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Barl got a reaction from twincast in What will be the future of Genesys?
This is sadly one of the costs of the consolidation Asmodee has been doing the last fe years. Even very well known and successful RPGs (like D&D 5th ed.) are not gonna be huge money makers, at least not big enough for a large conglomerate like Asmodee.
I had really hoped FFG would have been able to keep their rpg deparment going for a while yet, by keeping the team small and with moves like monetizing fan content via the Foundry. But sadly it seems the profit was still not worth the cost of keeping a "side project" like this going.
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Barl got a reaction from DarthDude in How many dice?
I got by with just 2 sets as a GM + 4-5 players. But there were many times an extra set would have come in handy, especially when the players skill ranks started to increase.
I have pre-ordered 3 sets (and a core rulebook) and expect that to be enough. Although I may want more so each player can build their dice pool out of turn. But untill I am sure I am going all in on this system I will keep it somewhat limited. I got tired of the Star Wars setting pretty fast and thus stopped playing the games. Even though I really loved the system.
If they do Beginner sets for a setting I like, similar to the Star Wars ones, I may pick one up. Even if I and my players should be at home with the new system, the extra dice, cardboard chits and maps are handy stuff to have.
EDIT: Oh and I should say that 1-2 of my players used the dice roller app and also myself sometimes. Although I do prefer the tactile part of picking out your dice pool and rolling, even if tallying symbols is faster with the app.
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Barl reacted to Lordmhoram in Keep up the hype!
I think the biggest thing for me going for Genesys as opposed to Fate... I am a very traditional gamer - GM runs world, Player runs character, the numbers on the sheet are whether or not a can do a task, the GM reveals what happens with task (as opposed to conflict resolution.
I tried Fate, simply because I wanted to try the opposite end of gaming. That and one of my favorite franchises is a Fate game (Dresden). Because of my traditionalist approach I could never feel comfortable with aspects adding to die roll - Just because I had "Worlds Greatest detective" and "protective of innocents" as aspect, it made it easier to use detective skills to find an innocent. It clashed badly. (note- this clash and problem is myself not the system). But playing Hero and Pathfinder for years, I want something different (hence trying Fate). Also tried Fantasy Age, Savage Worlds and WOIN. None of the were quite what I was after (WOIN would be a good PF replacement, but not "narrative")
Genesys skill are governed by skill and ability scores. And situational modifiers - that is pretty much what I am used to in traditional mode - but the results are done on the fly and in a narrativist mode. To me that makes all the difference.
Between that and my love of Universal systems, because they allow you to play oddball, crossed genre, or mixed genre so easily, means I am really really positive about everything I see about Genesys.
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Barl reacted to TheWizurd in Keep up the hype!
I really like some of the mechanics in FATE, scenes having attributes that the players can activate for one, but it was just too nebulous. The players lost interest, even though I enjoyed running it.
Not quite sure why Marvel Heroic Roleplaying failed, but I have a feeling that once again it was too nebulous.
I believe that the vast majority of roleplayers come into the hobby on a D20 system, mostly D&D. A nebulous system like FATE is a pretty large leap from D&D and perhaps too much.
Star Wars can be challenging to run, there are no ratings on creatures, you have to get to know the game to gauge what will be a challenge. That is the way it should be.
I have been gaming for close to forty years. I think that at times I have lost sight of what makes roleplaying amazing.
My son has recently started running games for his friends, D&D 5e. They do everything organically and with tons of creativity.
I asked him if he was prepared to run his game? He was like I reskinned this monster to be a lich because I wanted them to fight a lich at low levels and we kinda just go with the flow. I set up this puzzle and that puzzle from Zelda.
Anyhow, I feel that the narrative dice system forces some of this.
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Barl reacted to Popdart in Keep up the hype!
As others have said, Genesys offers something that other narrative-focused games tend to gloss over. Every single roll in Genesys has a narrative impact of some sort whereas Fate and other games like it allows you to bring the narrative into focus but it's not consistently present through the mechanics. Genesys dice are just flat out more interesting and exciting than Fate dice in my opinion.
Genesys is also that rare game that combines mechanical crunch with narrative mechanics that don't swing too far in either direction. I just hope we start seeing stuff that really sets it apart from SW so that it can garner interest with people outside this forum.
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Barl reacted to CitizenKeen in Keep up the hype!
And not only does L5R have a product, they have a product line.
L5R has a twenty year fan base with four prior editions and card games and board games.
Genesys has the question "wouldn't it be cool to play Star Wars without the IP?"
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Barl got a reaction from Wildbastian in Got the base game for my birthday. What is the best order to get the expansions in?
Forsaken Lore is probably the best place to start, it fills out the 8 card encounter "decks" in the main game so they become actual decks and also adds more basic stuff, that gives the game more variety.
As Eldan985 says, you can get the rest depending on your interests (like if you have a favorite ancient one, investigator or just overall theme), but I will say that I find Under the Pyramids and The Dreamlands to be the most interesting expansions.
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Barl got a reaction from PzVIE in Petition Asking FFG to Provide a UGC Scenario Editor for Mansions of Madness e2
Signed from me too.
Even though we have Valkyrie now, it would still be great to see some way of integrating UGC into the official app in some way.
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Barl reacted to sfRattan in Did I miss something?
Obligation, Duty, and Morality all do one big important thing: they bind player actions to future consequences while keeping the specific odds of those consequences ambiguous enough (with a d100 or d10 roll) that players are pushed toward roleplay rather than gaming the system.
Do I do this bad thing? I might take a Morality hit or I might not... It's tempting.
Do I take this shady loan? It gives me some Obligation, but it could go any number of sessions before I have to deal with it (especially if the GM doesn't reveal the exact magnitude or group table).
Do we take our faction's help? It'll take us longer to rise in Contribution Rank, but this assignment looks near impossible.
Obligation especially is useful in almost any setting whenever the players irritate, offend, or harm an NPC or faction. Duty is useful in almost any setting with factions which players can join and advance within, though there is a potential for overload of Duty Tables for a system with many settings... Defining Duty types may be a task best left to the GM. Morality is more closely tied to Star Wars than the other two, but it definitely presents a template for other, similar mechanics (Sanity in particular, as some have mentioned).
However, even if none of these mechanics make it into the Genesys Core Rulebook, they are in fact the easiest to port yourself because they use standard dice and are fairly obvious in their implementation. I wouldn't worry too much either way.
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Barl reacted to Jasontl in New expansion! Streets of Arkham
I realize it wasn't spaced out well initially but I'm not sure why people think a game that's been out less than a year and has 3 expansions + DLC counts as abandoned. People were already yelling dead game a week or two after the Arkham LCG hit shelves. I understand that people want stuff for their favorite games to come out more often but FFG has a lot of irons in the fire. And Star Wars Destiny has been a much bigger resource sink than they even came close to expecting.
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Barl reacted to Julia in Anyone else play with just the monster counters and not the minis?
I play with just tokens representing the monsters and dice representing the investigators. No need to burn extra time in "search mini, find mini, place mini, move mini". Honestly, this game would still be awesome even if we just had cardboard chits for monsters, and the price would be halved... and for those who want the minis, they could be sold separately...
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Barl got a reaction from themensch in Did I miss something?
Most defintely, the Obligations/Duty/Morality-system would be a perfect way to handle something like that. Or perhaps "Honor" in Legend of the Five Rings.
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Barl reacted to CitizenKeen in Just discovered Genesys, skeptical
That seems like a 'you problem'. Cortex Plus Prime, 2d20, Fate, Savage Worlds, Cypher System. We're in a glut of generic systems people can hack into what they want.
And GURPS didn't start with all that. GURPS started with a core book. What makes you think Genesys won't have Horror, Magic, etc., if there's demand? FFG is known for churning out product.
You're clearly not the target market for this. There's no miracle coming. If "FFG Star Wars, but generic" didn't sell you, they're not really going to offer you anything more.
The game's going to do just fine without your dollars.
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Barl reacted to Tom Cruise in Just discovered Genesys, skeptical
It's fine if you don't think you'll be into it, but expecting it to fail because of your own reservations is a bit short sighted honestly.
Between GURPS, Savage Worlds and Fate, it's clear that generic RPGs can carve out their own section of the market if they're compelling enough. And FFG is starting from a pretty good base with such a popular, unique core mechanic.
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Barl reacted to themensch in Did I miss something?
It's possible they'll offer all this and more, seems like there's room for those and more to be made available. Sanity, for example.
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Barl reacted to Rakaydos in I figured out the genesys architypes.
When I read that there were only 4 "architypes" replacing every species in Edge, Age and Destiny, I was confused. Were they going to pull a d20 modern and make it stat based? but then why wasnt it 6 architypes instead of 4?
It just occured to me that all those star wars races fall into just a handfull of categories. Arguably 4, if you squint a little.
Well Rounder- 110 xp, 2 in all stats, extra non class skills. In Edge, this is Human.
The Specialist: 175 XP, 1 in all stats, extra class skills. In Edge, this is Droids.
The Talented: 3 in 1 stat, 1 in another, 95 XP. Every species in the unofficial species compendium, and the majority of official races, too.
The Outlier: +1 to a stat, twice, can be the same stat. -1 to a stat, twice, cannot be the same stat. 80 XP. This category covers both the 3/3/1/1 races and the occasional 4/1/1 race like Drall.
There might be other customization options, a free talent your architype can buy at creation, but I feel this is probably the heart of Genesys's "4 architypes" system.
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Barl reacted to Simon Retold in Just discovered Genesys, skeptical
Interesting analysis, but ultimately flawed. Brand matters in a good many cases, but not in all. If indeed brand was the only issue, games like Savage Worlds, Cortex Prime, and Fate Core wouldn't sell. But we know that they do, otherwise they'd be out of print (and their companies out of business). Brand matters, sure, if you're selling a Pepsi Cola versus a generic cola-flavored soda at Walmart. But the truth is that most gamers don't play solely in the worlds they're provided; they tweak things, twist things, make things the way they want them.
If brand was the only thing that mattered, FFG's Star Wars system would enjoy even greater success among Star Wars fans. That's not the case, however, as many people have taken to playing Star Wars games in Fate, Stars Without Number, Savage Worlds, and many other systems, because they prefer those systems. You could say, in those cases, that system matters more than brand. Discounting Genesys because it doesn't have a brand that would attract you is short-sighted.
For the record, Android is not a "cheap Shadowrun rip-off," because Shadowrun wasn't the first to do cyberpunk. The cyberpunk genre ostensibly started with the novels and short stories of William Gibson in the early 80s, and were originally codified into a RPG under the unassuming name "Cyberpunk" a year before Shadowrun's first edition hit the scene. In truth, Shadowrun is derivative of both the cyberpunk and fantasy genres, and while it does a fair job integrating the two, it owes its success to both. Android goes back to the basics, and is the spiritual successor of the cyberpunk name, since it is a direct spawn of the original Cyberpunk RPG (the one that, as I said before, predates Shadowrun) and the subsequent Cyberpunk: Netrunner card game released in 1996. So if anything, you could say that Shadowrun is a rip-off of Android - or at least its ancestor.
As it stands there are plenty of settings out there, and with FFG being as skilled as they are at getting their hands on good properties for licensing, I imagine we are going to see some pretty amazing stuff for Genesys. To be so skeptical so soon after the initial announcement is probably jumping the gun a little bit.
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Barl got a reaction from TechnoGolem in Transformers (and other giant robots)
You would need to blend the vehicles rules with the personal scale rules. For example all the bots would have vehicle scale armor, wound threshold, strain threshold and weapon damage. This wouldn't matter when they are just fighting each other, but will give a major power boost against regular humans.
Now that I think it would probably be a perfect way to handle superpowered characters. If you have super-toughness, instead of just having an insanely high wound threshold, you would just have a vehicle wound threshold. And if you have invulnerbility, you would have vehicle armor. Similarly if you have a energy blast or other offensive superpower it would do vehicle scale damage. That way you can wade through mooks, but other superpowered characters would still be a challenge and regular people can still be dangerous to you if they attack with a tank or something like that.
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Barl got a reaction from Desslok in The most narrative of narrative story telling is STARING US IN THE FACE, BROTHA! It needs TO RUN WILD!
Holy **** you are right, a completely kayfabe RPG would be perfect for Genesys: cutting promos, locker room arguments, kidnapped family memebers, voodoo magic, love, betrayals and occasionally some wrestling.
I am watching GLOW at the moment, so I may be a little more amped up for this than usually :-D
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Barl got a reaction from Richardbuxton in Community Theme Ideas
Things I am (90%) sure they will be doing:
Android - Cyberpunk
Rokugan (LOT5R) - Alternate fantasy (although this would very much be its own thing)
Runebound - Kitchen Sink fantasy
Generic Steampunk Sourcebook
Generic Weird War Sourcebook
I could see them doing Generic sourcebooks for all 5 of the settings they mention in the product description and they may in fact come out before any named settings.
Things they may be doing, but not right away:
Twilight Imperium - Space opera
Arkham Horror - Horror
Dust - Weird War/Alternate History
Things that are unlikely, but would be cool:
Dragonstar - Fantasy/Space Opera
Game of Thrones - Fantasy (I don't think they have the licenese to make an RPG with this IP)
Personally I am just looking forward to an Android game, it is something I have been wanting for this system ever since I first played Edge of The Empire. And I am almost as hyped for a possible Twilight Imperium game too. These two are the worlds and genres I have been wanting a good rpg for, for the longest time. I have tried a bunch of different systems and games and none of them really fit what I wanted. While I can appreciate Star Wars, it is not the type of space opera I want, so even if i got some of the books it always felt somewhat unsatisfactory to play because of the setting. And as for Cyberpunk, I backed the Interface Zero kickstarter, but I didn't really care for its approach to cyberpunk. Like do I really need a big rules section on mechs, battlesuits, 4 types of psychic powers as well as genemodded human/animal hybrids, biological cyborgs (flesh and bone with computer mind) and regular cyborgs (metal and chrome with flesh mind)? Sure it sounds cool, but the identity of the setting got lost in all the systems and concepts it introduced. Also it was horribly unbalanced, to the point of almost being unfinished, with the GM having to fill in the blanks. It ran on Savage Worlds and the system couldn't really handle all the things the game tried to do.
XCOM would be a really cool setting too, FFG has some sort of license, so it may be a possiblity. I just don't know how you would do it justice. Do you play the soldies going on missions? Or the management back on the base? Or both, but how would that work? What makes the XCOM games special is the interplay between the strategic gameplay on the base and the tactical game in the field, so an RPG would need to capture that somehow. If you would just be playing one of the other, the game would lose some of what makes XCOM what it is.
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Barl got a reaction from Gridash in Where the fluffin muffins are the expantions?
I really hope they reskin this game again and NOT as Star Wars. It is unlikely, I know, but FF/Asmodee seems rather hellbent on exploiting that IP for all it is worth. So I wouldn't put it past them, even of they would have to make the factions variations of the Rebels and the Empire. And even if they already have a Star Wars themed game covering some of the same ground in Rebellion.
So fingers crossed they have something up their sleeve, it seem like they saw the GW exit coming at least a year ago, if not longer, since they usually release an expansion for a game like Forbidden Stars after about a year, And we only got silience.
So my hope is they already have a plan to replace or reskin some of the games they lose from their lineup. Chaos in the Old World could work well with a Mythos theme for example, but that may be too similar to Cthulhu Wars.
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Barl reacted to Julia in Picking VS Random Investigator
There's a very good article about this (in case you're interested in reading a detailed analysis of the investigators) written by Eugenio on BGG. Here.
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Barl got a reaction from Julia in Picking VS Random Investigator
The two groups I play EH with like to get random investigators instead of picking, which is fine, though I do think it can ramp of the difficulty a bit. And the designers seems to agree, since the rulebook tells you to choose an investigator
When i am playing by myself, I like to choose since you need to have a diverse team and with some AOs you "need" to have certain investigators.
So far I have this list:
Shub - Leo Anderson and Diana Stanley as my gatecloser/spellcaster since she is also good in combat.
Cthulhu - Silas
Yog-Sothoth - Akachi and more spellcasters than fighters
Yig - Leo again as well as an more fighters than usual.
Most of the time I play with 4 investigators and have 2 fighters, 1 spellcaster and 1 support character, sometimes I use Charlie Kane but usually it is another spellcaster with fleshward, bless and such.
What other Investigators have you found works well with particular AOs and how do you and your group prefer to pick investigators? I haven't got MoM yet, but I would like to hear about the new investigators and AO and what combos work both with the expansion and the base game.
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Barl reacted to Prepare for War in Bloodbowl Team Manager: Team Comparative Analyses
I don't own the new set, my friend does, so I don't have the cards to hand to analyse.
Please go ahead and apply the system to see what score comes out though!
As it is, we probably need to start this from scratch with new values, I think. There's a new skill in the game, cheat tokens have got more complicated, and theres a tonne of new special abilities. A lot of things need to be rethought in context as well: with Foul in the game, Sprint just got better. But with more easy downing of players, Dwarvish downed strength gets marginally better too. Stadiums also help teams that are weak in one skill, as they have a fair chance to pick a matchup that bans their weak skill: dwarves in a no-sprint stadium would be hard to beat. I also believe I've overvalued skill choice mechanics: a witch elf having block / block + cheat isn't much different from a block + cheat, for example.
Right now I'm a bit obsessed with the Conquest LCG, but when I get a chance I'll double back and do a new and improved analysis.
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Barl got a reaction from GrimGuvna in Cthulhu Beaten!
It seems that you can only beat the GOOs final mystery if you are more than halfway through the third mystery. In the couple of games I have played where the doom track ran out on our second mystery, we were completely toast.
So gratz on your win :-)
