Jump to content

Enjeryuu

Members
  • Content Count

    75
  • Joined

  • Last visited

About Enjeryuu

  • Rank
    Member
  • Birthday June 15

Contact Methods

  • MSN
    -
  • Website URL
    http://-
  • ICQ
    -
  • Yahoo
    -
  • Skype
    -

Profile Information

  • Location
    , Nova Scotia, Canada

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I knew of the sawed off rifle description, but I hadn't heard the slugthrower->blaster one. It's part of the reason I've curious how other people have handled it.
  2. Sadly, we haven't seen the classic and iconic sidearm of the EU in any of the rule books. Has anyone tried stating up this one themselves? Or hasn't, but has ideas of how they would?
  3. I know the game concept is pretty much the same, but are the mechanics really that similar? Idea and implementation are pretty drastically different.
  4. In the current system, the most the players have taken out was a pair of Imperial customs vessels... and lost their prized transport in the process. They've been wary of starships since. 🤔
  5. Pretty much all the weapons are in the core rulebook though. The only ones not are fairly uncommon, and often more niche use.
  6. Rotting corpse of a space creature... never considered that one. Magnetic storms are always nautical and fun; Stormy weather and 'lightning' in space. And while we're thinking nautical, there's always those areas of space plagued by gravitational anomalies to navigate through, that are much like trying to navigate a shallow reef. Keep trying to think of a way to have leaping flames in space, but short of a sun, or weird asteroids, drawing a blank at that one. You might have better luck though. =D
  7. There's actually two different versions of the YV-929. That's why the two entries are so different.
  8. So, the mobile version of the site has some... issues. Honestly, I think what it comes down to, if you're dealing with a galactic scale, or keeping all the adventure on a single planet, is more scale than scope. If people are gallivanting across the disc, then you're not going to get the same nuanced detail, than if you stick to one world. (Though I suppose a world locked game would miss some of the starship side of things). And travelling all of known space doesn't mean you're going to run into more exotic cultures than if you travel around a smaller area.
  9. I guess technically 6 for my game. It's been somewhat organic in how it's been developing. Sometimes they go to a specific world for a specific mission, but more often they cause a lot of trouble and get out, and don't go back. ?
  10. I guess technically 6 for my game. It's been somewhat organic in how it's been developing. Sometimes they go to a specific world for a specific mission, but more often they cause a lot of trouble and get out, and don't go back. ?
  11. I guess technically 6 for my game. It's been somewhat organic in how it's been developing. Sometimes they go to a specific world for a specific mission, but more often they cause a lot of trouble and get out, and don't go back. ?
  12. I guess technically 6 for my game. It's been somewhat organic in how it's been developing. Sometimes they go to a specific world for a specific mission, but more often they cause a lot of trouble and get out, and don't go back. ?
  13. 1) Sounds like it's just meant to be used on the go, like how samurai were renown horseback archers. 2) I would only allow the defensive qualities when being held on you arm, not while worn on your head. Also, they're large shields, not buckles. You'd be hard pressed to use the arm for much of anything else, when using it as a shield.
  14. I kinda want to suggest the upgraded PA system to play theme music (or at least hard rock. Immigrant song never hurts) while breaching.
  15. I started a campaign up last week, and was disheartened to note that my regular campaign tracking app (https://play.google.com/store/apps/details?id=com.gau.ia.campaign.log) didn't seem to be up to date on content. Now, I'm aware of the spreadsheet ones out there, and I'm trying to get used to them, but I honestly don't find them as convenient, and just don't like the whole spreadsheet interface for game tracking. So this brings me to turn to the community. Do any of you know of and other apps or webapps for campaigns? Just looking for a regular, but up to date (or at least, regularly updated) tracker. Not necessarily anything fancy.
×
×
  • Create New...