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ebony14

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  1. I am particularly fond of Gunmetal City. Mostly because I like Westerns and John Woo films, and the city seems tailormade for that kind of action.
  2. Velvetears said: Does this mean that some players are made of Pure Warp Stuff? This would kinda make sense... Soylent Warp is people?
  3. I generally grab the dice most commonly used (d20 for D&D, d10s for WoD or DH or WHFRP) and roll them en masse on whatever surface I will be rolling on for the session, to see which ones roll well. Some dice roll better on some surfaces, I've found. Those that don't get retired for the session. I had a GM bring a stuffed Psyduck doll with him, and point it at the player that was annoying him. Nothing bad came of it; you just had to have this psychotic looking Pokemon staring at you all session (unless someone else annoyed the GM). By far, the most enduring ritual in my group is the ritual of Feeb. While not particularly superstitious and not related directly to gameplay, the ritual of Feeb is extremely important for continued goodwill among our players. Feeb is shorthand for, "Hey, you feeb, get me a drink!" Whenever someone goes into the kitchen, anyone who calls out "Feeb!" must have his drink retrieved from the fridge and brought to him. The rule for this is when the person in the kitchen is actually standing on tile/linoleum, thereby preventing someone from shouting "Feeb!" once he's back in the gaming room. Failing to respond to the call of "Feeb!" or abusing it will result in people ignoring your call of "Feeb!" the next time around. In this way, all gamers are kept happy, with their thirsts quenched. I have to agree that the curbstomp of mercy (or kerbstomp of mercy) is awesome.
  4. Darth Smeg said: 2) Dense Crowds. Anybody not Hive Born must test Agility -20 if using Charge or Run (including Sprint). Anybody trying to shoot Theodosia take their BS at -20, as he uses the hivers as cover. Any misses (including bullets from Full Auto Bursts that do not connect) will most likely kill innocent bystanders. Be generous with Insanity points in this case, and play up the nightmares later. And don't forget the corruption points as stated in the book. Add, also, that any hiver between the PCs and Theo when the shooting starts are going to do their damnedest to get out of the way. Riots have been started that way, and if the PCs aren't careful, they may find themselves in the middle of a frightened, angry mob. Theo does have the wall-walking legs, if I recall correctly, so we can assume that he might be able to get out of the way, plus he's moving away from the source of the mob, and should be able to get clear. More dangerous aspects of a panicked crowd, such as armed citizens or local law enforcement can be used to delay PCs even further.
  5. An ecclesiastical Tech-Priest sounds like a fun character. I don't have a problem with it, but as others have pointed out, various factions in the Church might take umbrage with the character being free with the technology of the Omnissiah. At the very least, they would seek to impress upon the Tech-Priest that only those souls worthy of the Omnissiah's blessings should receive them, and that he should be careful to choose only those who have proven themselves in the eyes of the god. Leave what is considered worthiness vague, but it should probably include obediance towards the Tech-Priest and his hierachy, a willingness to accept the Omnissiac scriptures, and a high aptitude for Tech-Use.
  6. VarniusEisen's example is a good one for ways to influence resale value, but if you're just interested in unloading the gear as quickly as possible, I think a general rule of 40%-60% of the list price would be what you would get at a pawn shop or marketplace, modified by the relative scarcity of the item (selling a slugthrower in Gunmetal City, for example, will be harder if you don't go looking for a specific type of buyer). Use that number for selling lots of stuff quickly, since all you're trying to do is unload the stuff. If you actually want to take the time to barter, follow Varnius' plan.
  7. Perhaps, as a way to lend hints to Canaris' identity, he is not completely immune to pentagrammatic wards. Maybe he is able to withstand them for a period of time, before he must excuse himself from the presences of others as some manifestation of the Warp catches up with him. As a Daemon of Tzeentch, he may have some sense of when they are about to occur, a feeling of building pressure, at which point he excuses himself suddenly, goes off to a private room, and something weird happens near him that no one else sees. And maybe there's physical trace left behind, or some unwitting servitor or skull drone that witnesses/films it. The servitor is restricted from speaking out against the Interrogator due to its programming, but if asked direct questions about Canaris by other Acolytes, it might say something. Perceptive Acolytes would detect that there was something wrong with the servitor, or maybe Canaris' corrupting influence causes servitors to break down prematurely. (The ranking tech-priest might find this an irritating trait of Canaris, leading him to grumble about how he overworks the servitors and/or the machine spirits.) Alternatively, Canaris' invulnerabilty to the wards and Psykers might be a suppressing effect that delays things from happening. They can start small; Canaris attends a meeting, and all the light globes in the conference room burn out ten minutes after he leaves. As he grows in influence and power, the manifestations increase, leading to suspicions of hauntings or witchcraft among the Acolytes. Perhaps the party's Psyker walks into a room after Canaris has been in there, and immediately gets a sense of corruption and the Warp from an Adept who was sorting data on behalf of the Interrogator, so much so that he has no choice but to gun down the Adept or immediately apprehend him for Inquisitorial interrogation. Post-mortem examinations find no sign of corruption, and investigation of the Adept's background shows no links to Chaos whatsoever. And further manifestations occur, entrapping other Acolytes (even the PCs) in accusations of corruption. The delay can be shorter near more powerful wards or the presence of powerful faith/psyker abilities; a visiting Astartes Librarian or Chaplain causes him to have to excuse himself very shortly (for the first possiblity) or the manifestations to start immediately after he leaves the room (for the second). A third idea might be that long exposure to Canaris causes Psykers to detect the signs of corruption, but only if they pay attention. The effects of the Daemon's influence are like a vibration or sound that is so low in frequency and volume that you don't really recognize it, but you can feel its effects on you after a period of time. The PCs might start taking penalties after a while, but it would only be recognizable if a Psyker (or maybe a Tech-Priest) thought about it while out of its influence. After they realize there is this "sound," they may start trying to tell when it reappears, pointing them at Canaris. Of course, if Canaris always has an aide with him, who might be a little odd to begin with, they may be fooled into thinking that the Great Man is not corrupt, but he is being influenced by corrupt servants.
  8. Make sure that he knows that his fellow Acolytes are likely to do unpleasant things to him if they find out he's unsanctioned. Witchcraft is nothing to sneeze at, and a kneejerk "blow his head off with a bolter" reaction is completely in character.
  9. Alasseo said: Ssh! Don't let my players hear that, or I'll be inundated with demands for psyniscience checks next time they go outsystem! Let them. They'll stop when those who make the checks start gaining Insanity Points. Remember, some things are best not seen.
  10. N0-1_H3r3 said: TS Luikart said: Conversely, a thinner field might result in strange and vivid dreams, a prickling air of uncertainty and a feeling of being oddly off-centre, stretched and claustrophobic all at once... Furthermore, a Void-Born cult of Slaanesh might tamper with the Gellar fields for this purpose, using it to amplify the effects of hallucinogens or other psychotropic substances. Of course, warp-born orgies by cultists are never a good thing anyways, but this would make it even weirder, especially if cult witches caused these hallucinations to become manifest during an Inquisitorial boarding action. Welcome to the Free Trader Ship Salvador Dali; please check your sanity at the airlock....
  11. bogi_khaosa said: Why not just use the Guardsman advancement scheme, but spend your XP on relevant skills (Inquiry, Interrogation, Lore, etc.)? That would work, I suppose, but I guess I see the Commissariat as a body independent of any Guardsman battallion, Imperial or otherwise. We are talking about a group of men that, as individuals, frighten squads of Guardsmen so badly that they are willing to charge superior forces rather than face one man with a bolter pistol and a chainsword. It speaks of their Fellowship and Intimidate abilities. Further investigation of the talents available to Guardsmen is warranted, but this is primarily a purely cerebral exercise at this point.
  12. Just an idle thought, but where would Commissars of the Guard fall into the careers in Dark Heresy? As political officers, they seem less purely combat oriented than Guardsmen, even advanced ones. Would they be Arbtrators?
  13. jareddm said: to those mentioning that the living saint is a being that glows, wrapped in fire, and flies around, our DM has actually started to describe our scum as having a faint glowing ring around the base of her feet. I took a look at the lexicanum...it was...less than helpful to say the least. I qwas hoping for a little more detail on the actual methods of having someone declared a saint. If it does follow the Catholic system, I would very much like to take the position of Devil's Advocate against the Scum. I think that would be an extremely interesting roleplaying situation. Once again, I ask, does anyone have any ideas for a 40k-style name for the Devil's Advocate? jareddm said: Once again, I ask, does anyone have any ideas for a 40k-style name for the Devil's Advocate? Given the fact that much in the Imperium is taken on blind faith, the questioning role of a devil's advocate may be dangerous enough to actually lack a word in the common parlance. Following the general mythology, terms like "the Heretic's Advocate" or "Horus' Advocate" seem logical, but not particularly safe to use in character, for fear of accusations of heresy (Inquisitors and Witch Hunters are notoriously literal-minded). Prefacing any statement entertaining the opposite viewpoint with "Have you considered that..." or "On the other hand..." might be safer. Regarding your impending saint, the Ecclesiarchy is not going to take the word of one Cleric and a bunch of laypeople as the whole Truth. Everyone will be thoroughly investigated, requiring the Scum PC to have to fool an escalating number of members of the Clergy, many of whom are specially trained to seek out flaws in stories of saintly miracles, especially for so-called living saints. And if the Scum gets caught in this investigation (and odds are that he will), then such false claims of sainthood are heresy of the highest order, and his execution will be long, painful, and probably filmed as an educational documentary for the edification and warning of the citizens of the Sector. In your shoes, I would explain this to the Scum, probably in some detail. I might even get the Cleric to state his understanding of the Canonical Investigation Process, with a few questions at the right moment ("And what would happen, Father, if someone failed the test? Just hypothetically, of course."). If the inherent danger of failing such a test for sainthood doesn't dissuade the Scum PC from continuing to claim such a thing, then he's sticking his head in a noose of his own making. Should the Scum see the light (so to speak), he can always play up the Emperor working through him, rather than any inherent saintliness. "I am merely a humble servant of He Who Protects The Righteous." or something similar. After all, humility is another characteristic of a saint....
  14. If you're worried about them not having the right equipment, choice commentary from NPCs can motivate them into spending money. "You can't go see Tech-Priest Vulcan looking like that; you look like an underhiver. Go get some clean clothes from the rectory! Better yet, get two (or three) sets. And keep them clean!" Alternately, you can have spiffy gear gifted to them. "Lord Siprian was extremely impressed by your actions and was grateful of the Sisterhood's assistance. He has donated several rather fine sets of battle dress to the Order, with a wish that you wear this one." or "Please accept this duelling laspistol as a token of my gratitude for your assistance ... and your discretion." Another possibility is to have them borrow it from someone (the local PDF or Arbites, for example) and then for the borrowed gear to be "accidentally" left in their kit. A bookkeeping error in their favor that leaves a skull drone assigned to them, for example. After all, the Administratum is a massive organization, both in size and in bureaucratic complexity. A mistake in the paperwork could result in any sort of thing being left in their care permanently or even misassigned. "We didn't ask for a pair of flamers!" "Look, Sister, that's not my problem. I have orders to deliver it here, so it gets delivered here. Sign on the dotted line." (People who have dealt with military requisitions should know how this works, although the horror stories are more prevalent than the windfalls. I had a friend who saw his base in Colorado get a battleship anchor instead of the base's needed shipment of toilet paper; the truck driver didn't even think twice about driving it to a landlocked base. Someone had ordered a battleship anchor, and by God and the U.S. Army, they were going to get it!)
  15. It probably has all sorts of cautionary tales in it as well, regarding the strength and righteousness of Sanctioned Psykers versus Unsanctioned Psykers/Witches. Titles like "Saint Margritta and the Warlock" or "Saint Veritas at the Gates of Abaddon" should begin tales where some Sanctioned Psyker demonstrates that his or her most powerful asset is not his or her powers but his or her faith in the Emperor (Blessed Be His Name; Glory to All Who Serve Him; etc., etc. ad nauseam) and it is only through this faith that he or she is able to destroy the foes of the Imperium. Such tales should generally end in the death of the aforementioned saint, probably through some truly unpleasant and painful fashion, generally accompanied by some act that is above and beyond the capacities of normal people. ("And as the Xenos scum didst strike down Saint Veritas, he did cry out to the Emperor, calling for aid and retribution. And the Emperor didst smite the Xenos in retribution, His Most Holy Light pouring forth from Saint Veritas and illuminating the battlefield with the light of a thousand suns, so that there were no shadows within which the Xenos witches could hide. And as the Emperor purified the battlefield, so didst He purify Saint Veritas, who then died without blemish, taint, or shame.") The books should simultaneously encourage the Sanctioned Psyker to serve the Imperium by using the powers of the Warp and lambast him for being a filthy, dirty, tainted being who not only harnesses the Warp but probably tears labels off of mattresses, kicks puppies, and touches himself in public. Or something.
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