Jump to content

signoftheserpent

Members
  • Content Count

    1,161
  • Joined

  • Last visited

Everything posted by signoftheserpent

  1. What i mean is that the listed cost for the builds provided do not equal the points cost that accompanies them, as we found it. I'm trying to find out if I missed something in the set up. IG2000 is a much cheaper ship than the Falcon and that's before you start equipping the Falcon with pilots and whatnot. Ultimately it's not a huge deal since you can just do what you like.
  2. I played the mission that comes with IG 2000 last night with 2 friends, curiously they noticed that the point costs for the Falcon and Slave builds were way off. Is this a mistake or had I misread something?
  3. It's out in the UK this week, but normally deliveries are in by now. I'm just curious as to whether there's a delay for a few days. Not a big deal obviously, but it's not something i've noticed with x wing releases before. Is there a shipping date that can't be broken?
  4. What happens if you fail to score investigation points? Or you misinterpret the clue that X is the villain and not Y? I can see this easily collapsing because the one thing experience tells gamers is that things go off the rails. This is an idea that seems to rely on the players making the right decisions, succeeding their tests and interpreting things according to the GM's plot. But any experienced GM will tell you that kind of plotting is a fool's errand. It's a nice idea and it sounds more like something that belongs in a boardgame. But i'm surprised at the naivete of the idea, to be brutally honest. I'm afraid I don't see myself buying this.
  5. I don't see it making an Ion move green for the same reason. The effect is to give you a white move, that's harder than the green you get from R2 which means R2 is again useless. Two effects in collision again. So the same principle must occur. The point isn't about blinders it's about allowing creativity and consistency. Why is it ok that Keyan can remove stress without eyeball results, allowing him to gain stress with no consequence, but R2 crosses the line? That makes no sense. What you end up with is a stagnant gaming environment based on wonky rule judgements. There is already (pre S/V) a lack of variety in this game as it is because there are just better choices to make for most lists. Why wouldn't you give Keyan PtL for example? He gets two actions and as a result a free stress token that gives him the ability to boost his chances of hitting. But R2 is broken if paired with Stay on Target? Sure you can put an R2 on a y wing, but again why would you bother with a y wing as a rebel when there are just better choices to make? (Why do you think S/V has Y wings?)
  6. Just curious, but what books/works did they use as reference for the stiff in here? Is it from material that is no longer considered canon?
  7. It's annoying (a bit) reading Lords of Nal Hutta and coming across a Devaronian NPC but not having the means to create a Devaronian character. That sort of thing rubs me the wrong way.
  8. By the same token, what kind of game design allows Keyan Farlander to gain stress for a second action for 3 points which he can then spend at no cost even without focus icons present to work with? The Astromech is useless if this sort of ability can't work. Since you are requiring and sacrificing an upgrade slot for him to convert the move (and only 1/2 speed moves) it's far from broken. This is a very sloppy way to rule and a lazy way to design. Why should I be penalised for thinking of what is far from a broken combo? Compared to things such as the Mangler Cannon or even the Accuracy Correcter which guarantees at least 2 hits every attack this is far from broken. Ruling in a way that penalises creative list building and makes a given card useless is bad all round. I suppose we could all just end up playing Soontir Fel + pTl in a stagnant game environment.
  9. Well this book isn't out in the UK. Can't say that I understand choosring Quarreen over Devaronian for instance.
  10. I'm sure you'll get over yourself. I think it's a day ruling that gives him a huge advantage with no cost. Give him ptl, as people do, and he gets a huge benefit with no risk. I don't agree that. This game had done blain balance issues in this vein.
  11. piss poor game design. That makes the Astromech utterly useless. What is the definition of difficulty, in regard to a manoeuvre? Navigator is an entirely different proposition than R2 Astromech.
  12. Hang on, if the ruling is that the more difficult effect persists then R2 Astromech cannot deal with the Damaged Engine card. It's exactly the same effect as Stay On Target in making a move a red move.
  13. I don't see how that makes sense. These are two separate effects: one makes the move red. That's fine. The other makes a red move green. Not sure how that principle applies here and if it does what's the point of the Astromech?
  14. Does this work? Change a 1 or 2 manouevre so that it becomes red, then the R2 unit makes it green. I don't see a problem.
  15. And yet that's not in the FAQ, which is exceptionally sloppy for a game that charges money for official organised play events. If that's the ruling then fair enough. I don't agree with it at all; to be able to get rid of stress that easy is absurd. This isn't even a language thing either (thanks for the ad hom). The wording on Keyan's card is quite clear and doesn't lend itself to an assumption that one can spend stress without eyeballs. That's just making it up as you go along which it sounds like FFG are doing. I give you the benefit of the doubt that the quote you provide is accurate, but there is nothing I can see in the FAQ that covers this at all. If the best argument is based on what another card does with a completely different game mechanism then that's ridiculous and we can all make up what we want. The whole reason FAQs exist is to clear these issues up. Given this is asked constnatly there's no excuse for Keyan not to have a clear entry. The latest FAQ does not have any entry listed for him.
  16. Because it's not the same. Focus and Stress are two entirely different mechanics. Discarding a focus token, as per Garven, has a completely different effect on the state of play than a stress token. Getting rid of Stress for no cost to gives you a huge advantage and enables cards like PtL to be hugely more effective; Stress is meant to be a penalty and a consequence. Focus is not. You cannot possibly argue that it is the right of players to interpret the FAQ as they see fit. That undermines the point of having one! FFG need to step up their game consdierably, why even have an FAQ if they leave out essential questions such as this. I don't think it's right for a player to say to me that Keyan can spend Stress without focus results without an FAQ entry that clears this explicitly. Arguing that it can on the basis of a reference to a similar effect on another card using a completely different game mechanism is no way for games to work.
  17. Nope. Nothing in the FAQ there. The Range Measurement section on the last page does not list this card nor any like it.
  18. Can she count herself as being a friendly ship at range 1? I can see nothing in the FAQ (i may have missed it) to support this if so (someone argued it at the last tournament i attended).
  19. So people are assuming Keyan can work like this on the basis of what the entry says for focus tokens? Focus and stress are entirely different things. There is no way Keyan should be allowed to remove his stress without any cost at all - zero focus icons, he just spends them for zero effect? That's crazy! And it's not supported in the rules. I think it's not in the gift of players to assume these rules. That FFG has not clarified this either means they aren't doing their job, or they don't think Keyan should work that way.
  20. Nothing in the FAQ supports this that I can find, can you show me the relevant part? Thanks
  21. Way too soon for me. I can't keep up with all this.
  22. According to my local emporium it's out the week of the 24th - two weeks apparently.
×
×
  • Create New...