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player1310912

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Posts posted by player1310912


  1. I highly recommend everybody buys this box.

    Big changes for Yog and Cthulhu (don't want to spoil it, but Yog gets a second special deck, akin to, but unlike Key and Gate) much more variety all around (except for Mythos cards, which you only get 6 of, but this is forgiveable due to the overall quality of the pack) and Yig is a perfect addition to the game as a lesser, but still considerable threat with a unique and interesting flavor. He is pretty easy for 2-4 investigators, but perfect for a solo game or 5+ (where the scaling really starts to kick your teeth in.)

    Good all around job FFG. Bring us more of the same. Hastur or Nyarlathotep (or both) next please.


  2. I think the point is that this game may not be for you at this juncture. I'm actually pretty impressed with the game. I've played against all four old ones, and each game has been distinctly different.

    That said, I get where you're coming from. It is, however, reductive to compare Eldritch Horror to Arkham Horror. Fair enough, the themes are the same and the Stamina/Sanity mechanic is still in place, as is the testing mechanic, but Eldritch Horror definitely captures the epic feel of AO's as a global threat, where AH doesn't so much.

    The real issue, I think, lies in the fact that perhaps you prefer the ridiculously random and unsuitable events of Arkham Horror over the much more specific events of Eldritch Horror. All of the generic events feel truly generic in this game, and I don't feel like I'm being tackled with Cthulhu or Hastur-centric ideas while I'm facing off against Azathoth in this game; at least not without it feeling fluid due to the global setting.

    All of this said, the first expansion should certainly remedy some of your more valid concerns; at least I hope so. This game is awesome.


  3. I beg to differ. Right now, the 4 different AO's are the only real vector for variety at all, though this has much to do with the lack of card variety. One thing you can say is that playing against Cthulhu provides a very different game experience to a game against Azathoth. That said, extra ancient ones are the quickest route to more variety. Extra investigators not so much. There's enough variety in the box to keep us going for a good while.

    Extra maps really aren't a necessity, and there is a flight mechanic in the box with charter flights in the resources deck. I think that's enough really for the time period the game is set in.


  4. So, we got the game this morning, and we are loving it. Played two games. Quicker than Arkham Horror, and dare I say it, more fun.

    What form do you guys think the expansions will take, besides the obvious extra encounters, monsters and Ancient Ones? Could we see map expansions in other worlds?


  5. Wouldn't mind High Elves instead of Slaan (who, I admit are very unlikely, despite being an official team now.)

    As for a conference expansion, I'd like to see the following additions to the existing conferences.

    DSS: Khemri or Necromantic (Worth noting there are 4 undead teams in Blood Bowl, only two of which are covered in the DSS. Necromantic is a team with all kinds of Hammer Horror type beasties.)
    OWA: Norse or Halflings (Pro-Elves can wait when you have Wood and Dark Elves already.)
    CWC: Chaos Dwarves or Goblins (I'd like to say Nurgles Rotters or the Khorne team from the recent PC game update, or even an Underworld team, but we do need Chaos Dwarves. They'd be a really good fit.)

    In my opinion, an Ogre team isn't a priority. We've got Freebooters in the Star Player decks to cover them for now (despite the lack of Snotlings.)


  6. Hi all,

    What form do you think the next expansion will take? I'm assuming a Forces of Order expansion. Which teams do you expect will make their way in to the game next?

    My dream combo would be

    - Amazons
    - Lizardmen
    - Slaan

    With the unifying idea being New World races, but I can see how unlikely that would be to happen. We might end up with any 3 team combination of these four teams; Amazons, Norse, Lizardmen and High Elves.

    Adam


  7.  Sadly, Games Workshop own the rights to the Blood Bowl board game, which FFG uses under license to produce this entirely different game. That said, if FFG could get their hands on the rights to this game (which they most likely can't) many, many people would be very happy to see their favourite game getting support again., outside of the pc game.


  8. I'm loving the new expansion. Nailed Cthulhu yesterday (spent all my trophies getting R'lyeh to show up) then focussed on getting the sigils for the amulet. Did it with two of them.

    Gotta say I love this game on my phone. I hope they do a POD expansion containing some of the new stuff from the iOS game.


  9. Oh wait. There are many assumptions here that I'm not really considering. This is a VERY specific set of moves.
    Firstly, you're assuming that the Traitor player doesn't bury any of your orders (I would if you strategic mapped on the Vengeful Spirit.)
    Secondly, you're assuming the traitor player making a 3 point move early in the game, which, any player will tell you, is a terrible move to make.
    Thirdly, You're assuming one of those moves wouldn't involve reinforcing the Vengeful Spirit with an extra Hero and a couple more units.
    Finally, forgoing the idea of burying an order, what's to prevent the traitor player placing an order on top of one of yours.

    This is a great move to play against a first time player if you're experienced (and a bit of a jerk, haha.) but against most people, it just wouldn't work because it is too obvious. 

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