Jump to content

HaphazardNinja

Members
  • Content Count

    44
  • Joined

  • Last visited

About HaphazardNinja

  • Rank
    Member
  • Birthday 06/16/1986

Contact Methods

  • AIM
    -
  • MSN
    -
  • Website URL
    http://-
  • ICQ
    -
  • Yahoo
    -
  • Skype
    -HaphazardNinja

Profile Information

  • Location
    Ohio, United States

Recent Profile Visitors

371 profile views
  1. HaphazardNinja

    SALVAGE: A Junk-Punk Alien Setting.

    Jazzed to try this out with my group.
  2. HaphazardNinja

    Player Locator

    North America Canada — Kamloops, BC — eowarion USA — Little Rock, AR — Kaosoe USA — Maricopa, AZ — Hutchback USA — San Francisco, CA — verdantsf USA — Dunnellon, FL — ESP77 USA — Jacksonville, FL — Hawkwerd USA — Overland Park, KS — GrumpyBatman USA — Wichita, KS — Simon Retold USA — Lexington, KY — RAPigeon USA — Waldorf, MD — Bobus X USA — Grand Blanc, MI — lord_luapssor USA — Pine City, MN — Gandalf9700 USA — Andover, MN — TheSapient USA — Rochester, MN — JDKain USA — Ramsey, MN — Zszree USA — Kansas City, MO — Jedifish USA — St. Louis, MO — Gilbur USA — Heidelberg, MS — ObiWanBilbo USA — Omaha, NE — Captain Kent USA — Brooklyn, NY — Yeti1069 USA — Cleveland, OH — c__beckUSA USA — Toledo, OH — HaphazardNinja USA — Ashland, OR — lecudas USA — kurido — West Warwick, RI USA — Darlington, SC — Kakita Shijin USA — Lockhart, TX — DrainSmith USA — Princeton, TX — BlamedCat (CST, UTC-0600) USA — San Antonio, TX — ArtWend (CST, UTC-0600) USA — San Antonio, TX — sillywilly4 USA — Orem, UT — SwivelDiscourse USA — Newport News, VA — Ahrimon USA — Virginia Beach, VA — TheSourceHD USA — Woodbridge, VA — Fanggrip USA — Poulsbo, WA— Lyinggod USA — Seattle, WA — Noldorian USA — Los Angeles — Morphology USA — Atlanta, GA — Vyzzini Europe CET (GMT + 1 November - March, GMT + 2 April - October) Austria — Vienna — PzVIE Austria — Vienna — Klort France — Auvergne — WolfRider Germany — Düsseldorf — DarthDude Germany — Mannheim — Mehsaa Germany — Munich — JohnChildermass Germany — Ratisbon (Regensburg) — FeBommel Germany — Stuttgart — Siabrac Norway — Oslo region — Morridini Italy — Rimini - Lord_Lele UK — England (BST in Summer, otherwise GMT) - West Midlands - Martinslair Oceania Australia — Sydney, NSW (GMT +10 May to September, +11 October to April) - endersai Australia — Geelong, Vic (GMT +10 May to September, +11 October to April)— Richardbuxton Australia — Adelaide, SA (GMT +9.5 May to September, +10.5 October to April)— RagingJim Australia — Adelaide, SA (GMT +9.5 May to September, +10.5 October to April)— tafattel Australia — Radelaide, SA (GMT +9.5 May to September, +10.5 October to April) - just_chris Australia — Radelaide, SA (GMT +9.5 May to September, +10.5 October to April) -Kavemank 
  3. HaphazardNinja

    Terrinoth adversary decks

    So, within a dozen dedicate gamestores within 50 miles of Toledo, one store accidentally got 4...all of which are Denizens. Anyone else have luck actually getting these from a brick and mortar location?
  4. HaphazardNinja

    Run-able Adventures

    Anyone have any sessions they'd share? Already have The Malady Melody. Thanks!
  5. HaphazardNinja

    Any PBP?

    I know about Dreamwalkers. Anyone got anything else out there that could use some love?
  6. HaphazardNinja

    How I'd do chains in competitive play

    Chains on combos results in situations where someone buying their first deck for a sealed event would have to suffer these consequences as a surprise because they didn't know their deck contained penalized card combos. That is a negative play experience. Additionally, not everyone is going to have/use the app. A deck described in a local meta as busted and getting starting chains would be frustrating for that player, but understandable. The chain betting system for individual matches of paired-up powerful decks sounds great, because the choices are made by the deck owners for their own deck. Fractional chains by 0.5 functionally doubles the amount chains. The chain counter going up to 48 from 24 would be an dynamic increase. This also doubles the amount of chain increments that affect how many card you draw, whether views as fractional or double. Would half a chain still cost a card and functionally double the relevant chain values? Or would the first 0.5 chain not reduce cards drawn and still double the relevant chain values, but only make every other increment affect gameplay? From where originate the submissions of deck and combo chain petitions to the app? If it is the local meta, then that means they can affects performance when playing in an entirely different meta. If it is the performance of the deck itself as calculated by an algorithm from organized play, then there is penalty for successfully playing a deck regardless of where. At every one of these steps, there is increased steps to play, which can increase perceived difficulty. After opening the first deck ever and scanning, one must now make note of any penalized card combinations. It can either be played with the penalty, invest time and effort right before the event to understand why the combo was chained, or the staff/other attendees which might affect the surprise element of the game. Then they new half chain calculator is used to understand the effects of playing the deck. Go to another state to visit friends and we all participate in a Keyforge Tournament. The TO scans the code. The deck profile was recently updated and the player learns that the app now applies 4 chains to their deck because it crushed the meta back home. Alternatively the app sees that the people played decided the deck deserved hindrances and submitted enough requests to get those chains applied. 2 card combos in the deck also recently received +1 chain to their use. This is a negative play experience. I think the decision for chains should remain between two players before the match when bidding, because it is self-imposed. Also, simply adding chains to your favorite deck when playing casual is great as it is still your decision. They can also simply choose not to play you until you do, s they are outside of the constraints of organized play.
  7. HaphazardNinja

    Anyone play Android at Gencon?

    Awesome. I love your podcast, but haven't heard the latest. Thanks and looking forward to it! Hope to see you at Con on the Cob.
  8. HaphazardNinja

    Anyone play Android at Gencon?

    What can you share?
  9. HaphazardNinja

    The Trouble with Tricksy (and How to Fix It!)

    That is actually very similar to what I was doing to start. was originally doing it narratively, however that became a chore. We are a group that really enjoys using our story points, so there was always some for him to use it in every encounter. An increasing amount of role-playing time was dedicated to him trying to find a way to sell this thing, or dealing with the repercussions of its acquisition. That's why it was brought to a group vote. It was originally entertaining, but then it started detracting from the overall story and experience.
  10. My group has made a house rule for Tricksy that I want to share. It’s Just an additional addendum so as not to break the in-game economy and money-related rewards. The following is placed at the end of the Tricksy description: “The item produced must be related to or directly helpful for the current encounter or scene. GM has final approval.” Without this limitation, the min-maxer of my group began to produce Holy Icons every scene he could. He always cited the ability’s listed effect of the item’s presence not needing a logical explanation. His intent with was to sell them for regular income. Rather than role-playing around this or arguing intent versus letter of the rule, the group held a vote and the ability was nerfed as listed above. The player understood and accepted the change. We were all, however, curious why something similar wasn’t part of the written description in the first place, given the “essential” qualifier in the Utility Belt Star Wars talent on which Tricksy is based. We have also voted that a health or stamina potion is helpful to every combat encounter. This allows the Tricksy player to “find” one of either during what is likely their final turn before the last foe is slain and Tricksy went unused. The same is also true for the most beneficial kind of alcohol (or similar consumable luxury) during social encounters. The party has been happy with these clarifications and precisely where Staddus the Banjoist finds his prized health potion amongst the pile of slain villains has become an in-character betting mini-game.
  11. https://www.fantasyflightgames.com/en/upcoming/
  12. HaphazardNinja

    Cyphers and Masks Spy book announced!

    Cyphers and Masks upgraded to [Shipping Now]!
  13. HaphazardNinja

    End of Netrunner

    Yeah...like, what? This also sets a precedent for others games, which is chilling.
  14. Where can one find good AoR adventures made by possible by gamers like you?
  15. HaphazardNinja

    How Much Duty for the Average Session?

    Very helpful. Thanks to both of you.
×