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Bataar

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About Bataar

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    Seattle, Washington, United States

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  1. Pretty much the length. In the original, we loved some of the big maps that would take around 4 hours to finish, used a lot of different monster types, decent boss and allowed the heroes to collect a good amount of equipment and evolve to "high level".
  2. We've done that a couple of times, but they still seem to be greatly lacking the scale of the quests from the original Descent.
  3. I loved the original Descent and owned all of the expansions for it. When the second edition was announced, I was really excited. However, once I played it, I sadly determined I didn't care for it. I'm not a fan of the campaign structure. It seemed we'd get a group together, do the first couple of small missions and we'd never get beyond that. After that, trying to get the exact same group together at a time where we all wanted to play that was all but impossible. Descent has been sitting in my closet for a while now because of this. I'm wondering if there are any expansions that use the second edition's monsters/characters/rules but instead of a campaign focus, go back to the single, epic, stand alone missions of the first Descent. If so, I will buy that in a heartbeat.
  4. I have the minis glued to their bases and am trying to come up with the best way to safely/securely store them. Ideally, I'd like to keep everything in the box, but haven't found a solution yet. If you have any suggestions, I'd appreciate it.
  5. I run the app with my Surface Pro 4 and starting with a full charge, can usually get about 2/3 - 3/4 of the way through a scenario before I get a warning that the battery is almost dead. I'm not sure if this is a Surface/Windows issue or not so I wanted to see if it fares better on Google tablets or iPads.
  6. I did really enoy the game the first/only time I've played it so far. It does seem to be a little too much of a luck game based on the type of game it's trying to be, or maybe I just had extremely bad luck so it seemed that way. Basically, I was the red/Japanese faction (gets 2 points whenever a disease token is removed) There were so few diseases on the board and the ones that were there never seemed to match resources we needed so no one ever removed them or supported my cards to remove them. I came in last place by a long shot because the disease threat just never materialized.
  7. Is it like the original Descent where you pick out one big mission that's completely independant from the other missions. It might take a couple of hours to play and when it was done it was done or is it more of a campaign structure similar to Descent 2nd edition and Imperial Assault?
  8. It's been a while since I've looked at the instructions, but isn't the skirmish only 1v1?
  9. I wanted to like this game, I really, really did, but I hate the campaign structure. I'm wondering if there are any 3rd party missions that are similar in scale to the original Descent. Large, individiual missions that can be played over a few hours and when it's done, it's done.
  10. I just wanted to find out if there is a scaling system in this game. Will the app generate easier content if there are only 2 investigators compared to 5?
  11. The first couple of pages are mostly English, but when you get down to the Setup page, it's not. Other manuals pull up in English for me, it's just this one.
  12. When you view the Learn to Play document under Support > Rules, the booklet appears to be the Russian version. Any chance an English one can be put up?
  13. If the defender wins a battle, destroys all of the attacker's units while still having units of his survive, does the defender get a victory point and the attacker get an Energize Card for losing the battle or does nothing happen?
  14. We had this come up in the last game we played. An investigator moved into the space of a Shogoth and had a weapon that had range of 2. Now, in order for an Evade check to be made, the rule book says that the player only has to make an attack action, but it does not specify that the attack has to be made against the monster in the same space the player is in. It would make sense that that would be the case, but the player moved into the space with the Shogoth and attacked a cultist 2 spaces away. Would that require an evade check for the Shogoth?
  15. So I'm a little confused on building the loyalty deck with this option. Do you use the same number of You are a Cylon / You are not a Cylon cards as you would for a normal game and then add the new cards? By doing that, doesn't that make it possible that there will be no Cylon players? If, for some reason, people don't resolve their loyalty cards and aren't drawing new ones, I could see that when the sleeper phase hits, the You Are a Cylon cards could still be in the deck. Anyone have any experience with this?
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