Jump to content

mwodom

Members
  • Content Count

    39
  • Joined

  • Last visited

Posts posted by mwodom


  1.  First I want to say I haven't had a true playtest of Autofire but I really don't understand the huge disrurbance in the force its causing. Just goofing around with the dice app and taking an average player who doesnt have a high brawn, adding diff for cumbersome and other modifiers it took me several tries to even net one advantage. The time it takes to set up allows player reaction to possibly take down the gunner or get away from the frakking thing. I know this is a rpg and there needs to be balance in a lot of its components but it does seem to be striving for some sense of realism. Look at today's military grade weaponry, most will kill a soldier in one shot. Just my two cents I will now go back to quietly lurking around the boards.


  2.  I guess I've gamed with one-too-many rules lawyers and hoarders in my time. My favoritegaming experiences come from White Wolf's storytelling system in the early 90s. I've also really grown to like the 40k rpgs, although I am biased because I have always loved the rich  background and fluff if not the hyper expensive products of that universe. I've been craving a scifi rpg with a narrative style and EotE seems to be it.


  3. We weren't looking for a literal translation of the character classes and skills, talents, etc. The saga rules didn' t really fit the concepts of the characters. They had to cram the concepts into its classes. Its seeems that this system will get them closer to their original concepts. The xp comparison is the big question. Donovan, I was thinking that 160 - 200 range would be about right. Thanks for reinforcing that.


  4. I was part of a game last night where the Imperial side consisted of three tie advanced and the rebel side was one x-wing and two y-wings(six players). The playing area was about 3' by 6' and there were twelve asteroids. All of us managed to collide with the exact same asteroid at least once. Both y-wings had ion cannons and that accounted for a few of the collisions but the rest of the time it was just bad tactics and horrible luck.

×
×
  • Create New...