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MarthWMaster reacted to Rogue30 in The best character?
The most info you can find in this thread (list, rules and googledoc):
https://community.fantasyflightgames.com/topic/226639-info-from-the-gencon-demo/
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MarthWMaster got a reaction from MasterMicVin in Rouge One/Ep. 8/9 content?
They're already splitting the fanbase between devotees of the LCG and those open to a more collectible card game. I'm just saying I believe more fans would be influenced towards playing Destiny if Legends were a small part of it than away from doing so.
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MarthWMaster got a reaction from MasterMicVin in Rouge One/Ep. 8/9 content?
Oddly enough it's my favorite era.
I'm on the fence here. On the one hand it would be nice to see them restrict the game to what is currently part of Canon. But then again, they've made a point of splashing characters and situations from the entire saga right out the gate, so I see the argument that including Legends material in sparing amounts (provided LFL and Disney give the go-ahead, as they did with content for the 20Q Holocron game) would be a great nod to longstanding fans of the books and such. It's not much harder to accept Rey fighting Darth Revan than Darth Maul.
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MarthWMaster got a reaction from Budgernaut in The best character?
"I am impressed. No ordinary man can defeat one trained in the Jedi arts. Especially one trained by me." —Darth Tyranus
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MarthWMaster reacted to Sithborg in Rouge One/Ep. 8/9 content?
Of course they will. I would not be surprised to see Destiny as part of Force Friday.
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MarthWMaster reacted to Darksbane in Upsides of the ccg model?
In other games you would either bring your own starting character or the venue would be provided with draft kits by the company. The draft kits would provide the necessary required cards which would get distributed to the players
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MarthWMaster reacted to Darksbane in Upsides of the ccg model?
Although I hate the blind buy random booster buying and it is why I got out of gaming many years ago before FFG pulled me back in with LCGs there is one thing I really really missed and that was draft. FFG's attempt to introduce draft into the LCGs was OK but there is just something for me about the format that never really worked with the LCGs. My hope is that this game has been designed with draft in mind. My plan right now is to buy the 2 starters and split a box of boosters with a friend, then if draft takes off in my area start doing that as my main outlet for the game.
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MarthWMaster got a reaction from Budgernaut in I want to start playing a Star Wars card game, should this be the one?
I largely agree with this, but would also like to add that the first two cycles of Force Packs, the "Hoth" and "Echoes of the Force" cycles, will be rotating out in early 2018, marking the start of the game's rotational calendar. There are some powerful objective sets in these two cycles, especially the latter, but rotation is something to be aware of should you wish to participate in organized play.
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MarthWMaster reacted to Budgernaut in I want to start playing a Star Wars card game, should this be the one?
You may be behind on the Force packs, but the deluxe boxes never rotate out, so you should be fine picking up the deluxe boxes and making decks from those. Then, if a particular objective set catches your eye, pick up that Force Pack. Honestly, your Dark Side deck can do decently well with just two copies of the Core. The Light Side deck will be a bit harder to build, but even the sets from Between the Shadows should be enough to get you winning games.
I don't know much about this new game, but I can tell you the LCG is fantastic and you shouldn't skip it.
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MarthWMaster reacted to Darksbane in This is everything I hate about the FFG hype
Never sell anything, that is my motto Although they have been collecting dust for years I still have my full collection of SWCCG, Young Jedi, Jedi Knights, and WotC SW. My only regrets are that I didn't buy more of Jedi Knights, which was actually a pretty fun game. The 3rd set was super hard to get as it wasn't printed heavily due to the license being moved to wotc
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MarthWMaster reacted to Budgernaut in Where's our cooperative game?
Yes, I'm going to post this topic on every new Star Wars game that is announced until FFG releases a cooperative Star Wars game. Is it annoying yet, FFG?
The original LCG idea looked fantastic. Sure, it had some issues, but it looks like it could be adapted to a non-LCG model and still be really fun! If that game was really so bad, though, why hasn't a new cooperative game been released? Come on, FFG! We want to work together against the darkness as a group of heroes. We want to end the night having all won or lost together. Why is a co-op game taking so long?!
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MarthWMaster reacted to Toqtamish in You lost me at collectible.
Then pass. It greatly confuses me why people, think anyone else cares what you are not going to buy. I'm not going to buy a Ford. Does anyone need to know that or care. Nope.
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MarthWMaster got a reaction from Mattr0polis in This is the lie....
Not the point you were making, I realize, but I'd just like to point out that there is value in the experience of opening a booster pack. Not a lot of Cube owners I know will let me walk away with their mythics. -
MarthWMaster reacted to Firgus in This is everything I hate about the FFG hype
It wouldn't hurt to remember all the many ccgs that have died over the years, including the star wars one. I think for every mtg, pokemon and yugioh that are still going strong after a decade or two there are dozens of ccgs that have died and aren't even worth the paper they're printed on.
But hey if there's a strong local scene for this game 6 months from now I'll give it a try. Even if I feel like odds are pretty strong this won't last more than a few years.
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MarthWMaster got a reaction from Robin Graves in Arkham Horror LCG
Sometimes not even for the same character! -
MarthWMaster reacted to MaxKilljoy in [RPG] Re-imagining the L5R RPG - What is necessary?
That's one of my giant pet peeves when it comes to writing, whether it's fiction or a game setting or whatever -- treating settings and/or characters as mutable contrivances that can be whatever the writer wants them to be, in order to tell THE STORY that the writer wants to tell. Character can be shrewd in one story, and foolish in the next... cynical in one, and gullible in another... combat-competent in one moment, and helpless in another. In something like the L5R RPG, that's handled by many writers and subject to having its chain yanked by the CCG event results, it gets even worse.
The world of L5R has at least 6 different "origin myths" if you include the LBS materials, all mutually incompatible, and there are more incompatible details if you keep digging. They're all pretty much presented as objectively factual. The presentation of the setting kinda veers vaguely between 3rd person objective, 3rd person subjective, and almost 1st person subjective, without ever really being clear what is fact and what is perception.
Sometimes all magic but that obtained via communing with the kami is evil, and sometimes there's all this other magic that's just a matter of perspective.
Sometimes Rokugan is big, and sometimes it's small.
Sometimes L5R is "Kurosawa with spirits", and sometimes it's "samurai wuxia!"
If there's a reboot, I'd love to see some hard decisions made about what Rokugan is, and what Rokugan is not.
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MarthWMaster reacted to EcceGB in [RPG] Re-imagining the L5R RPG - What is necessary?
I do agree that this CAN be a good thing. I don't argue that the clans should retain their clan war flavor because things should be timeless. I argue simply that you should be able to communicate the themes and essence of a clan without engaging in a ton of discussion about lore. Pointing to any point in time really could do the trick, though, some time frames are more simple than others to understand. Clan war is, in my opinion, the natural place to look to because that is where the clans were defined in the first place. Trying to use the four winds, or wrath of the khan era would be much more difficult - because these eras are dependent upon a whole host of events having happened first. Heck just look at how often the Yasuki have changed hands, or the Agasha, or the minor clans that have been absorbed into the Mantis. I mean these are hugely complex events to describe on the geopolitical stage of Rokugan.
The example I can easily think of is really the Mantis - I had a game where someone wanted to play a Wasp clan archer. Great. So if I play in the current era I have to talk about how the Wasp were once independent and did not have great clan status, then they entered an informal association, then they were fully absorbed, then the clan that did the absorbing maybe broke apart, and now they may or may not be back together again.
The reason the above matters is because the player wants to be able to orient his character in the world vis-a-vis the NPCs and the other PCs. NPCs and PCs are going to have a very complex opinion of this character, and the player should be able to understand what that opinion is likely to be in broad strokes (obviously leaving room for individual prejudice etc.) so that he can portray that character in a way that makes sense. He also, as it turns out, did a whole bunch of reading in the first edition materials, but the game was set during the four winds era. So yeah, basically he did something good (reading lore) because he was interested in it, but because of the historical setting I had to be like, while most of what you've read is true, some of it maybe didn't happen that way and all of it is out of date. Awful thing. Granted I didn't tell him that there were some supplements that had been written before the date of the current game, but still.
The current world is just not all that accessible - especially if you're returning to the game after a hiatus or you never really played the CCG.
With regard to RPG players being able to help change the world - I totally agree that this is fun. I think the place for this however is in independent or semi-associated living campaigns rather than trying to do this in formalized way like the CCG has done. The way that Pathfinder Society or the old living D&D campaign did this I think was probably the right approach. E.g. Make the core product a toolbox with simple and accessible concepts. Support the game with lore, but don't make knowledge of the deep lore a requisite to being able to truthfully portray the character. The world of Rokugan and the strictures of Bushido etc. are complex enough already.
I guess what I'd like to see is not a Rokugan "any way" but a Rokugan "two ways." One, the information in the core rules and supplements that establishes a "pure" version of the game. Personally, I would love it if it went back to clan wars because I think that this presented the clans in their most essential and easiest to communicate to new players way. But again, any time period, even a full blown BSG style re-imagining would do it for me so long as it's easy to grasp for new players. You can go deep into the histories and what not the way 1st ed did, but don't make it required.
The second way could be a semi-associated living campaign. This game, with support of FFG, would attempt to track the current story line of the LCG - and would give players who choose to participate in the living campaign and want to/have the time to dive deep into the lore and stay current on the LCG happenings the ability to do so. This would also be an easy way to give RPG players the ability to help influence the meta.
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MarthWMaster got a reaction from Metalrift in [RPG] Re-imagining the L5R RPG - What is necessary?
You're right to point out that the clans have shifted from their original state as portrayed in the Clan Wars. But I'd argue that this is a good thing, to a degree. Part of what makes the concept of an ongoing, player-driven storyline interesting is how it can show how time marches on. In our real world, what was true of, say, Germany a century ago, has informed but is not indicative of what that nation represents today. Because L5R is a setting steeped in tradition, it's rare to see changes that will drastically alter the landscape of a clan's values and beliefs, but keeping everything totally static and timeless negates the longterm value of offering fans the opportunity to shake things up. Where I do think there is a problem is in how CCG tournaments had the greater influence on the story versus the RPG, by a wide margin. An RPG, moreso than a card game, derives the lion's share of its profit from a playerbase that is interested in the story and setting upon which it is designed. And I believe that allowing RPG players to shape that story and setting to a measure comparable to the LCG's players, would benefit the license as a whole.
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MarthWMaster reacted to Toqtamish in Arkham Horror LCG
It won't be very similar to LotR. They like the LCGs to be unique and different. Which is good as if I wanted to play LotR I'd play LotR. I want a better co-op/solo game.
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MarthWMaster got a reaction from EcceGB in [RPG] Re-imagining the L5R RPG - What is necessary?
You're right to point out that the clans have shifted from their original state as portrayed in the Clan Wars. But I'd argue that this is a good thing, to a degree. Part of what makes the concept of an ongoing, player-driven storyline interesting is how it can show how time marches on. In our real world, what was true of, say, Germany a century ago, has informed but is not indicative of what that nation represents today. Because L5R is a setting steeped in tradition, it's rare to see changes that will drastically alter the landscape of a clan's values and beliefs, but keeping everything totally static and timeless negates the longterm value of offering fans the opportunity to shake things up. Where I do think there is a problem is in how CCG tournaments had the greater influence on the story versus the RPG, by a wide margin. An RPG, moreso than a card game, derives the lion's share of its profit from a playerbase that is interested in the story and setting upon which it is designed. And I believe that allowing RPG players to shape that story and setting to a measure comparable to the LCG's players, would benefit the license as a whole.
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MarthWMaster reacted to Metalrift in [RPG] Re-imagining the L5R RPG - What is necessary?
On rebooting the lore of L5R, I feel that the most important part is making sure that it is internally consistent. For instance, some stories I have read seem to indicate that Rokugan is very large, while others (such as many of the stories of courtly intrigue) only make sense to me if Rokugan is small. Making it clear that Rokugan is the size it needs to be for any particular story might work, but some people might find that annoying. I don't have much history with the game, so I don't have any desire to reboot to the Clan Wars.
I would approve of a person's honour being controlled by the people around them, but this would be overly complicated if each player had to record how the clans see them. Perhaps the PCs could have a shared honour score that shows how the groups they have come into contact with view them, which would mostly be whether they like or dislike the PCs.
Although reducing the number of elements in the mechanics might be good, I would hope that shugenja and spiritual plots exist in the simple part of the game, and that spiritual interaction were handled through skills rather than spells.
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MarthWMaster reacted to jonboyjon1990 in Six Months On
I imagine it'll go to the printer at least 6 months before release. FFG like to announce/release more info about their products in the 6 months leading up to release. So I think we can expect to here more and start seeing some preview articles around Feb 2017.
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MarthWMaster reacted to AtoMaki in Six Months On
You would be surprised. Forum members torpedo'd a whole game system in the 40k RPG section.
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MarthWMaster reacted to Internutt in Six Months On
Yeah. FFG needed to do the announcement, as explained in an interview by the head of FFG in a Team Covenant interview.
Making the L5R announcement was completely out of character for FFG, who only announce and hype products when they are basically finished or entering a public beta phase (SW:RPG). They needed to do it as it was a huge part of the negotiations, AEG needed to let the community know what was happening as soon as the sale was finalised, instead of unfairly leaving everyone in the dark as to what was going on.
So, as for the usual FFG routine, there is nothing more to announce or talk about until Gencon 2017.
