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About ElfSpeaker

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    Prague, Prague, Czech Republic
  1. Hello, My players are currently in need of a new ship. The game started off with them escaping an Imperial facility in a very stripped down, un-registered, and disarmed Jedi consular class cruiser. They're currently doing some work for a Hutt who has offered to take the ship of their hands and get them a vessel that will better help them stay under the radar. I needs some help finding the right ship. Normally, I'd go to one of my usual fallback vessels in the YT lineup from CEC. However, in this case, the characters escaped with about a dozen other NPCs, who are sticking with them, so I need a ship that will take about 20 people. None of the players are pilots, so I'm not worried about getting something maneuverable. I'm also not worried about giving them fair market trade price for the consular cruiser; they know it's hot and unregistered and are pretty desperately trying to evade Imperial attention. Any recommendations for what I should offer them?
  2. I'd love to see a Corporate Sector book. I like the idea of trade rout books too.
  3. I had no interest in the talent cards, but these are a product that I'll probably buy.
  4. I have good reason to believe that the next region book will be Hutt space.
  5. I just picked up Enter the Unknown. I love the new material and the production values are up to FFG's usual outstanding level. However, I feel the book is lacking something. Here's what I'd love to see as an extra in the career books: A selection of planets in the style of the single page spreads in the core book somehow tied to the career. Star Wars is full of amazing locations and this would be a great way to add a bit extra. It would have been great to get a bit on Csilla, Duro, and Toydaria as well as a couple of additional worlds of interest to explorers. Similarly, the Dangerous Covenants book could have the home worlds of the new races from that book and worlds of interest to hired guns. I know it's too late for both of these supplements, but it would be great to see in future career sourcebooks for Edge and the later lines. What do you all think?
  6. Thank you very much. This definitely gives me a direction to go.
  7. Hello, I recently picked up the core set to sate my card game fix. I'm quite pleased with the game and intend to expand it. I'll likely start with a second core set (as seems to be the general consensus) followed by the Martel and Greyjoy expansions. I'm hoping to introduce my girlfriend to the game and that's where my question comes in. She really likes being able to steal things in games. Are any of the factions particularly good at stealing things and which chapter packs offer cards that facilitate stealing?
  8. Hello, I'm just starting to get into Anima Tactics and I'm looking for other players in my area. Is there anyone in or near Prague in the Czech Republic? Shoot me a message and we'll have to arrange a game at some point in the future.
  9. Wow, thank you very much. This is exactly the kind of summery I was looking for. I'll have to try to find out if there's a local free agent and get in a trial game.
  10. Thanks for the quick response. I'm reluctant to purchase the rulebook before deciding if I really want to play the game. Unfortunately, neither of my FLGSs stock Anima Tactics regularly so I don't have anywhere to browse the book. Are there any online sources that explain the organizations in a little more detail than the starter box rules sheet? I'm really just looking to see a few paragraphs on each so I can get a feel for them. Thanks for the help.
  11. Hello, I've started becoming interested in Anima Tactics because I really like the models and want to add a skirmish game to my collection. I am, however, finding it difficult to find any story information about the various organizations. Any ideas where I can find this? Thanks
  12. It takes a few days to travel from the edge of the system to inner planets. I'd estimate it takes about a day to travel between worlds. Longer if they're in apogee, shorter in perigee.
  13. Thank you Mack. This will definitely make things easier for players and GMs alike.
  14. Here's a photo of one of the truly amazing minis they've done so far. They have also made unique Storm Wardens shoulder pads not available in any other way.
  15. I'm really glad you guys decided to keep the three-game concept put forth by Games Workshop via Black Industries and I think you've done a better job realizing that vision than was done under them. I spoke to William King about this recently and he said this was the original vision for any Warhammer 40,000 rpg as it was discussed in the '80s. Keep up the awesome work and I can't wait for Deathwatch.
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