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vogue69

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  1. Cymbel said: Those really are sensible choices and give them the buff when they are winding down (Tearing is a HUGE boost initially, competes well with CQ chainswords because a BQ mono sword is 190 VS the higher price of a chainsword as well as the quiet feature, and the XP bonus of saving it to focus on melee with light ranged, but not needing weapon training talents). Crushing Blow gives the boost to stack up better against power and with the tearing makes them even better on a raw damage scale VS light armor Flesh Render makes their special EVEN better, especially when they go to a lathe sword with the 1d10+2+MB+SB Pen3 +10 hit SUPER TEARING VS a CQ power sword The speed boost is nice and helps them close the distance Blade Dancer combined with 2 BQ blades and lightning attack makes 4 +10 to hit attacks, right? And you also replaced the Reaping with the OW whirlwind talent, right? Btw, what is the XP cost on all of these? Moritat Reaper (Rank6+) gets the following talents Talents: Crushing Blow (100exp), Flesh Render (200exp) (Black Crusade), Preternatural Speed (200exp) und Blade Dancer (300exp) (Only War/Black Crusade). The Reaping follows the rules of Whirlwind of Death from Only War. We play with OW Combat Rules though.
  2. Boss Gitsmasha said: vogue69 said: Boss Gitsmasha said: Why don't you just stab them? because the opponent has a power weapon, counter attack, the Blood God Axe of Total Annihilation etc. But yeah, that's what the question basically boils down to. Then why don't you just shoot them? because some charakters are melee centric? like a moritat, or any other kind of melee build. But anyway, those questions don't have anything to do with the viability of the disarm talent.
  3. Boss Gitsmasha said: How the hell did you get Flesh Render in Dark Heresy? That Talent didn't even exist when it came out. we inluded Flesh Render, Preternatural Speed, Crushing Blow and Blade Dancer in the Moritat Reaper tree.
  4. 2. Did I miss something about the "Disarm" Talent? As it is, it doesn't seem that useful. If I disarm a guy with a power-sword, he just picks it up again. I traded a full hit (I succed a WS test, opponent fails a WS test) for basically nothing. Worst case I get attacked with a single attack, best case, nothing happens. If he has to spend a full action to pick it up, I am just where I started. Well not exactly. I lost an opportunity to deal dmg. What kind of action is "picking up a weapon from the floor"? A single action, full action? Is it a "ready action"? Does it have a movement component (e.g. I get a free hit)? Should the scatter diagram be used with a number of meters equal to the WS success levels? Hi Mike! 2. Good points here, and something we should address in errata. Picking up a dropped weapon should be a full action I'd say (no movement as it's at his feet), and I do like the idea of it scattering DoS metres away (feels very swashbucking, with the enemy's sword flying away!). Alternatively, what about a certain number of DoS allowing the attacker to simply take his enemy's weapon? Give them a try and let me know how they go, I can see either working well to buff up the Disarm action.? Hope these help out Mike, and thanks for playing! Tim Huckelbery
  5. alemander said: What if you are unarmed and the opponent is armed? With the penalty for fighting an armed opponent (-20), you could disarm them and take their weapon if you do it well enough. yeah thats great but ou basically need to roll 5 success levels- -20 for the unarmed attack and 3 for the disarm. so if you have a max WS of 60 you need to roll 10 or less.
  6. Phi6891 said: If it's a half action to attack why can't the disarming attacker spend his other half action to kick the weapon away to finish out his turn? because disarm is a full action. maybe I am going to houserule that the weapon flies 1m per successlevevel of disarm with a roll on the scatter diagram.
  7. Boss Gitsmasha said: FieserMoep said: 2d5 are far superior to a 1d10, even with tearing. 1d10 / 2d10d1 Min: 1 / 1 Max: 10 / 10 Average: 5.5 / 7.15 Std. deviation: 2.872 / 2.351 Chance to get RF: 10% / 20 % 2d5 / 3d5d1 Min: 2 / 2 Max: 10 / 10 Average: 6.0 / 7.20 Std. deviation: 2.000 / 1.842 Chance to get RF: 20% / 30% I'm impressed. Of course, they both pale to a Great Weapon, which is 2d10/3d10d1. Then there was that Khorne Renegade I had in Black Crusade who had the Flesh Render talent, which made her roll TWO extra dice on Tearing weapons, discarding the two lowest. Combined with her Best-craftsmanship Chain Greatsword, which was 2d10+3R Pen 3, I'd roll 4 damage dice and discard the lowest two. Blood for the Blood God. that's what I have for my Rank7 Moritat Reaper right now. Flesh Render, Crushing Blow, Blade Dancer. It's like a latex whirlwind of blades.
  8. Boss Gitsmasha said: Why don't you just stab them? because the opponent has a power weapon, counter attack, the Blood God Axe of Total Annihilation etc. But yeah, that's what the question basically boils down to.
  9. Darth Smeg said: Roll 3, discard the lowest? that's what i thought. But let's say you have a normal one handed weapon. 1D10 dmg. you roll a 1. and the tearing dice comes up a 10. you turned a measily 1 dmg into 10 dmg.the bolo knife is a better weapon. 2d5 are better then 1d10. so you roll the worst dmg roll and come up with 2 dmg. then you roll the best tearing result which in this case would be 5 (1D10 /2) and end up with 6 dmg. that doesn't seem right to me. it makes tearing worse with a better weapon. it works with a single d5 weapon though.
  10. wow **** just got real with cleanse & purify
  11. how do you roll the tearing dice for a 2d5 bolo knife? 1D10? 2d5? seperate coloured dice?
  12. Cymbel said: Well, think of opponents with very powerful weapons, like power or force weapons and so on. Also, considering that it is at least a half action to draw a weapon from a holster/sheath, it could be more to retrieve a weapon. that's what I mean, if I disarm a guy with a force sword, he just picks it up again. I traded a full hit for basically nothing. worst case i get attacked with a single attack, best case, nothing happens. if he has to spend a full action to pick it up, I am just where I started. well not exactly. I lost an opportunity to deal dmg. (well ok, in the best case I hold it in my hands, which is pretty good actually). If you disarm someone in a real fight, he is SOL. If he has to pick up his weapon, while you are armed and standing over it, he will at least eat a hit.
  13. I just thought about the usage of "Disarm". You use up a full action, you need to "hit" (Succeed in a WS test), the opponent needs to botch a parry (fail his WS test), and nothing happens. The opponend, when it's his turn, just picks up the weapon and hits you over the head with it. Unless picking up a weapon is full action. If it is a fulla action (no evidence of that in the rule book) the fight would just be at a stalemate. disarm, pick up, disarm pick up. The problem is, that the weapon drops at the feet and not let's say d5 meters on the scatter diagram. how do you handle Disarm (if at all)?
  14. also: a character has to be aware of an attack to be able touse an evasive maneuver.
  15. Darth Smeg said: Yes that is indeed an improvement. But you'll notice that the requirements have also been boosted, from 30 Willpower to 40. I guess that the Guard see things normal people aren't exposed to, and if you're considered Jaded for a Guardsman, you really have seen it all which then brings me to my follow up question: what happens if you get the talent as part of you class but don't have the minimum requirement?
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