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Everything posted by Deathlyphil

  1. Hi, Really sorry about the delay on this. I've started up a blog for the story and I *will* keep it up. I got a bit lost because I wasn't enjoying the game, and then... Well, that would be telling. From a players point of view, never give your GM control of your backstory unless you want it to become interesting. If you want to keep reading, please visit: https://rpgbasedstories.wordpress.com
  2. Hi, I'm wanting to throw a Soul Grinder in to my game. Does one exist in the Deathwatch rules? If not, has anyone attempted to stat one up? Thanks!
  3. Mission 1: Breaching New Ground A week ago an unknown ship entered the local space around the Imperial world of Tayven. After ignoring all hails, the ship attacked the Imperial Navy fleet in orbit. The first attacks tore through the front lines. The captain of the ship then identified themselves as Warboss 'Edscratcha. The ancient vessel outclassed the Imperial fleet, and the planetary defenses. It was close to all out victory when the Lunar class ship Belsarius rammed the Ork vessel. The Belsarius was destroyed, but it critically damaged the alien ship, shredding off half of its main guns and disabling its engines. The planetary leader has called for help, and the nearby Imperial Fleet Striker will be on station in a matter of days. PL has made it very clear that the ship will be destroyed, they will not allow any Orks to land on their planet. Given the travel time for the Deathwatch to arrive, the Players will only have a matter of hours before the Fleet Striker arrives and destroys the ship. Before that can happen, the Players are tasked with find out the following: Main - Where did this ship come from? Its technology is far beyond anything the Orks in this sector have used before. Is it one of a kind? Is it a new threat? Players need to access the data banks to find out. Secondary - Disable the main guns to prevent the ship from damaging Fleet Striker too heavily. Secondary - Disable the engines so that the ship cannot run away. It will also serious hamper any attempts to defend itself. Secondary - Locate and defeat the Warboss himself. Once he is dead, the crew will descend in to chaos as they tried to create/chose a new Warboss. Tertiary - Everyone must survive. This includes Bareal.
  4. Sorry for the delay. Prologue that I gave to my players. Its a bit rough, but sets the scene. +++ Intercepted On - 3.506850.M41 +++ +++ Intercepted Communications Between PDF Tayven and Imperial Fleet Gothos +++ +++ Encoded Distress Signal - Origin Tayven, Sector 7G, Jericho Reach +++ This is the Planetary Defense Force for the Imperial world Tayven calling Imperial Fleet Gothos. A ship of unknown origins has appear in local space and decimated our defenses. By the Emperor's Light, if it wasn't for the noble sacrifice of the Belsarius, we would have been overrun. The enemy ship is disabled, though our own forces have been destroyed. We formally request that you aid us in the destruction of this vessel before their crew can repair it and launch a ground attack on Tayven. Please find encoded a transcript of the attack, it may assist you. May the blessing of the Emperor be on you, and speed your journey to Tayven. ----- +++ Audio Logs - Tayven Planetary Defense Forces Headquarters - 3.503850.M41 +++ "…Did you her what happened to Fergus? That was uncalled for. Emperor knows he can be forward, but he didn't deserve that." "What did he expect, that's a guardsmen bar, and have you ever seen an unarmed guardsman? They'd die before they surrender their rifle. When's the funer…." *Alarm sounds in background* "What in the name of Holy Terra is that? Have you seen anything like that before?" "Look at it! It must be 20km long! Warping in to high orbit, what kind of a lunatic would do that?" [Belsarius - Defense Fleet] "This is Admiral Gorge of the Tayven Defense Fleet to unidentified vessel. You have entered Imperial space. Stand down and identify yourself" [unknown Vessel] "Dis is Warboss 'Edscratcha, of dah vesshel, vesshel…. Bah! We's don't need no fancy names. We's gonna let our guns do dah talkin'. Oi, Bratz! Release dah DAKKA!" [Belsarius] "Ork scum! All Ships! Move to engage! Make the Emperor proud!" [HQ] "Defense fleet is moving to engage. Ork vessel is accelerating towards them. Ships will be within weapons range in two minutes." "Preparing ground based defenses. Do we have any more information on that ship?" "Not yet. Initial scans show that it has been in space for a long time. A long, long time. Wait, something's happening. How far out is the defense fleet?" "About 60 seconds now." "It looks like the Ork vessel is about to fire. They can't do that, Ork weaponry doesn't have that kind of range. What is that ship?" [Ork Vessel] "Humies! We's got a new gun. We's ain't sure what it does, so's we's gunna test it on yous!" *Various cheers, whoops, shouts, and gunshots in the background. Mostly incomprehensible.* [Merciful Truth - Defense Fleet] "A thousand thrones to the first officer to attack that ship!" "Sir! Enemy vessel has locked on! There's a large energy build-up coming from the Ork vessel - off the scale. I've never seen anything…" "Gunner Officer, keep talking like that and I will have you taken away for treason. We have the Emperor on our side! We will be victo-" +++ Communication with Merciful Truth lost+++ [HQ] "One hit, just one shot… That was a cruiser. What chance do we have?" *Sound of an impact* "Pull yourself together! Organise the ground defenses! Send an alert to all guardsmen, we may have need of them soon." "You hit me! You didn't have to hit me! Alerting the Imperial Guard now." +++ Communication with Dying Light lost +++ +++ Communication with The Iron Banner lost +++ +++ Communication with Dauntless lost +++ +++ Communication with Ascendant Dawn lost +++ [Belsarius] "All decks prepare for ramming speed! We need to end this now or there will be nothing between us an Tayven. We are the Emperor's will made manifest! We are the defenders of humanity! We will not be defeated by Orks. Though we may die this day, the Imperium shall survive!" "It has been an honour to service with you, Admiral." "And you, Captain." +++ Communication with Belsarius lost +++ [HQ] "The Belsarius is gone, but it looks like they have disabled the Ork ship. Its engines are offline, and half its weapons systems are destroyed. If the Orks salvaged that ship once, then its only a matter of time before they can get it running again." "Orks will find a way! They always do! Its only a matter of time! Can't you see that? I've seen the vids of what they do to worlds, of what they do to enemies, prisoners, even themselves! We need to run, if we go now we can still make it to a sh-" *Sounds of a laspistol being fired twice. Noise of a body hitting the floor* "You talk too much. We have a duty to our world, and we must follow it. Planetary Defense log, official report: unidentified ship appeared in orbit and destroyed the majority of the defense fleet with unknown Xenos weaponry. The final actions of the Belsarius crippled the ship at the cost of itself and its crew. Our orbital defense are effectively zero, and enemy ship is intact, if inactive. It is unknown how long it will take the crew to repair that vessel. I am requesting support from the nearest Imperial Fleet, Striker. At maximum speed they could be here in two weeks. Sending distress signal now." +++ Audio Transcription Ends +++ +++ Signal Ends +++
  5. I had a whole post written out, and then closed the window... Not my best move. Ok, disclaimer: this is my first time running Deathwatch, I have run several successful campaigns in other systems including Black Crusade and Warhammer FRPG 3rd ed (cards and everything!). Personally I prefer running low-power games, but I thought it'd be fun to run a high-power game for a change. Characters: Julius - Ultramarine Tactical Marine Veteran of an Ork invasion, he was critically injured in the last days of the attack. An Ork stikkbomb destroyed his armour, scarred his face, and cost him an ear. In the weeks that followed, his squad were ordered off-world. Given the critical state Julius was in, they left him behind. Abandoned, Julius took it upon himself to rebuild his armour using whatever pieces were spare, and then headed to a Deathwatch watchtower to enlist. Astelan - Dark Angel Techmarine Astelan has a passion for ancient, lost, and retricted lore. He will do anything if it leads to more forbidden knowledge. He first met Naaman when he was working on gunship maintenence. Naaman was assigned to one of the Thunderhawks as a gunner, and they swiftly became allies. With Naaman's expert training, Astelan was not only able to accept a Space Wolf's challenge to a duel, but win it outright. When Astelan requested to join the Deathwatch, mainly to have access to information otherwise denied to him, he asked Naaman to join him. Naaman - Dark Angels Assault Marine Naaman is always willing to strike first and ask questions later. His time spent as a gunner on a Thunderhawk gunship gave him his love for flying, and raining down death from heaven above. Adventure drives Naaman, so when Astelan asked him to join the Deathwatch together he accepted without hesitation. Alonius - Blood Ravens Librarian Alonius is the hardest to write up at this time for two reasons - First, I am not that familiar with the Blood Ravens. I need to read up on them. Second, the player has missed two of four sessions so far. I believe his motives are similar to Astelan's, and his own Chapter's natural inquisitiveness to find out more about their Chapter and primarch. Alonius was part of the 5th Company, which vanished for many years before returning. No-one, not even Alonius knows where they went. There is a hunger within him to find out what was taken from him, and why. Bareal - Blood Angels Apothecary (NPC) Bareal is a grumpy 6-700 year old Space marine veteran. His bedside manner is non-existant. His duty in this group is to oversee their first few Deathwatch missions, offer support, and crucially, not let them die. Failing that, Bareal is there to ensure that their geneseed is recovered and can be reused. As Bareal could outshine the Players, or take control of the group, I tend to keep him in the background as much as possible. He is an observer. *Edit - I think that's everything.
  6. Hi, I started a new Deathwatch game a few weeks ago. I was thinking about writing up each session, and potentially re-writing as fiction. This is mainly for my own benfit to practise fiction writing. Would anyone be interested if I posted updates here? These would be the mission/session reports. The fiction parts may take longer to create.
  7. Thanks guys In case anyone else missed the announcement: https://www.fantasyflightgames.com/en/news/2015/2/18/master-of-hawks/
  8. Has there been any new information about the new Eldar Warlord? I haven't seen anything, and it'll be released in a month or two. Seems very odd.
  9. Thanks. I thought I'd got that wrong. Like I said, first game, and I haven't really gotten in to a CCG/LCG properly.... in at least 13 years. Edit - As you said on the other post, I definitely need to take a closer look at the rules. Need to play more games too, I find that's the fastest way of learning.
  10. Sorry for going on about this, I really like Chaos in general so I want to know I'm playing properly. So ZF attacks, deals damage, receives damage from opponent, and ends its turn (If it survives). Then the action window opens and it can sacrifice itself to deal more damage. Is that correct?
  11. I was going to ask about this. Can they attack, deal damage, and then sacrifice themselves before taking damage from an opponent? Or does combat damage happen at the same time, and IF the flamer survives it can then sacrifice itself to deal 2 damage?
  12. So, to clarify, can combat actions be used like interrupts? For example, in the first game I played: Opponent has the initiative. We enter the Ranged Combat phase and he selects his unit to attack, I use the Chaos "Pay X to deal X damage" card, killing his ranged unit before it deals damage. Is that valid, or should I have used my card before Ranged Combat started? Can I even do that if I don't have the initiative?
  13. I was about to post that they've confirmed it's six packs to a cycle, but after looking I can't actually see that anywhere. On the other hand, all the other LCGs have gone with 6 packs to a cycle, so that's probably going to be true here too.
  14. 6.30 is a little early for me, I'll be there from 7pm. Sorry for the delay in getting back to you.
  15. Ok, since we all know the hub, then why don't we go next Monday(the 19th) and see who's about?
  16. Thanks for that, I'll check it out tonight. I know there is a decent group of AGoT and Netrunner players in Edinburgh (Edinburgh Card Gamers), but I think they all gave up SW about a year ago.
  17. As the title says, any Players in Edinburgh? Or Glasgow? I just picked up the core set and I'm looking to find some other players.
  18. Hi, I've just started playing this game, and I'm looking to see if there are other players in the local area. Guess I should have done my player research before buying, but what the hell. This is a fun game, and I hope I can find a few other enthusiasts. I know the Edinburgh Card Gamers meet up on Mondays, but they are mainly Netrunner and AGoT players. Thanks for your time.
  19. Generally depends on what is happening. First, I start with what the players are currently doing and what they are most likely going to do. Then I tend to thrash out 2-3 things that are going on in the background, so that if the players want to investigate them (or get hit with them later) they can. After that, I go through and make any notes for specific characters. This can be anything from a line to a short paragraph. From my most recent experience, this takes about an hour. Much less if the characters are moving more slowly through the story than you thought, and you can reuse the older notes. In total it's 2-3 pages for the first session, then 1-1.5 pages a session after that unless something major happens. *Edit* I try to keep my notes general. The more you railroad your players, the more likely they are to run away from the plot.
  20. That's quite annoying. Ok, I'll see how this game goes first, then I'll see about getting more expansions. I've got a feeling that the first expansion I will need is the Creature Vault. I don't like having to flip through rule books during a game. Too many bad experiences with D&D where the whole group spent half of each session with their noses in books so they could min/max everything...
  21. Hi, First off, apologies if this is the wrong place to post this. I'm planning on starting a Campaign in a few days. I have the box set, the GM Vault, and now the Players Vault. I assumed that the Players Vault contained all the new careers that have been released. I'm quite disappointed after getting it to find that it doesn't. Is there any way to get all the new careers, cards, etc without buying all the individual addon adventures? I know I can buy the Players Guide, but that doesn't give me the actual cards. Thanks, Phil
  22. This is probably a little late, but how about announcing it as a "mystery game"? "Hey I just found this game at the back of my lgs, want to give it a go? I'll give you a cookie if you can drop your anti-D10 / D20 prejudice for an evening or two."
  23. Thanks, that's really helpful. So, next question: Do the advances you get in character gen count towards the career advances? I'm referring to the ones you get from the Wealth chart.
  24. Hi, I've had a copy of WFRPG 3rd since it was launched, but I've only just got round to having time to play it. Since the base set is for 3 players and the GM, which one of the expansions should I get so I can add more players? Should I be looking at the Player's Vault or the Adventurer's Toolkit? Once I get my game going, what other expansions would you recommend? I'm not so keen on pre made adventures. I prefer to make my own. Thank you
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