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Klaxas

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Everything posted by Klaxas

  1. on a charge during square up they can automatically form up around the back flank of the unit they are charging....
  2. it may have become FFGs signature movement system, but I believe it was around quite a while before FFG started using it.
  3. unless your opponent dialed in a charge in which case it is to your advantage to close it.
  4. 8 bloodrage conduits with 8 2X1 berserker units..... lol I think it would be aweful but now I have to try it at least once.
  5. well, for example, the old runewars board game would not be compatible, it involves a few units that would not translate well into the miniature games army. a more compatable system might be something where instead of units, armies are represented on the board with a strength level, or tier. (maybe 1-5) and each tier could translate to 50 points in the miniature game.
  6. maybe wishful thinking but I am hoping for an announcement of a new edition of the runewars board game that is compatible with the miniature game. to be released next year of course.
  7. well I'm still hoping it will be released as a new edition of the runewars board game. I had so much fun with mighty empires back in the day I would love this.
  8. there hasn't been anything announced as far as I know. although I keep hoping that a year or two down the line we will see a new edition of the runewars board game that could be used as a campaign system. kinda like the old mighty empires was for WHFB. I would love to see it.
  9. All uniques are designed to be used with 1 unit so i doubt we will see a generic unique untill we get generic units.
  10. As a side note I would love love love to see a new edition of the runewars board game that was designed to integrate with the runewars board game. Would be so awesome. Almost like Warhammer fantasy and mighty empires back in the day
  11. You have to finish moving before squaring up. So if you can clear the friendly base and collide with the enemy before squaring up your fine. Hope that made sense
  12. With only undead upgrades the flesh rippers unique slot will be useless
  13. How has this worked for you? It seemed slightly too bendy to me but I admit I haven't tried it
  14. Oh no you don't. I was just in a hurry I don't mean to sound short. I didn't have the card or anything so you have more information than I do.
  15. Unfortunately the ruling is not with maro. Also keep in mind it is possible you won't be able to take ardus either. I seem to remember that possibility of only neutral upgrades. Which I think I would prefer.
  16. I don't have the card yet so I don't know the exact wording but I would guess you can only regenerate the base unit not any upgrades.
  17. Interesting list. My only comment is we aren't sure which upgrades the spearmen would be able to take. There is a chance you won't be able to take the golem.
  18. Well said. I made sure when my girl and I started playing we got this right. Our practice is the first player calls it outsaying "i don't have any 1s" then waiting for the opponnt "I do not have any 1s" and so on. Even though we both know nobody can activate on 1 yet but it got us into the good rythem.
  19. I think both uniques will be for ravos. All the heroes have 2 we will have to wait for the flesh ripper box to use the unique upgrade slot.
  20. Archers point cost has been spoiled. https://www.fantasyflightgames.com/en/news/2017/6/5/protecting-the-deepwood/
  21. Interesting numbers but it doesn't completely account for resiliance. Using the extreems for examples let's compare he rune golem to the spearmen. 1 rune golem vs 8 spearmen. Both take 8 damage to destroy right? Wrong. With spearmen every damage removes a figure. With the rune golem there will be wasted damage whenever you don't roll a multiple of 4. That wasted damage adds to the units resiliance. The higher defence climes the more that extra "hidden" resiliance becomes a factor.
  22. I don't have my book on me but I also believe they mention it in the army building section
  23. Tip stop playing the learn to play scenario
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