest-class Star Galleon. His first attempt was, well, weird. He used strict descriptions in the Battlefleet Koronus book, which is 5.1km long by 0.7km abeam at fins approximate. He thought that the fins might be 100-200m long from the main body, making the body between 300-500m wide. The result was that we have a TALL ship, that, not including the two towers (no pun intended), is about 1.5km tall, and about 300-500 meters wide, and then 5.1km long. It just seems unsymmetrical. Has there been any attempt to make a 3D model of this ship, that anyone knows of?
  17. Years ago, I thought about what an Imperial Guard Regiment from Earth would be like. Being a former Army soldier myself, I know what the term Dog-and-Pony Show means, that this might be a regiment that has the best equipment, uniforms, and such, but hardly ever sees combat, and if it does, the enemy cannot hope to cause them any trouble. One of Murphy's Laws of War is that "No inspection-ready unit has ever passed combat." Since there would hardly ever be a need for Earth's own Imperial Guard regiment ever to deploy anywhere in their sector or beyond, this might very well be the case, that they become something both ceremonial and there to conduct crowd control on Holy Terra here and there as needed. I doubt they would be sent off to fight the likes of the Orks or worse any time soon.
  18. Is it nicknamed "The Golden Throne"? It's tempting to call it that, but that might be blasphemous.
  19. When your rival Rogue Traders marvel at your golden and jewel encrusted toilet.
  20. My current crop of players that I run for D&D know about that expedition to Dragon Mountain. In the Campaign setting I have been making for over 20 years now, the dragon is still there, and his domain is large, encompassing areas that once were human kingdoms and baronies, not to mention two elven forest kingdoms. My players want another crack at him, using 5E rules. They should; the last players there left a lot of **** good swag, including a +3 Sword of Sharpness and a Staff of Power (completely discharged in the fight against the dragon). I still have the maps, and I can't wait for them to try.
  21. Back in the day when I was running AD&D 2E, we did an experiment where we ran the game as per the rules to see what the devs at the time were thinking. And it was a logistical nightmare. I ran Dragon Mountain, spending over a year running that mega-dungeon. My players were clever; they got loans from local barons and even a king for the expedition to kill this awful red dragon and his huge horde of kobolds and other nasties. They were able to amass more than 11,000gp, and they got troops, a huge wagon train of supplies, hirelings for all kinds of things, and the trip included "camp-followers," which I will leave up to you guys to Google what those are. A veritable town was established about a hex away from the Dragon Mountain site. The group's mage/druid was having farms set up so that there would be a steady supply of food for the troops and hirelings, and he would cast spells to encourage rapid crop yields, using spells he'd never otherwise use in most other games. After the dragon had attacked the town roughly a month after the first disastrous foray into Dragon Mountain (those **** kobolds were devious, taking down heroes several HD higher than they individually were), they moved the town, and the "league" sent more troops and siege weapons to secure the town which was set up two hexes further away! Off the top of my head, the players ran through more than 2,000 bottles of healing potions, 6,000 arrows, more than a ton of food per month not including what was fed to the followers, troops and hirelings, Lord knows how much material components for spells (you'd be surprised how fast bat guano and sulfur dries up when your favorite spell to use against masses of kobolds is Fireball), and enough water to fill several lakes. Though the players did finally get to the dragon, he kicked their asses completely. I mean it was a bloodbath! And the bastard took his time, toying with them like a cat against a bunch of mice. The only survivor was the group's lovely female elven ranger, who he turned into his personal slave. Afterward, he swept down from his lair and enslaved the town, then went over and destroyed the king's palace. I admit, back then, that was added insult to injury, but it seemed a logical next step for a chaotic evil red dragon to do, to revel in absolute victory! Spent a year off not playing any game after that. Edit: I forgot about the other logistical problems. Because the town was set up near a stream a couple of hexes away from a snow-capped mountain, the winter there was bitter. Food became scarce, and while the "league" was trying to keep them well-supplied, there was starvation and typhoid swept through the town. It was awful. The expedition lasted, in game-time, more than 15 months!
  22. Thanks for all that information. It might be worth considering to make an adventure for. And not just to explore Earth, but the surrounding systems in the sector. It might be rather fun to head on over to Earth for some reason. Fortunately, at the moment, neither I nor my friend Dan can think of an adventure which might immediately necessitate such a voyage with our respective players' ships. But it would be cool to go there, and find that McDonald's is still there, after all these years. Pilgrims gotta eat, ya know! Maybe rehash some old slogans: "You deserve a break today!" has a whole new meaning!
  23. Well, my friend Dan and I are major geeks, and we're big on making maps and such just for odd encounters, and we're fastidiously organized because we're about to try an experiment which I won't get into yet. We both make "battlebooks," which is now largely on our tablets and laptops (we used to do this for AD&D 2nd Edition, back when we were using binders...the horror). In these battlebooks we've got condensed rules for combat, skills, space combat, house rules, character creation, and Campaign stuff, not to mention our Endeavours. And we are constantly looking for minis, maps on RPGnow, and we've just started getting into card-stock stuff, because, well, they're rather cool. So my idea of "winging it" for Rogue Trader already involves a lot of prep work prior to even starting the whole campaign. So that when we have something that happens on the fly, we have the tools at our disposal already to make things happen, and they're getting faster. Personally, I'm the first to admit maybe we think Rogue Trader needs more organization than D&D 5E or our Savage Worlds exploits, and I'm starting to see maybe most of it isn't all that necessary. For instance, I wrote a whole file on Zayth, and I put in like more than 30 city-walkers in there, with their allegiences to other city-walkers, Rogue Traders, and certain organizations and entities in the Koronus Expanse such as Karrad Vall, the Orks of the Undred-Undred Teef, and even the Eldar. However, my players haven't been there yet, and I and my retinue have only visited the place once to drop off munitions (and losing our first Explorator in the process). It's nice to have, but I have no comparative file for my other games I run. I guess I was just intrigued by Zayth so much that I developed it more fully for our campaigns.
  24. I thought of starting up a liner operation out of Calixis to Holy Terra, and back. Advertise the tourism aspects of it. What are the major sights to see, besides the Palace? I don't imagine Disney World is still there, but is McDonald's? Taco Bell?
  25. I was curious as to how long it might take for a standard starship to travel from the Calixis Sector to Holy Terra? Also, what should anyone expect if they make it to the Sol system? What kind of security, defenses, customs, accommodations, restaurants, and shopping? Is it worth a Rogue Trader's time and effort to pay Holy Terra a visit?
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