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signoftheserpent

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Posts posted by signoftheserpent


  1. What i mean is that the listed cost for the builds provided do not equal the points cost that accompanies them, as we found it. I'm trying to find out if I missed something in the set up. IG2000 is a much cheaper ship than the Falcon and that's before you start equipping the Falcon with pilots and whatnot. Ultimately it's not a huge deal since you can just do what you like.


  2. I played the mission that comes with IG 2000 last night with 2 friends, curiously they noticed that the point costs for the Falcon and Slave builds were way off. Is this a mistake or had I misread something?


  3. It's out in the UK this week, but normally deliveries are in by now. I'm just curious as to whether there's a delay for a few days. Not a big deal obviously, but it's not something i've noticed with x wing releases before. Is there a shipping date that can't be broken?


  4. What happens if you fail to score investigation points?

     

    Or you misinterpret the clue that X is the villain and not Y?

     

    I can see this easily collapsing because the one thing experience tells gamers is that things go off the rails. This is an idea that seems to rely on the players making the right decisions, succeeding their tests and interpreting things according to the GM's plot. But any experienced GM will tell you that kind of plotting is a fool's errand.

     

    It's a nice idea and it sounds more like something that belongs in a boardgame. But i'm surprised at the naivete of the idea, to be brutally honest. I'm afraid I don't see myself buying this.


  5. It may not work in the way you want it to work, but that doesn't make it useless. It's an upgrade that's been around since Wave 1, and I think it may be the best 1 point upgrade in the game.

    Xwings can K Turn and have 2 turns and banks that will be green and relieve stress.

    Ships can shoot at RebelCaptive, be dealt a stress from a Tactitian or R3A2, or be shot at by a flèchette, and have a very open dial to maintain the fight and still keep getting their actions.

    It will make an ion 1 straight maneuver green. That is incredible when your ship happens to be stressed and ironed. It will still shed a stress when doing an ion move.

    A Ywing (whose expansion R2 Astromech comes in) goes from having only 1 and 2 straight moves green to having 6 additional options to shed stress.

    Take your blinders off and don't get fixated on the fact that it cannot do 1 thing, and instead pay attention to the many benefits that it does have. It is arguably the easiest 1 point spent in this game.

     

     

    I don't see it making an Ion move green for the same reason. The effect is to give you a white move, that's harder than the green you get from R2 which means R2 is again useless. Two effects in collision again. So the same principle must occur.

     

    The point isn't about blinders it's about allowing creativity and consistency. Why is it ok that Keyan can remove stress without eyeball results, allowing him to gain stress with no consequence, but R2 crosses the line? That makes no sense.

     

    What you end up with is a stagnant gaming environment based on wonky rule judgements. There is already (pre S/V) a lack of variety in this game as it is because there are just better choices to make for most lists. Why wouldn't you give Keyan PtL for example? He gets two actions and as a result a free stress token that gives him the ability to boost his chances of hitting. But R2 is broken if paired with Stay on Target?

     

    Sure you can put an R2 on a y wing, but again why would you bother with a y wing as a rebel when there are just better choices to make? (Why do you think S/V has Y wings?)


  6. By the same token, what kind of game design allows Keyan Farlander to gain stress for a second action for 3 points which he can then spend at no cost even without focus icons present to work with?

     

    The Astromech is useless if this sort of ability can't work. Since you are requiring and sacrificing an upgrade slot for him to convert the move (and only 1/2 speed moves) it's far from broken.

     

    This is a very sloppy way to rule and a lazy way to design. Why should I be penalised for thinking of what is far from a broken combo? Compared to things such as the Mangler Cannon or even the Accuracy Correcter which guarantees at least 2 hits every attack this is far from broken.

     

    Ruling in a way that penalises creative list building and makes a given card useless is bad all round. I suppose we could all just end up playing Soontir Fel + pTl in a stagnant game environment.


  7. Well, there's this one from the FAQ page 17:

    Q: If two or more game effects that change the difficulty of a

    maneuver conflict, which effect takes priority?

    A: An effect that increases the difficulty of a maneuver takes priority over an

    effect that decreases the difficulty. For example, if a ship equipped with

    R2 Astromech is dealt the Damaged Engine Damage card, all of the ship’s

    turn maneuvers are treated as red maneuvers, including the 1-speed and

    2-speed turn maneuvers.

     

    The R2 Astromech has loads of uses outside of just the fairly recently released Stay on Target.

    Hang on, if the ruling is that the more difficult effect persists then R2 Astromech cannot deal with the Damaged Engine card. It's exactly the same effect as Stay On Target in making a move a red move.


  8. And yet that's not in the FAQ, which is exceptionally sloppy for a game that charges money for official organised play events.

     

    If that's the ruling then fair enough. I don't agree with it at all; to be able to get rid of stress that easy is absurd.

     

    This isn't even a language thing either (thanks for the ad hom). The wording on Keyan's card is quite clear and doesn't lend itself to an assumption that one can spend stress without eyeballs. That's just making it up as you go along which it sounds like FFG are doing. I give you the benefit of the doubt that the quote you provide is accurate, but there is nothing I can see in the FAQ that covers this at all. If the best argument is based on what another card does with a completely different game mechanism then that's ridiculous and we can all make up what we want. The whole reason FAQs exist is to clear these issues up. Given this is asked constnatly there's no excuse for Keyan not to have a clear entry.

     

    The latest FAQ does not have any entry listed for him.


  9. Why should it work differently when it's worded the same?

     

    It is written to be grammatically correct if working the way we are telling you it is working, and not correct if it works the way you imply it should.

    Because it's not the same. Focus and Stress are two entirely different mechanics. Discarding a focus token, as per Garven, has a completely different effect on the state of play than a stress token. Getting rid of Stress for no cost to gives you a huge advantage and enables cards like PtL to be hugely more effective; Stress is meant to be a penalty and a consequence. Focus is not.

     

    You cannot possibly argue that it is the right of players to interpret the FAQ as they see fit. That undermines the point of having one! FFG need to step up their game consdierably, why even have an FAQ if they leave out essential questions such as this. I don't think it's right for a player to say to me that Keyan can spend Stress without focus results without an FAQ entry that clears this explicitly. Arguing that it can on the basis of a reference to a similar effect on another card using a completely different game mechanism is no way for games to work.


  10. So people are assuming Keyan can work like this on the basis of what the entry says for focus tokens? :o

     

    Focus and stress are entirely different things. There is no way Keyan should be allowed to remove his stress without any cost at all - zero focus icons, he just spends them for zero effect? That's crazy!

     

    And it's not supported in the rules.

     

    I think it's not in the gift of players to assume these rules. That FFG has not clarified this either means they aren't doing their job, or they don't think Keyan should work that way.

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