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Cryxx

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    Valby, Cobenhagen, Denmark

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  1. So what about MC30s? (sorry for jumping all over the place, keep discovering new things as I read and watch videos). I kinda like how they look but dunno if you could build something reasonable with them and the MC75. Came up with this: Name: Untitled Fleet Faction: Rebel Commander: General Dodonna Assault: Defense: Navigation: MC75 Ordnance Cruiser (100) • General Dodonna (20) • Caitken and Shollan (6) • Electronic Countermeasures (7) • Assault Concussion Missiles (7) = 140 Points MC30c Scout Frigate (69) • Ordnance Experts (4) • Assault Proton Torpedoes (5) • Turbolaser Reroute Circuits (7) = 85 Points MC30c Scout Frigate (69) • Ordnance Experts (4) • Assault Proton Torpedoes (5) • Turbolaser Reroute Circuits (7) = 85 Points CR90 Corvette B (39) • Leia Organa (3) = 42 Points Squadrons: • 3 x X-wing Squadron (39) = 39 Points Total Points: 391
  2. Hmm now that looks interesting! What do you use as your flagship for Raddus?
  3. Yeah true, but it's honestly there to use as much from the core set that I can and to minimize how many expansions I have to buy from the start Ended up buying quite a bit for X-wing before I had any games in it and found out I didn't like it and don't want to repeat that mistake ^^ But do think I might want to move a bit more towards squadrons in the future, I'm liking the Scurrg as well as the B-wings and was wondering if doing an MC75 with rapid launch bays or some such might be a thing to do.
  4. Thank you all for all the advice, been a great help. Also been reading a bit elsewhere and tried to build a list based on not having a too big initial investment and getting the most out of as few packs as I can and came up with the following list. Now I know it's not super competitive or anything, but I'm hoping it's good enough to get me used to using squadrons and ships of different sizes. Name: Untitled Fleet Faction: Rebel Commander: General Dodonna Assault: Defense: Navigation: MC75 Armored Cruiser (104) • General Dodonna (20) • Caitken and Shollan (6) • Electronic Countermeasures (7) • Enhanced Armament (10) = 147 Points CR90 Corvette B (39) • Leia Organa (3) = 42 Points Nebulon-B Escort Frigate (57) = 57 Points Assault Frigate Mk2 A (81) • Gunnery Team (7) • Enhanced Armament (10) = 98 Points Squadrons: • 4 x X-wing Squadron (52) = 52 Points Total Points: 396
  5. Hehe buying three of everything won't be possible for the foreseeable future, just joined a band and it's not cheap so don't have a lot to spend on Armada, which is why I want to make some good starting purchases ^^
  6. Wouldn't mind a few, just not a massive swarm. I do like the B-wings though.
  7. Well I don't really know yet as I haven't played any games and not really keen on the cr90. In other games I tend to prefer more elite, low model count armies, not really a fan of swarms.
  8. Hello, I've recently gotten interested in Armada and will be playing my first two games with borrowed models next week, but I'm trying to plan a bit ahead and figure out what to get as my first few purchases (besides the core set) and was hoping you more knowledgeable veterans could help me out. I'm looking for a fleet made from some of the ships I would like to paint and use and would like to know if any of them could be used in a list that can at least be a bit competitive. I really like the Assault frigate Mk.II but also like the MC75, Pelta and B-wings...can a decent list be build from these models? I don't really have a playstyle preference yet as I haven't played this type of game before (mostly been playing games like Warmachine). Hope you can help me out
  9. Proberbly not the funniest thing to hear during a game but would seem in our group it gets used alot "That's not normal..." said whenever something mildly out of the ordinary happens...mind you, this is the Dark Heresy universe...
  10. For starters the Dark heresy and rogue trader are not different settings, it's the same universe just seen from different perspectives and everything in the creatures anathema would be usable with rogue trader and theres tons on info on other races out there on the interwebs you can read up on. Oh and about the orks: blood axes are not more intelligent og civilized than other orks, they just like uniforms and imperial weapons/tanks.
  11. The rules-related questions have been answered so I'll stick to the fluff one. Personally I would say "go back and do it again" because that background really sounds like something I should read in a Marvel comic. Although it is possible that he would find out he had psychic powers by coinsidence the whole "cut my school friend in half on our way home from school" seems like an easy, cheap way to get the background writing over with. Being a psyker is not a pleasent ting, it's not a "yay I'm psychic, wuuuh cake for all" type of situation, many psykers try to hide it from those around them out of pure fear and being taken by the black ships is not the same as say being transfered to another school, it's a horrid experience that leaves scars on your mind and proberbly soul...and don't even get me started on trying to rip a whole in reality on purpose. To be honest, and I know I'm gonna sound like a jerk when saying this, but it seems to me that this person shouldn't play a psyker since he clearly haven't grasped what they are about and I have tried to GM a group with a psyker how used his powers "cause it was funny", a psyker only use his power when he has to...at least the sanctioned psykers.
  12. I really do hate to repeat myself..but...roleplaying is NOT about the rules! most things will suck if you only look at it with a "what can I gain?"-mentality. Why chose to play a radical character? because it can be fun and different, radicalism is not about skills it's about once mentality. Yes you get alot of insanity and corruption points but that's what you get for trying to be different in a world where "different" means death, this is not D&D where you can chose an "evil god" and just get some different spells, you work for the inquisition after all, the left hand of the emperor working to destroy the enemies of mankind and if you chose to do this using xeno tech or demonweapons then ofcause you will be corrupted sooner or later. As mentioned earlier the Radicals handbook is written for acolytes who dosn't posses near enough of the mental strength nor willpower to withstand what they encounter or the powers they use should they chose the road of the radical..unlike the inquisitor they work for and why should he care if he's acolytes go insane or gets corrupted? theres always more where they came from. Sorry if it seems like an angry outburst, I'm just tired of seeing all these posts that value rulewise gain/loss over a fun character to roleplay.
  13. Well, may the rules just arent for you...mainly Dark Heresy is not a "fighting game" no matter what people say it's about investigation and the like but I do personally think the combat rules are great and the fights are pretty fluid but as you said yourself you don't have much experience with the game so maybe you should give it a few tries before condemming it? and sorry to say but it does seem a bit like your judging the system before having really tried it out. My suggestion would be to give it a go and see how it all actually work and then make up your mind there.
  14. The way I see it, sniping and assassination would be "out of combat" moves, before a combat starts because the enemy isn't aware that you are there, but sniping for instance it would be a called shot to the head with a bunch of negative modifiers but if they pull it of it's a one shot one kill ofcause it could one be tried once and people would know where you are once you fire.
  15. Underpowered? I would love to have a psyker with that in my group if we ran into a plasmacannon bearing badguy.
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