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vadersson

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Everything posted by vadersson

  1. vadersson

    GenCon Reports

    Hey gang, OK, if FFG tells me to take this down I will, but here is an excel spreadsheet with the basic pilot and upgrade cards in it. All data is currently available on thier website if you look hard enough, but I hope to add GenCon reports too. http://www.mediafire.com/file/y1qh116w2jo20hc/Basic_X-Wing_Data.xls Thanks, Duncan
  2. vadersson

    GenCon Reports

    haslo said: vadersson said: Would FFG kill (i.e. sue) me if I posted a spreadsheet with all the pilot and upgrade cards in it? No clue, but you wouldn't be the first to start such an endeavour - there's this GeekList on BGG that started a compendium of all the rules and tidbits in the game, cataloguing everything available from the previews up to now. There are still a few things missing though: Compendium / FAQ GeekList on BGG The ships and pilots start on page 3. Cool. My list is more up to date currently as I used some of the partial images to fill in what I could. I am hoping someone at GenCon will at least tell me what pilots come in the starter set (I know all the rebels, just need the TIEs.) Eventually I want to get all the stats together. (Hmm. might make a good BattlePlanner module.) Thanks, Duncan
  3. vadersson

    GenCon Reports

    Saw a picture from a friend on Twitter. He got the starter and one of each expansion. I am bugging him for card names and other data. Would FFG kill (i.e. sue) me if I posted a spreadsheet with all the pilot and upgrade cards in it? Thanks, Duncan
  4. vadersson

    GenCon Reports

    Can't say I am surprised. Most convention "pre-release" games sell out within hours of the doors opening. I wonder if they limited what people could buy as well. If not, it would go even faster. I wonder how long it will last at Celebration VI next week. Thanks, Duncan
  5. vadersson

    GenCon Reports

    Ok gang, since I can't make GenCon this year I am counting on you guys reporting details of what is in the packaged. Ideally I would love to see the details of any cards, pilots, etc, not shown in the previews yet. Oh, and I suppose tournament stories would be good too. What you played, how it went, etc. Please help us poor folks that could not make it. Thanks, Duncan
  6. vadersson

    Ideas for missions

    Here is an interesting mission idea, how about an asteroid race? This could be a heavy combat scineario, like the Falcon trying to escape Hoth, or a "friendly" race with simulated lasers between pilots. For this I would use something like a 3' x 7' strip rather than a square. Fill it with asteroids and start all the ships at one end. First one across the far end wins. This could be changed up based on the density of the asteroid field, or start some X/Y-wings a bit a head and put faster TIEs behind chasing them (probably Range 2 or 3 behind), or make it a down a back course with something you have to fly around at the end. Lots of good options here. Thanks, Duncan
  7. vadersson

    Ideas for missions

    Hey gang, Just wanted to throw my thought in. R2D2, I like your idea over all but I also see some issues. However, I think there are a few things that can simplify the situation. 1. Custom board. If you have it great. For those without, feel free to use two (or more) target tokens. Given the currently limited amount of bits for the game, you will likely have to create your own. 2. I would just drop the home advantage rule. A "home" advantage can be simulated in many other ways. You could unbalance the points (125 vs 100 or something), add turbo lasers (4 red dice 1 per turn, crits only maybe), or use the reinforcement rule. 3. I agree that the targets should just either get hit points or defense dice (didn't go in, just impacted on the surface…) You could even put like 5 shields on the main target and let attacks on other targets reduce the shields. There are a lot of options here. 4. The reinforcement rule is pretty powerful, but as you pointed out there is a lot of precedent for it (as much as there is a lot of precedent for anything in this game.) I would just use this for the whole home advantage feel. I think a bit more tweaking and a bombing run mission would be pretty cool. I think we all need to play the game some before we can really start making missions however. Remember the FFG has got quite a bit of play experience. We may find out that bombing a specific target is harder (or easier) than we thought. Keep up the good work! Thanks, Duncan
  8. I like the passanger (crew?) upgrade idea. That could work too when we get 2-seater Y-wings. (Clone wars at the least.) I would want each character to be a seperate cards. I also fully expect that in order to sell the most of these possibily $100 ships they would make it look like the Falcon. That way collectors as well as players will buy it. If they included cards for a generic YT-1300, that would be just gravy. Thanks, Duncan
  9. The more I think about it, I wish FFG would post the full text of all the cards and lists of what is in each set. People really could use that for GenCon, both to get ready for the tournament and to help them know what to buy. It is hard to decide what type of squardons to build aside from the example squadrons when you don't know all the cards abilities. There is at least one advanced pilot we have not seem much of yet and I suspect at least one more too. Please post more data FFG. Thanks, Duncan
  10. Hrathen said: I am a little worried about how many Academy Pilot cards are in the starter box. I am signed up for the tornament at Gen Con and I have already been toying arround with a few lists. The tornament rules specivfically forbid proxis, I was planning on buying 2 copies of the starter and fieldsing at least three academy pilots, but if I only get one card per starter set, I might not be allowed to do that. Based on my analysis of the previews so far, it looks like the Starter will come with two of each non-unique TIE pilot. It is the only logical way to get as many pilots for the Imperial side without making a ton of special guys. So I would expect the have 2 Academy, 2 Obsidian, and 2 Black Squadron pilots per starter. Thanks, Duncan
  11. I am starting to worry that I did not buy enough minis. I hate to say it, but we really need more expansions for diversity. I hope the game takes off (haha) and we can get some more awesome fighters. Hmm, may have to pick up a 3rd Y-wing at Celebration. Thanks, Duncan
  12. I gotta think the biggest we will get will be shuttles (which are kind of uninteresting) and the Falcon and Slave I. Those have both been shown to be good dogfighters and are VERY iconic. I would love to see a Falcon with two turrets that can fire a turn. Redo the whole escape from the Death Star scene (one of my favorite parts!) Thanks, Duncan
  13. I figure large will be some of the following: Skipray Blastboat Slave I Falcon Lambda Shuttle (nice call on that one VaultDweller!) Not sure what else would be fair in side. Remember an SD is like 15 feet long at this scale. I too would second an in depth capital space game. However, I want that one in depth, way more that the old SSB from WOTC. Thanks, Duncan
  14. Based on the tournament rules, I think that it would be better to give each player his own set of damage cards. That way the probablities of any one card are the same for both players. This seems to be what the tournament rules suggest. Thanks, Duncan
  15. So now that we have seen the maneuver dials of the X-wing and TIE Fighter, want to bet that A-wings and TIE Interceptors will come with a 6 straight template and maybe some bank or turn 4 templates? I can't imagine an A-wing or TIE interceptor being less that speed 6. I can't wait for more ships. Thanks, Duncan
  16. Ya know, the more I think about it, elevation is pretty meaningless in this game. Unlike a planet based fighter sim, there is no advantage for diving on an opponent. In space there is no gravity well to pull you down for a faster dive. Nor is there any gravity to restrict your climb. X-wings can go up or down just as easily. And without any shield facing rules, there is no advantage to firing up of down on a ship. Therefore I am starting to think that this game is really well done without elevation issues. (Now capital ships might be a different issue…) Hmm, this discussion did make me think of something we could try with shield facings. After all we need to go double front for a trench run… Thanks, Duncan
  17. I just want to second that thank you for all the updates. This is most helpful in getting ready for the game. I am already looking forward to it.
  18. That is actually briefly touched on in the overlap/collision rules. Basically if two minitures are conflicting, remove a peg from one. I could see the potential for future expansion where pegs can show elevation. 1 peg is low, 2 is regular, 3 is high. It would all have to be relevant. maybe use an action to change elevation. Hmm, something to think on. Thanks, Duncan
  19. The rule book lists the entire manuver dial for both the X-Wing and the TIE fighter. Speed 2 Banks are the shortest a TIE can pull, though it can do speed 1 turns. Thanks, Duncan
  20. Hats off to Agrivar, excellent background on my favorite starfighter. I was going to do something like that myself, but I was at work. You did a nice summary. I agree these must be A4's with turret upgrade. I think the others should be seperate expansions in the future. I do disagree (respectfully) with your thoughts about character cards. I would expect to see other versions of main characters, espcially Wedge in the future. I don't see a problem with that given that they will just represent differnt points in a characters life. I also think if this game is successful they will eventually put out additional pilots. I fully expect Porkins, Dutch, Triee, and other members of various squadrons to show up. I even expect we will get more EU characters like Corren Horn someday. Given this is a new product, FFG is probably hedging the bets with just 8 expansions to start and then will develop from there. (2-5 are the current expansions, 6-9 will be A-Wing. B-Wing, TIE Interceptor, TIE Bomber is my guess and the dice are 10.) After those sales will determine where the game goes. I fully expect we will see clone wars ships too. Thanks, Duncan
  21. Wow, nice preview today. I did not expect to get two in a row. Showed off both unique pilots, and Darth Vader is a monster. Also showed all 5 upgrade cards. Really like the missiles. As predicted the numbers in this set were 18 and 19. Thanks, Duncan
  22. I suspect that it is 1 attack per turn. However, I think FFG may have missed a great opportunity for game play. They need to add Gunner cards. If Y-wings had a gunner icon, then they could have a Gunner Upgrade card which would represent a backseat gunner. They still could salvage this since the Battle of Yavin was mostly Longprobe Y-wings I believe that do not have a gunner. A future expansion Y-wing could be a two seater and allow Gunner cards. I think it would be great to have personality cards for the gunners as well. This could also work if they ever add the Falcon. Han Solo pilot vs Han Solo gunner cards. The clone war Y-wings would certainly have a gunner. The EU also have several other fighters with gunners I believe. Hmm, the possibilities are very cool. Thanks, Duncan
  23. So my big question is can we fire both the Ion Cannon and the Main Guns? That would totally make a Y-Wing sweet. Of course, I would think that you need a gunner to fire both. I can't wait for the rule book. If a Y-wing with turret can fire both guns, it would be well worth 40+ points. Thanks, Duncan
  24. We really need to rules posted. How soon is the GenCon tournament? The sooner the rules are posted the sooner questions can be asked and answered ahead of the event. Nothing rules a tournament like a bad on the spot ruling. Thanks, Duncan
  25. At this point I gotta believe that it is for numbering ships. I wonder is there is a slot of something those numbers would fit into in the base. Thanks, Duncan
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